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CCC-MIND01-03 Dream Walkers
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CCC-MIND01-03 Dream Walkers


The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.


A Four-Hour Adventure for 11th-16th Level Characters
Adventure Code: CCC-MIND01-03
Optimized For: APL 13

This adventure is part one of the "The Dreamers" series. It originally debuted at Tidewater Comicon 2018. Find out more at

"The Dreamers" begins with CCC-MIND01-01 Lost in Thought and continues in CCC-MIND01-02 Mind Trip, although the adventures can be played in any order.

This adventure includes:

  • Official Adventurers League magic item certificate (Pending AL Admins)
  • Printable battle maps for all encounters in PDF format
  • An interesting mix of combat, exploration, and roleplaying

Related adventures available on the DM's Guild:

If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion with a rating and/or review!

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Discussions (1)
Customer avatar
Jon K August 31, 2018 2:27 am UTC
Hello! I was just preparing to run this trilogy and wanted to clarify something. For the final encounter, I am reading it right that the EB cannot physically attack AND the players cannot physically attack it until all Mindwitnesses are down? Its HP pool is small, so I guess that that is the implication if the group has learnt anything from the earlier part of the adventure and Mindwitnesses.
Customer avatar
Alan P September 16, 2018 2:24 pm UTC
that's correct
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File Last Updated:
July 05, 2018
This title was added to our catalog on July 05, 2018.