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An Adventurer's Guide to Eberron (3.5)

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It's Eberron's Anniversary, so this digital title has been marked down by 20%. For more celebratory savings visit the Eberron Anniversary sale page.

Explore a World of Magic and Mystery

This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See the world like never before and discover its many secrets.

If you’re a fan of fantasy artwork and literature, An Adventurer's Guide to Eberron makes an excellent addition to your library or coffee table. It brings the world of Eberron to life visually and gives non-Eberron players a glimpse into a rich world of magic and mystery.
Product History

An Adventurer's Guide to Eberron (2008), by Logan Bonner and Chris Sims, isn't just an RPG book. Instead, it's a gorgeous coffee table book that acts as a visual guide to the remarkable world of Eberron. You're shown airships and the lightning rail, the towers of Sharn and the ruins of Xen'drik. It's a lavishly illustrated guidebook to the most remarkable places in the game's setting, and it's intended as an introduction for people who haven't yet explored it (or for people who aren't even gamers, but who want to get a feel for what's involved).
It's hard to describe how gorgeous this book is, but if you want to make a good first impression about the feel of the setting, this is a fine way to do so. As such, it's an interesting choice to purchase in PDF. You won't get the fantastic "pick up and thumb through" experience of a coffee-table art book; however, the book provides a fantastic series of illustrations for introducing new players to the setting, so showing your fellow players the PDF before the first game makes for a good campaign pitch.

The World and Politics. The book starts off walking the reader through the essential Eberron. The intersection between magic and technology is an exciting one, and it's held up against the backdrop of politics, espionage, and religion. I appreciate how the illustrations focus on landmarks within Eberron: These are the things of which tales are whispered between adventurers, and reading this history fdoes a much better job than most DM notes would of bringing all players to a certain level of familiarity with the world.

The Races and Monsters. The adventuring races are one of the first things shown. Shifters, changelings, elves, orcs, warforged, kalashtar, and all the other races are richly illustrated and spotlighted. The book ends with the monstrous races: drow, giants, dragons, and power groups such as the Emerald Claw and the Lords of Dust. There's an average of about three full-color illustrations per page, sometimes more, with notes to show sections of a ship or typical adventurer gear.
An Adventurer's Guide to Eberron does a surprisingly good job of showing the reader what the typical adventurer looks like at work or at play, whether translating a glyph or slinging an axe.

The Best Player Introduction You'll Find. The complete and utter lack of rules make this a really atypical book for most DMs to purchase. It's atmospheric and inspirational, giving rich art resources and just a modicum of text. I'd recommend this primarily for people who love beautiful art, but it's also a no-brainer for a DM about to start a brand new Eberron campaign with players new to the setting. I've never seen a better method of quickly getting players acquainted with a setting than I have here.

About the Creators. Logan Bonner is a former editor for Wizards of the Coast. A prolific game designer who worked on dozens of books for WotC, he's now a freelance writer, designer, and editor who lives in the Seattle area. His Creative Commons-licensed game Refuge in Audacity is an over-the-top pastiche and parody of bad 90s RPGs and comics. Don't miss it.

Originally trained as a graphic artist, Chris Sims is an experienced freelance editor and designer. He has worked on the Forgotten Realms Campaign Guide, the adventure Demon Queen's Enclave, the Secrets of Sarlona supplement for Eberron, and the 4e Monster Manual.  

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Reviews (3)
Discussions (1)
Customer avatar
Ricky G March 11, 2018 8:04 pm UTC
This says this is the 3.5e version, but the preview shows the 4e version?
Customer avatar
Dave S July 29, 2018 8:35 pm UTC
It's an art book so there are no actual rules contained. It originally came out during the transitional period between 3.5 and 4th Edition.
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Product Information
Gold seller
Publisher Stock #
WTC 217237200
File Size:
33.7 MB
Original electronic Click for more information
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File Last Updated:
February 02, 2019
This title was added to our catalog on October 01, 2013.