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Into the Wilderness

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As part of our Woods & Wilds sale this digital title has been marked down by 30%. To find more discounts, visit the Woods & Wilds sale page.

A small collection of optional rules for traveling through the wilderness, making it feel either more desolate and dangerous, or cozy and cottagecore.

  • Sprains and broken bones
  • Hazards involving pack animals
  • Traveling across water by fording, swimming, and boating
  • Rescuing drowning characters
  • Foraging for herbs and mushrooms, including rules for misidentification
  • Fishing
  • Hunting and trapping small game
  • Hunting legendary quarries, including various types of traps


This supplement's approach is:

  • Provide options to allow the DM to shape the feel of the wilderness in their own game (rather than as a replacement for traveling and foraging rules in the 2024 Player's Handbook and Dungeon Master's Guide)
  • Focus on mechanics and techniques, allowing the DM to scale the DCs and damage as necessary
  • Use degrees of success to build tension
  • Create a foundation for a downtime rhythm, supporting not just foraging and hunting, but other downtime activities
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Pages
16
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Original electronic Click for more information
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File Last Updated:
February 10, 2025
This title was added to our catalog on February 10, 2025.