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EBERRON: The Forge of War (3.5)

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The Last War Never Ended

The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn’t put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare.

This supplement for the EBERRON campaign setting presents everything you need to bring the Last War to life in your game, whether you’re playing a character who fought in the war or running adventures that take place during the century of conflict. New character options let you explore battlefield backgrounds, the magic of war, battle scars, and the benefits of working as a team. Campaign seeds help the Dungeon Master introduce the themes and events of the Last War in a current-day campaign or send characters back to their wartime days through flashbacks or actual travel through time. A comprehensive overview of the Last War provides all you need to know about the events, armies, battlefields, and themes of Eberron’s greatest clash of nations.

For use with these Dungeons & Dragons core products: Player’s Handbook, Dungeon Master’s Guide, Monster Manual, EBERRON Campaign Setting.

*****

Product History

The Forge of War (2007) is a 160-page supplement that acts as a history of the hundred-year Last War. It serves as a guide for characters who were affected by that war, and examines the ways in which a major conflict affects the people who manage to live through it.

New Character Options. This chapter both (i) explains the roleplaying hooks and emotional scars that surviving a war might leave and (ii) gives numerous new rules and backgrounds for heroes. Spells, items, armors, artifacts, and warforged components are all introduced. Teamwork benefits help encourage heroes to work together, and magic item sets grow with power as more items in the set are added.

The Course of Conflict. An entire chapter is devoted to the history of the Last War, revealing secrets, details, and important events. There are no new rules here; it's all background and history, information that helps Eberron and the post-war aftermath and devastation come alive. Maps show changing borders, the motivations behind crucial battles is explored, and the lingering resentments and hatreds that fueled the war are mapped out.

War-Worn Faces & War-Torn Places. After discussing what happened during the war, Forge of War tells us about who was involved. A combination of rules and roleplaying information helps paint a picture of the movers and shakers during the conflict. You'll find descriptions of mercenary companies, armies, and all the people who matter most. Guidelines and examples of how to tie all this information together into adventures for your own campaign are included as well. Combining the soldiers, the heroes, and the war together in this way helps paint a picture of how great deeds get accomplished and also how a military game might be run.

Want to have your characters step back into the conflict? You'll find multiple ideas for doing so, whether through actual time travel or through flashback campaigns.

Overall? This is an excellent supplement even for DMs of non-Eberron games who wish to launch a massive war in their own campaign—or who are setting their game in the aftermath of such a war. For players, the book is most useful for rounding out characters who see themselves as war-touched, and who want the richness and campaign tie-ins that such a background brings.

About the Creators. James Wyatt is a former United Methodist minister who, as an Origins and ENnie Award-winning novelist and game designer, has written and co-authored numerous D&D publications since 2000.

Wolfgang Baur started at Dungeon Magazine and worked on numerous books for TSR and WotC before setting off to create Open Design LLC as the official Kobold-in-Chief.

Ari Marmell is a novelist and game designer who has worked on over 40 RPG and fiction products; his most recent novels include Hot Lead, Cold Iron and The Warlord's Legacy.

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to kevin.kulp@gmail.com.


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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michael B August 13, 2021 4:41 am UTC
is there a way to get a hard cover copy from dmsguild?
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Product Information
Platinum seller
Artist(s)
Pages
162
ISBN
0-7869-4153-7
Publisher Stock #
WTC 957287200
File Size:
25.44 MB
Format
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File Last Updated:
November 06, 2013
This title was added to our catalog on November 05, 2013.