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Spelljammer: Adventures in Space | Roll20 VTTClick to magnify

Spelljammer: Adventures in Space | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20.

A thrilling space-based adventure setting for the world’s greatest roleplaying game.

Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.

This set contains everything a Dungeon Master needs to run adventures and campaigns set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.

Spelljammer: Adventures in Space has arrived on Roll20!

Build characters in minutes with new options in the Roll20 Character Builder:

  • Drag & Drop 16 spelljamming ships onto a map to set sail across the stars, with beautiful illustrations, deck layouts, and stat blocks to fend off foes
  • Shoot for the moon with 6 intergalactic races (shine with the divine light of an astral elf, or fire on all cylinders as a hippo-like giff)
  • Call the cosmos home sweet home with 2 new backgrounds (indulge wanderlust as an astral drifter, or embrace your roots as a wilderspacer)
  • Drag & Drop 3 unique magic items and 2 spells onto a character sheet to instantly arm your character (explore zero-g in a fish suit or create spelljamming helm to take the reigns of a mighty ship)

Play with Less Prep on Roll20:

  • Rocket across the Astral Sea with 4 adventuring maps and a map of The Rock of Bral ready for exploration, including pre-placed tokens and full Dynamic Lighting support for walls, doors, and windows (Subscribe to access Dynamic Lighting!)
  • Drag & Drop 72 new monsters onto a battlemap to antagonize adventurers, including hurtling murder comets, and aww-inspiring giant space hamsters
  • Drag & Drop over 170 pre-made NPCs and foes into a new or existing game, and roll to hit in one click as a vampirate captain boarding the party's vessel
  • Generate ship encounters, quirks, and cargo in one click with 15 rollable tables and 10 macros
  • Take to space in Light of Xaryxis, a science-fantasy adventure designed for characters levels 5-8

Map of Nautiloid
Astral Adventurer's Guide
Ship to ship starting distance guide

Accessing Your Roll20 Content

Accessing the Compendium
You can access all of the player options, lore, monsters, and magic items from Spelljammer: Adventures in Space in and out of the virtual tabletop.

Create a Game with Your Module
Spelljammer: Adventures in Space includes an Adventure Module containing Light of Xaryxis. To create a new game with your module, log into your Roll20 account and click on the "Start New Game" option from the site menu. The column on the right-hand side of the page is entitled "Optional: Choose a Module"; clicking on the cover image will select this Module as the base for your new game.

Drag & Drop Art
You can access the Character Art Pack under the Premium Assets section of the Art Library in Roll20. These assets are only available for use inside any virtual tabletop game session.

Which Character Sheet should I use?
All 5e Open Game License content on Roll20 uses the D&D 5e by Roll20 character sheet.

Bug Reports
If you are experiencing any other issues, please let us know on the Roll20 Help Center.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. The materials described in this statement are protected under the copyright laws of the United States of America and around the world under international intellectual property trea- ties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

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Product Information
Rules Edition(s)
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on July 03, 2023.