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Save or Suck?



Tired of casting save or suck spells in D&D 5e only to have them fail and waste your turn? Check out this book’s innovative solution: variant spells that have lesser effects on close saves, making them more reliable and satisfying to use. With expert advice and practical tips, this guide will help you take your spellcasting game to the next level.

This Book Includes:  New Rules. Introducing, close save effects, lesser effects that happen when a creature saves by less than 5 on a save or suck spell. Player Options. A new feat, magic items, and variant class features to bring close saves into your game. Variant Spells. 60 revised

Save or Suck table of contentspreview of save or suck explaining how to use the book

player options in Save or Suckpreview of reliable spell list including animal friendship, bane, and cause fear

preview featuring vortex warp and zone of truthpreview featuring planar binding and scrying

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Reviews (3)
Discussions (1)
Customer avatar
Luka S April 09, 2023 3:28 pm UTC
This is really cool, I'll definitely be finding way to give this to my players. Just a few issues that I think could use editing.

-Scatter is listed under 8th level spells

-It is not clear how the banishment part of divine word works with a close save, it it not specified whether it works as normal or has no effect.

-The wording of tether essence doesn't make it clear whether the creatures are linked if one or both of them had a close save, specifically whether they would both get healed if one gets healed.
Customer avatar
Spencer H April 09, 2023 7:36 pm UTC
Thanks for pointing these out. We're on it!
Customer avatar
Daniel K April 09, 2023 11:28 pm UTC
Hi Luka,
We really appreciate the comments and the opportunity to clarify and fix the document.

1. Scatter was definitely in the wrong place, we've fixed that in the next update.

2. Banishment states: "Regardless of its current hit points, a Celestial, an Elemental, a Fey, or a Fiend that FAILS [emphasis mine] its save is forced back to its plane of origin..." A creature would need to fail its saving throw (roll below the DC) for this effect to happen. A close save (less than 5 above the DC) is not a failed save. As such, we are not proposing a change to this text.

3. We've tweaked the wording on tether essence as this could have been more clear. "If either makes a full save, the spell has no effect. If neither creature makes a full save, the creatures are magically linked for the duration...". This should clarify the three options:
a. either creature makes a full save: the spell fails.
b. both creatures make close saves: both are...See more
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File Last Updated:
April 09, 2023
This title was added to our catalog on April 03, 2023.