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The Eye in the Pines

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The Eye in the Pines

This modular One Shot Adventure Module contains:

  • The story for a single adventure
  • Additional rules to create a playable session 0 character creation in 5e
  • A large sprawling map of an old mansion
  • Several interesting riddles to solve
  • Builds for several new monsters and fights
  • 3 Loot-tables for the adventure

The Story

The town council of Miniato is in agreement: Osip Stahm must be dealt with. The heroic deeds of his ancestors cannot make up for the danger he poses to their souls. His early works might have brought some recognition and money to the town, but now everybody has seen his latest creation. It talks. Not the mechanical sounds of his music-boxes nor the imitation screams of his wooden birds. It had a name. It referred to the town and its people. It was involved in a dialogue with the town’s guard when a panicked Stahm arrived and led it back to his manor. Since then, the old artificer had refused to answer the council’s summons to explain his abominable creation. He is probably continuing his vile studies, locked inside his family’s old estate. A final warning is to be send out – Osip Stahm can face the council’s judgement or be dragged out into the streets to be burned with his creations. The declaration is made and the town’s militia men ready their weapons. All of them are visibly nervous and are thinking the same thing: Is it wise to antagonize an artificer powerful enough, to create life out of nothing?

In this 12 to 18-hour introductory one-shot adventure, a party of 2-4 zero-level characters wake up in the cellar of the Stahm ancestral home. Their bodies are withered, and they do not remember how they got there. The house is overrun with monstrosities, crazed beasts, and mysterious figures. Together they must regain their memories and build up enough strength to escape. In the process they will discover Osip’s fate and solve the mystery behind “The Eye in the Pines”.

Eye-in-the-Pines---Cellar-web.jpg


Eye-in-the-Pines---Ground-Floor-web.jpg

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Reviews (1)
Discussions (1)
Customer avatar
Aleix A December 30, 2023 7:36 pm UTC
PURCHASER
I have a question, what statblock does the fiend that Inquisitor Lev Makar summons use?

Because the spell Summon Fiend is a 6th level one, but the legendary action specifies that it uses a 4th level slot.
Reply
Customer avatar
Quickphix C January 01, 2024 10:28 am UTC
CREATOR
Hi Aleix

Thank you for reaching out and your question!

You have indeed stumbled upon a mix-up - Summon Fiend is the wrong spell - Makar summons fey, the third level spell from Tasha's, suggesting he might no be as far removed from the magic he claims to hate.

We will upload a revised version of the .pdf shortly.

Until then we wish you and your party the best of luck escaping the mansion!

Kind regards

Your Quickphix Club
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34
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File Last Updated:
January 01, 2024
This title was added to our catalog on January 07, 2023.