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450985-thumb140.jpgRecharged: Bigby Presents Glory of the Giants
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
This is the PDF version of the supplement. Click HERE for the Roll20 Addon version. Recharge Your Game! Did you know that only half of the stat blocks in Bigby Presents: Glory of the Giants have rechargeable special abilities? Not anymore! There are 36 rechargeable special abilities in this supplement, one for each Glory of the Giants creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Ettin Ceremorph Psychic Transference (Recharge 6). The consciousness of one of the ceremorph’s heads psychically migrates to an incapacitated Giant or Humanoid within 10 feet. The ceremorph controls the target’s body until the ceremorph ...

422797-thumb140.jpgRecharged: Curse of Strahd
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
This is the PDF. Click HERE for the Roll20 Addon version of the supplement. Recharge Your Game! Did you know that no stat blocks unique to Curse of Strahd have rechargeable special abilities? Not anymore! There are 96 rechargeable special abilities in this supplement, one for each Curse of Strahd creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Baba Lysaga's Creepnig Hut Mad Dance (Recharge 5–6). The hut uses 10 feet of its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. Repeat the process until all of the hut’s movement is expended. If the hut e...

430586-thumb140.jpgRecharged: Dragon of Icespire Peak
Regular price: $0.95
Bundle price:
 $0.48
Format:
 PDF
This is the PDF. Click HERE for the Roll20 Addon version of the supplement. Recharge Your Game! Did you know that only 1 stat block unique to Dragon of Icespire Peak has a rechargeable special ability? Not anymore! There are 28 rechargeable special abilities in this supplement, one for each Dragon of Icespire Peak creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Cow Toss (Recharge 5–6). The cow makes a Gore attack. On a hit, the target takes damage and is thrown up to 5 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage. If the target is thr...

429763-thumb140.jpgRecharged: Dragonlance Shadow of the Dragon Queen
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
Recharge Your Game! Did you know that only 9 stat blocks unique to Dragonlance: Shadow of the Dragon Queen have rechargeable special abilities? Not anymore! There are 59 rechargeable special abilities in this supplement, one for each Dragonlance: Shadow of the Dragon Queen creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Dragon Army Soldier Draconic Blessing (Recharge 5–6). The soldier throws a javelin, which is consumed in a burst of flame, forming a line 5 feet wide that extends out from the soldier to a target within 30 feet. The target and each creature in the line must make a DC 12 Dexterity saving throw, taking 2d6 fi...

430589-thumb140.jpgRecharged: Dragons of Stormwreck Isle
Regular price: $0.95
Bundle price:
 $0.48
Format:
 PDF
Recharge Your Game! Did you know that no stat block unique to Dragons of Stormwreck Isle has a rechargeable special ability? Not anymore! There are 15 rechargeable special abilities in this supplement, one for each Dragons of Stormwreck Isle creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Sinensa Secrete Ooze (Recharge 5–6). For 1 minute, the myconid secretes an ooze that’s poisonous to the touch. If a creature comes into contact with this secretion, it must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat its saving throw at the end of each of its turns, ending the effect on ...

435209-thumb140.pngRecharged: Fizban's Treasury of Dragons
Regular price: $0.95
Bundle price:
 $0.48
Format:
 PDF
Recharge Your Game! Most of Fizban's Treasury of Dragons creatures have rechargeable special abilities, but not all. Not anymore! There are 14 rechargeable special abilities in this supplement, one for each Fizban's Treasury of Dragons creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Animated Breath Elemental Burst (Recharge 5–6). A wave of elemental energy erupts in every direction. Each creature within 30 feet of the animated breath must make a DC 15 Dexterity saving throw, taking 16 (3d10) damage on a failed save, or half as much damage on a successful one. The damage type matches the animated breath’s form (acid, cold, ...

433886-thumb140.jpgRecharged: Journeys through the Radiant Citadel
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
Recharge Your Game! Did you know that only four stat blocks unique to Journeys through the Radiant Citadel have rechargeable special abilities? Not anymore! There are 98 rechargeable special abilities in this supplement, one for each Journey through the Radiant Citadel creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Bakunawa Eclipse (Recharge 6). While outdoors, the bakunawa can make bright light into dim light and dim light into darkness within 5 miles of itself until its concentration ends (as if concentrating on a spell). Soul Shaker Sudden Life Drain (Recharge 5–6). As a reaction to being reduced to 0 hit poin...

427937-thumb140.jpgRecharged: Keys from the Golden Vault
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
Recharge Your Game! Did you know that only 5 stat blocks unique to Keys from the Golden Vault have rechargeable special abilities? Not anymore! There are 99 rechargeable special abilities in this supplement, one for each Keys from the Golden Vault creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Clockwork Observer Playback Message (Recharge 5–6). As a reaction taken when a situation arises that was predefined by its creator, the observer plays a recorded message that can be heard up to 60 feet away. The creator utters the message when it bestows this property on the observer, and the recording can be no more than 6 seconds ...

420130-thumb140.jpgRecharged: Lost Mine of Phandelver
Regular price: $0.95
Bundle price:
 $0.48
Format:
 PDF
This is the PDF version of the supplement. Click HERE for the Roll20 Addon version. Recharge Your Game! Did you know that only 2 stat blocks in Lost Mine of Phandelver have rechargeable special abilities? Not anymore! There are 24 rechargeable special abilities in this supplement, one for each Lost Mine of Phandelver creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Mormesk the Wraith Implosion (Recharge 6). The wraith’s body momentarily collapses in on itself, creating a vacuum that extinguishes small fires and pulls objects and creatures toward the wraith. A creature within 20 feet of the wraith must make a DC 13 Strength...

418871-thumb140.jpgRecharged: Monster Manual
Regular price: $4.95
Bundle price:
 $2.48
Format:
 PDF
This is the PDF. Click HERE for the Roll20 Addon version of the supplement. Recharge Your Game! Did you know that fewer than 20 percent of the stat blocks in the Monster Manual have rechargeable special abilities? Not anymore! There are 350 rechargeable special abilities in this supplement, one for each Monster Manual creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Androsphinx Riddle (Recharge 5–6). The sphinx asks a question laced with magic of a creature it can see or hear. The answer is either known to the target or can be reasonably deduced with the knowledge and intellect it possesses. If the answer is known to the t...

439694-thumb140.jpgRecharged: Mordenkainen Presents Monsters of the Multiverse
Regular price: $3.95
Bundle price:
 $1.97
Format:
 PDF
Recharge Your Game! Did you know that only 30 percent of stat blocks in Mordenkainen Presents: Monsters of the Multiverse have rechargeable special abilities? Not anymore! There are 179 rechargeable special abilities in this supplement, one for each Monsters of the Multiverse creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Astral Dreadnought Animate Objects (Recharge 5–6). As a bonus action, the astral dreadnought casts animate objects on objects within its Demiplanar Donjon. For the duration, the dreadnought can perceive through the animated objects’ senses while still being aware of its own. Ogre Howdah Enraged ...

421869-thumb140.jpgRecharged: Out of the Abyss
Regular price: $2.95
Bundle price:
 $1.48
Format:
 PDF
Recharge Your Game! Did you know that only five stat blocks unique to Out of the Abyss have rechargeable special abilities? Not anymore! There are 160 rechargeable special abilities in this supplement, one for each Out of the Abyss creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Derro Savant Chromatic Implosion (Recharge 6). The derro uses Chromatic Beam, then uses the energy as a conduit for teleportation. The derro appears at the end of the 60-foot beam. Immediately after the derro disappears, each creature within 30 feet of the space they left must make a DC 12 Strength saving throw. On a failed save, a creature takes 5...

454892-thumb140.jpgRecharged: Phandelver & Below The Shattered Obelisk
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
This is the PDF version of the supplement. Click HERE for the Roll20 Addon version. Recharge Your Game! Did you know that only twenty percent of the stat blocks in Phandelver & Below: The Shattered Obelisk have rechargeable special abilities? Not anymore! There are 59 rechargeable special abilities in this supplement, one for each Phandelver & Below creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Humanoid Mutate Voice from Beyond (Recharge 5–6). As a bonus action, the mutate speaks with overlapping, discordant voices both audible and telepathic. Creatures within 300 feet of the mutate’s choice must succeed ...

459182-thumb140.jpgRecharged: Planescape Adventures in the Multiverse
Regular price: $2.95
Bundle price:
 $1.47
Format:
 PDF
Recharge Your Game! Did you know that only twenty stat blocks unique to Planescape: Adventures in the Multiverse have rechargeable special abilities? Not anymore! There are 105 rechargeable special abilities in this supplement, one for each Planescape: Adventures in the Multiverse creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Sunfly Pollinate (Recharge 6). The sunfly touches a willing creature within 5 feet of it. The target and the next creature the target touches each magically receive enough nourishment to sustain them for one day. In addition, if either target is dying, it becomes stable. Bleak Cabal Void Soo...

420938-thumb140.jpgRecharged: Princes of the Apocalypse
Regular price: $2.95
Bundle price:
 $1.48
Format:
 PDF
Recharge Your Game! Did you know that only 5 stat blocks unique to Princes of the Apocalypse have rechargeable special abilities? Not anymore! There are 171 rechargeable special abilities in this supplement, one for each Princes of the Apocalypse creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Bastian Thermandar Fiery Deception (Recharge 5–6). In a jet of flame, Bastian disappears. Creatures within 5 feet of him must make a DC 15 Dexterity saving throw. A creature takes 27 (6d8) fire damage on a failed save or half as much damage on a successful one. Bastian reappears on his initiative count next round. He is hidde...

431502-thumb140.pngRecharged: Spelljammer Adventures in Space
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
Recharge Your Game! Did you know that only 25 stat blocks unique to Spelljammer: Adventures in Space have rechargeable special abilities? Not anymore! There are 77 rechargeable special abilities in this supplement, one for each Spelljammer: Adventures in Space creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Feyr Induce Sleep (Recharge 5–6). While invisible, the feyr emits a 15-foot cone of slumber. Each creature in the area must make a DC 13 Wisdom saving throw. On a success, a creature takes 9 (2d8) psychic damage. On a failure, a target falls prone and is knocked unconscious until the end of the feyr’s next turn. ...

423341-thumb140.jpgRecharged: Storm King’s Thunder
Regular price: $2.95
Bundle price:
 $1.48
Format:
 PDF
Recharge Your Game! Did you know that no stat blocks unique to Storm King's Thunder have rechargeable special abilities? Not anymore! There are 154 rechargeable special abilities in this supplement, one for each Storm King's Thunder creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Oren Yogilvy Drunken Sway (Recharge 5–6). Oren makes a Dagger attack. He can then take the Disengage or Dodge action as a bonus action. Yakfolk Warrior Dao Glide (Recharge 5–6). The yakfolk burrows 30 feet through nonmagical, unworked earth and stone. While doing so, the yakfolk doesn’t disturb the material they move through. Before or af...

424314-thumb140.jpgRecharged: Tales from the Yawning Portal
Regular price: $2.95
Bundle price:
 $1.48
Format:
 PDF
Recharge Your Game! Did you know that only eight stat blocks unique to Tales from the Yawning Portal have rechargeable special abilities? Not anymore! There are 165 rechargeable special abilities in this supplement, one for each Tales from the Yawning Portal creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Kelpie Equine Shape (Recharge 5–6). The kelpie magically assumes the appearance of a giant sea horse or warhorse, while retaining its game statistics. The horse is the same color as the body of water in which the kelpie resides. The assumed appearance ends if the kelpie is reduced to 0 hit points or uses an action to end ...

463417-thumb140.jpgRecharged: The Book of Many Things
Regular price: $2.95
Bundle price:
 $1.48
Format:
 PDF
Recharge Your Game! Did you know that only 15 stat blocks unique to The Book of Many Things have rechargeable special abilities? Not anymore! There are 144 rechargeable special abilities in this supplement, one for each The Book of Many Things creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Initiate of the Comet Meteor Shower (Recharge 6). Miniscule meteors bombard a location of the initiate’s choice within 100 feet. The area of the shower consists of up to four 5-foot cubes, which the initiate arranges as they wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the af...

425896-thumb140.jpgRecharged: Tomb of Annihilation
Regular price: $2.95
Bundle price:
 $1.48
Format:
 PDF
Recharge Your Game! Did you know that only five stat blocks unique to Tomb of Annihilation have rechargeable special abilities? Not anymore! There are 171 rechargeable special abilities in this supplement, one for each Tomb of Annihilation creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Firenewt Warlock of Imix Imix’s Voice (Recharge 6). Each creature within 10 feet of the firenewt catches on fire. Until someone takes an action to douse the fire, a creature takes 5 (1d10) fire damage at the start of each of its turns. Tyrannosaurus Zombie Swallow (Recharge 5–6). The tyrannosaurus zombie makes one Bite attack again...

420134-thumb140.jpgRecharged: Tyranny of Dragons
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
Recharge Your Game! Did you know that only 2 unique stat blocks in Tyranny of Dragons have rechargeable special abilities? Not anymore! There are 98 rechargeable special abilities in this supplement, one for each Tyrrany of Dragons creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Pharblex Spattergoo Hallucinogen (Recharge 5–6). Pharblex blows a white powder into the eyes and nose of a creature within 5 feet. If the target is an enemy, it must succeed on a DC 14 Constitution saving throw or suffer the effects of the confusion spell. If the target is an ally, its weapon attacks deal 2 (1d4) extra damage until the end of its ...

426816-thumb140.jpgRecharged: Waterdeep Dragon Heist
Regular price: $1.95
Bundle price:
 $0.98
Format:
 PDF
Recharge Your Game! Did you know that only 2 stat blocks unique to Waterdeep: Dragon Heist have rechargeable special abilities? Not anymore! There are 124 rechargeable special abilities in this supplement, one for each Waterdeep: Dragon Heist creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Drow Gunslinger Smokepowder Bomb (Recharge 5–6). The drow throws a smokepowder bomb with a lit fuse at a space within 30 feet of them. A creature within 5 feet of the targeted space must make a DC 14 Dexterity saving throw. On a failure, it takes 5 (1d10) fire damage plus 11 (2d10) poison damage. On a success, it takes half as muc...

427253-thumb140.jpgRecharged: Waterdeep Dungeon of the Mad Mage
Regular price: $3.95
Bundle price:
 $1.97
Format:
 PDF
Recharge Your Game! Did you know that only 4 stat blocks unique to Waterdeep: Dungeon of the Mad Mage have rechargeable special abilities? Not anymore! There are 209 rechargeable special abilities in this supplement, one for each Waterdeep: Dungeon of the Mad Mage creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with one or more of the creature’s other abilities. Examples of Rechargeable Abilties Halaster Blackcloak Moving Portal (Recharge 6). Halaster conjures a hovering portal in an unoccupied space within 60 feet, which remains for 1 minute or until Halaster dismisses it as a bonus action. The portal has a flying speed of 60 feet and immunity to all damage and conditions. The portal can engulf a Medium or...


Total value:$54.85
Special bundle price:$27.51
Savings of:$27.34 (50%)
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Product Information
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Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
AH-RCHGD
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on December 22, 2022.