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Odd Ones Out [BUNDLE]

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This special bundle product contains the following titles.


396941-thumb140.pngArtificer-Electrician
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This subclass was inspired by the classic mad scientist using cobbled togethet tech to control lightning. Electricians are unhinged to a degree and have found ways to use electricity. Mechanically Electircians can use a custome made shock glove to disrupt their foes and keep their allies from falling into deaths embrace. Later they become resistant to lightning damage and can redirect lightning they find in the world....

421871-thumb140.pngArtificer-Magnetics
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This Artificer subclass was inspired by magnets and various characters that use magnetic powers. Move your foes around the battlefield with the power of magnets. Magnetics artificers manipulate the naturally occuring magnetic fields of the world to move creatures and them selves around. Mechanically you gain extra weapons and cannot be disarmed when wielding metal weapons and shields. You also gain mag guantlets that let you move opponents around the battlefield. At later levels your mag guantlets abilites improve and you gain the ability to fly....

409202-thumb140.pngBarbarian-Path of the Infectious Fury
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This subclass was inspired by the idea of a rage so powerful it spreads to others. Barbarian's of the Path are set on spreading the joys of anger to all they meet. Mechanically They can control opponents by enraging them, deal extra damage to those you have enraged, and become a even more difficult to kill monster on the battlefield....

399716-thumb140.pngCleric-Desert Domain
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This Cleric was inspired by the fact I really wanted to use the phrase the Sands of Time as an ability name. Mechanically this class can create heavily obscured dificult terrain and burrow through the earth to come at foes from unexpected angles. The final ability allows you to manipulate time on the small scale to either hinder foes or help allies....

422124-thumb140.pngCleric-Grief Domain
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This cleric subclass was inspired grief and the physical weight it can carry. Grief domain clerics are the embodiment of missery loves company. They worship gods of sorrow and grief, and inflict that sorrow on others. Mechanically you gain the ability to weigh down opponents with grief and make them dread the future. At later levels the grief you sow spreads as your opponents fall and hurts all the more deeply....

451261-thumb140.pngCleric-Seasons Domain
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The shifting of the seasons, the natural cycle of the year, these are the most important things to Seasons Domain Cleric. They harness the power of each individual season to heal and buff themselves and allies and to inflict fear, wind and freezing death on their enemies. MEchanically you gain four unique spell lists and abilities at level 1 that you can shift between each day. At later levels you gain multiple channel divinity options based on your chosen season, boosted effects for your seasonal abilities, a shifting divine strike and the ability to change you season on the fly....

396304-thumb140.pngDruid-Circle of Poison
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The Circle of Poison was inspired by wanting to have a darker druid with them embracing the darker side of nature. Mechanically This druid subclass provides a new way to use your wild shape as well as boostin gyour poison related spells and abilities by allowing you to ignore poison resistance and later poison immunity....

425925-thumb140.pngDruid-Circle of Slime
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This subclass was inspired by wanting to make a wierd druid. Druids of the Circle of Slime like the slimy slippery places of the world and the creatures that inhabit them. They are found in the less photot worthy areas of the wilderness and find beauty in al of lifes slimy creatures. Mechanically you gain a new way to use your Wild Shape to transform into an ooze form. While in this form you gain extra acidic damage, cannot provoke oppurtunity attacks, and gain some damage resistences. At later levels your ooze form gains additional abilities like being immun to the grappled condition increased acid damage and the ability to create a slime clone to take a hit for you....

440935-thumb140.pngFighter-Counter Warrior
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Waiting for the perfect moment. The misplaced strike, the flawed footstep, the overconfident charge these are all opputunities to the Counter Warrior. A Counter Warrior knows that he who strikes first does not always strike last and that the perfcet counter stroke can be more desicive than even the most powerful blow. Mechanically you can add your proficiency bonus to your AC and make reaction attacks against creatures that miss you. At higher level you can use your reaction to attack those that dare to approch you, reflect projectiles back and even send spells back to the caster while having multiple reactions in a single turn....

396431-thumb140.pngMonk-Way of Equilibrium
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This subclass was originally inspired by the idea of a leech type subclass but it morphed during the design process. Equilibrium Monks are completely focused on balance both on and off the battlefield. Mechanically they can manipulate health pools amoung creatures, share and borrow skills, nullify advantage and disadvantage, and finally they can't roll below a ten unless it is a natural 1....

416243-thumb140.pngMonk-Way of Silence
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This monk subclass was inspired by wanting to make an anti-magic monk. Monks of the Way of Silence loath and abhore magic and those that rely upon it. They see training the body and spirit to be the only true ways to power and magic as a crutch. Mechanically you can silence foes to prevent them from casting spells and use your Ki to to distupt and destroy magic. At later levels you can follow those who try to magically escape and take control of others magic and bend it to your own will....

420715-thumb140.pngPaladin-Oath of Joy
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This Paladin subclass was inspired by a couple of charecters from fiction that always fight with a smile on their face. Paladins of the Oath of Joy are devoted to spreading fun and joy. They party harder than anyone else and always make new friends. Mechanically you gian channel divinitys that allow you to more effectivly charm people or help your allies in battle. At later levels you gain an Aura of Joy that buffs nearby allies and makes making friends all the more easy. Your final ability treansforms you into a spelndid warrior....

453935-thumb140.pngPaladin-Oath of the Handyman
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Paladins are supposed to protect and rescue the innocent but you take it a step further. The oath of the handyman is for paladins that want rebuild the destruction left in villians wake, making the world better and more liviable for the common folk. Mechanically you can use your channel divinity to master all tools or or create any item. At later levels you can project an aura that repairs items and later creatures, create a house in an instant, and use a burst of repairing energy to fix any problems....

424372-thumb140.pngSorcerer-Eclipse Born
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This sorcerer subclass was inspired by eclipses. Eclipse Born sorcerers reside in the world between sun and shadow and have abilities that reflect this dual nature. Mechanically you gain a new way to use sorcerery points to transform into a sun form or shadow form. These forms become more powerful at higher levels in this class. You also gain the ability to alwasy no waht time of day it is and the position of the sun. The sun form is more overtly aggressive with ties to fire and radiant damage while the shadow form is more stealth and avoidance focused with ties to cold and necrotic damage. Your final ability lets you change between the forms at will....

469551-thumb140.pngSorcerer-Ooze Born
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Decended from Juiblex and his slimy ilck, Ooze Born Sorcerers draw upon the slime and acidic ooze of their heritage they can cover the world in their namesake. Some of these sorcerers become willing soliders for Juiblex's cause while others try their best to prevent these machinations. Mechanically you gain a spelllist, the ability to slime your way out of danger and create slimy tendrils to bash your opponents. At later levels you can leave a trail of slime, become acidic to the touch, and can eat away at your opponents weapons and armour....

394932-thumb140.pngWarlock-The Elemental
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The Elemental Warlock is sworn to an Elder Elemental and gains bonuses from their initial choice. Mechanically the Elemental gains damage bonuses and resistance to certain damage types and later takes on features such as additional movement options from the elemental they have sworn themselves to....

417602-thumb140.pngWarlock-The Time Lord
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This warlock subclass was inspired by really wanting to make a time manipulation based subclass. Warlock's of the Time Lord patron are granted the ability to manipulate time by thier patron. These patrons could be immortal beings, beings trapped outside of linear time, or some guy in a little blue box. Mechanically you gain the ability to roll back time for yourself and others granting the ability to turn failure into success. At later levels you can grant a short rest or exhuastion and to create a bubble of frozen time removing creatures from the flow of time for a limited time....

418242-thumb140.pngWarlock-The Wretched
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This warlock subclass was inspired by wanting to make a disease based subclass. Warlock's sword to the Wretched are walking plagues that spread disease and rot where ever they go. Some do this as part of pact to avoid falling to their own ill's, others do this because they like smell of infected blood and diseased flesh. Mechanically you are a melee warlock with the proficiencies and charism based weapon attacks needed to survive in close combat. At later levels you can infest fallen foes with a spreading plague and rot your foes flesh while replenishing your own....

446061-thumb140.pngWizard-Crystal School
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This Wizard subclass was inspired by crystals and got way more complicated than originally intended. Magical rocks said to channel the energies of the universe for healing and benificial properties. Some people believe. Some thing its junk. You learned how to harness this power and use it. Wizards of the crystal school have leraned what crystals are usful and the magical properties they contain. They use these powers to help allies and keep them in the fight. Mechanically you can use a crystal or crystals for your spellbook and can switch some spells on a short rest. You can also create magical crystals with various magical abilities and hand them out to your party to buff them. At later levels your crystals have an aura of power, they become more powerful and you can change their effec...

420007-thumb140.pngWizard-Mirror Magic
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This wizard subclass was inspired by mirrors (shocking I know). Mirror Magic wizards are adept at confusing their enemies using good old fashioned mirrors. They use them to distract and damage foes that are not expecting them. Mechanically you gain the mirror magic spell and it becomes more effective. At later levels you can sacrifice your mirror duplicates for more damage cause them to detonate and damage enemies, and can travel through mirrors....


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Savings of:$5.00 (50%)
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Product Information
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Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
TH000
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on December 18, 2022.