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RMH Mist Hunters Complete Adventure Bundle [BUNDLE]Click to magnify

RMH Mist Hunters Complete Adventure Bundle [BUNDLE]

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This special bundle product contains the following titles.


367198-thumb140.jpgRMH-01 The Final Curtain
Regular price: $9.99
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 $6.69
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 PDF
Over dinner, a friendly face asks you to venture to Emherst, a quirky village in Kartakass, in search of a missing person. No sooner do you arrive, than villagers start winding up dead. Who is behind the murders? The second in the Ravenloft: Mist Hunters series of adventures. An adventure for 3rd-level characters. CONTENT WARNING: Murder, death by suffocation and poisoning, fire, gore and mutilation, performance anxiety, forced into a role, manipulation (gaslighting), drug and alcohol use Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP-01 The Grand Masquerade RMH-01 Curtain Call RMH-02 Back to the Front RMH-03 The Amber Dirge RMH-04 The Amber Secret RMH-0...

370754-thumb140.pngRMH-02 Back to the Front
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 $6.69
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 PDF
Your quarry has been located, meaning that returning them to Alanik Ray is just a matter of getting to them. Unfortunately, a never-ending horde of zombies stands between them and you—can you complete your mission?   The third in the Ravenloft: Mist Hunters series of adventures.   An adventure for 3rd-level characters.  CONTENT WARNING: Violent despotism, execution by impaling, traumas of war, involuntary servitude, child soldiers, children in peril, grotesque body modification, gore, violence  Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game.   The order of the Misthunters Series: RMH-EP-01         The Grand Masquerade RMH-01                Curtain Cal...

373816-thumb140.pngRMH-03 The Amber Dirge
Regular price: $9.99
Bundle price:
 $6.69
Format:
 PDF
Your benefactor, Alanik Ray, has dispatched you to Har’Akir to investigate rumors of the White Oasis. Residents of the nearby River’s Shelter are all dying and seek to cleanse themselves in the oasis’s waters as hauntingly beautiful reed pipe music accompanies their passing. Something isn’t quite right, however. Are there more nefarious deeds afoot?  The third part of the Ravenloft: Mist Hunters series of adventures.   An adventure for 4th-level characters.  CONTENT WARNING:  Terminal illness, self-harm (suicide), grief, depression, abduction, murder, thoughts of dying, denial of the peace of death Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters ...

377048-thumb140.pngRMH-04 The Amber Secret
Regular price: $9.99
Bundle price:
 $6.69
Format:
 PDF
You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end? The fourth in the Ravenloft: Mist Hunters series of adventures. An adventure for 4th-level characters. CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP-01 The Grand Masquerade RMH-01 Curtain Call RMH-02 Back to the Front RMH-03 The Amber Dirge RMH-04 The Amber Secret RMH-05 Unexpected Hospitality RMH-06 Amber Reclamation RMH-07 The City of Dreams RMH-08 The Palace...

380627-thumb140.pngRMH-05 Unexpected Hospitality
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 $6.69
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 PDF
While you were attending to other matters, Alanik dispatched a team of operatives to Barovia. The team has gone silent, and Alanik fears the worst. You have been tasked with discovering the fate of the lost team and completing their mission. If you can avoid the attention of Count Strahd von Zarovich, all the better. The sixth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters.   CONTENT WARNING: gore, fur trade (mention) Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP-01         The Grand Masquerade RMH-01                Curtain Call RMH-02                Bac...

380630-thumb140.jpgRMH-06 Amber Reclamation
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 $6.69
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 PDF
Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters. CONTENT WARNING: possession, starvation (mention) Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP-01 The Grand Masquerade RMH-01 Curtain Call RMH-02 Back to the Front RMH-03 The Amber Dirge RMH-04 The Amber Secret RMH-05 Unexpected Hospitality RMH-06 ...

383265-thumb140.pngRMH-07 The City of Dreams
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 $6.69
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 PDF
Entrusted with greater responsibility, you’ve been dispatched to I’Cath to find the Urn of Dreams. There, you must navigate the city and find a way into the Palace of Bones—the home of the domain’s Darklord. To accomplish this, you’ll need help from unlikely sources. Whatever you do, though, don’t fall asleep. The eighth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th-level characters. CONTENT WARNING: body horror (eyes, teeth), gore, death, children in peril, oppression (slavery, poverty, imposed insomnia), mental health (grief), self-harm. Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP...

383275-thumb140.pngRMH-08 The Palace of Bones
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 $6.69
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The Urn of Dreams lies somewhere within the Palace of Bones, and you’ve been tasked with finding it. Along the way, you learn you aren’t the only ones in pursuit of the elusive artifact. To have any hope of recovering the urn before your mysterious rival, you must discover the palace’s secrets, and use them to your advantage. The ninth in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters. CONTENT WARNING: nightmares, possession (loss of agency), gore (dismemberment), food (rot), abuse (stalking), death (execution, mention), confined spaces, oppression (slavery). Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series...

386609-thumb140.pngRMH-09 The Deadliest Game
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Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants. The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters. CONTENT WARNING: horror, gore, oppression (xenophobia, genocide, humanoid hunting, ritualistic murder, forced survival combat), death, abuse (forced amputation), environmental hazards (jungle), possible phobia triggers (insects, snakes, leeches). Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game T...

387334-thumb140.pngRMH-10 Scion of Darkness
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 $6.69
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 PDF
The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry. The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: horror, gore (blood, dismemberment, impalement), oppression (xenophobia, genocide, humanoid hunting, being hunted, ritualistic murder), murder, self-harm, abuse (forced amputation, optional possession, threats, intimidation), environmental hazards (jungle), possible phobia triggers (insects, snakes, leeches). . Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips...

389773-thumb140.pngRMH-11 Calling Upon the Dead
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A séance among friends new and old leads the investigation somewhere deeper and darker than ever before. Conjuring the restless spirits of slain adventurers, you rely on them to guide you to the next piece of the puzzle. The twelfth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: death of loved ones, grief, undead imprisonment and enslavement.Mentions (mass murder, murder of families, and suicide). Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP-01         The Grand Masquerade RMH-01                Curtain Call RMH-02                Back...

389775-thumb140.pngRMH-12 Beneath the New Star
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 $6.69
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 PDF
Newfound knowledge brings you to the domain of Darkon. Alanik is certain Azalin Rex is behind the dark plot, but time is running out to stop them. The detective charges you with venturing to the ruins of Castle Avernus to learn what you can. Hopefully, it isn’t too late. The thirteenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING:  possible phobia trigger (insects). Mentions torture, gaslighting, murder, nonconsensual reanimation of the dead, and murder of one’s adult child. Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP-01         The Grand Masquerade RMH-0...

367294-thumb140.jpgRMH-EP-01 The Grand Masquerade
Regular price: $14.99
Bundle price:
 $10.04
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 PDF
You are approached by Alanik Ray, a master investigator working on behalf of a secret society. Seeking agents to aid in the search for a missing scholar, he asks that you attend the Grand Masquerade—a great ball in the city of Port-à-Lucine. Hope you brought your dancing shoes! The first epic adventure in the Ravenloft: Mist Hunters series of adventures. A four-hour epic adventure for 1st-level characters. CONTENT WARNING: Possession, insomnia, oppressive aristocracy, gaslighting, forced impersonation, anxiety of living a lie, death, abduction Reference the Mist Hunters’ Safety Kit article and Van Richten’s Guide to Ravenloft for tips and tools on running a safe and fun game. The order of the Misthunters Series: RMH-EP-01 The Grand Masquerade RMH-01 Curtain Call RMH-02 Back to the ...

390632-thumb140.pngRMH-EP-02 A Darklord's Denouement
Regular price: $14.99
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 $10.09
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 PDF
The true mastermind behind the dark plot you’ve been investigating has been revealed. Bathed in the crimson light of the King’s Tear, Alanik, Kabe, and a host of adventurers from countless Domains of Dread, stand ready to put an end to his profane aspirations. But will it be enough? The three-hour epic conclusion in the Ravenloft: Mist Hunters series of adventures. An adventure for 8th-level characters. Content Warning: Torture, child in peril, death (child, loved ones), fighting yourself, unavoidable failure, demonic possession, possible phobia triggers (drowning, blood), being forced into evil actions, memory loss, false memories, disappointing loved ones, nonconsensual body swap, forced PvP combat, character retirement, mentions murder of an adult child. Reference the Mist Hunters' ...


Total value:$149.86
Special bundle price:$100.41
Savings of:$49.45 (33%)
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Reviews (0)
Discussions (3)
Customer avatar
David S February 26, 2023 3:27 pm UTC
I just completed running this whole campaign for my weekly Adventurers League table. We had the same players each week for the entirety of the series, and I have a few notes to make here.

1) I HIGHLY recommend reading the entire series BEFORE running it...and thats a BIG ask as it requires a $150 buy-in!!! (I bought them as they were releasing, so I didn't have the initial wallet-thump, but I also wasn't able to read-over or understand the entire plot line before running) The overall plot IS good, but isn't foreshadowed enough in the earlier episodes. This can be easily fixed by the DM at the table if they KNOW what the actual over-plot is. DMs already have the tools to do this without a lot of real effort...a reference here and there, a symbol found on a wall, change a NPC name occasionally, and this can tie together nicely. I would suggest that this series NEEDS a DMs guide, and I'm not sure if one really exists yet. As I write this review, I am considering writing one myself, but I can't...See more
Customer avatar
Robert T November 08, 2022 11:26 am UTC
PURCHASER
I should have read the reviews or all of the series. This whole series is naked without maps. Theater of the mind works for some games and even some sessions in D&D but not here. Feels lazy and trite.

That said, Jame's L below is quite right. Isolation is not a factor (part of fear...ya know..."horror") and each adventure or two practically puts a new darklord in front of the PCs as opposed to them working behind the scenes and almost never appearing until it's too late.

I honestly wish I could return this.
Customer avatar
James L October 24, 2022 3:34 pm UTC
I wouldn't pay two dollars for the whole series. It was strung out and written over a number of years, with close to zero interest and zero feedback from end-users, because nobody WANTED to use it. Be aware that the series is rotten with plot holes, pitfalls and blind hallways to lead your party down, if you're not aware that they exist.

On top of all of this, the main premise of the series is simply to break the traditional environmental factor of isolation in the Dark Realms because the party is usually stuck there until they figure a way out. While this may be a fun factor to add in for a party that has already explored the Dark Realms for a campaign or two, you should definitely NOT introduce this game mechanic to your players when they first enter the Dark Realms. Honestly, there is no use for it anyway, because as the DM you can throw a few teleports or portals at your party whenever you feel they need them.

I would advise grabbing the rules for using the mistways (which already...See more
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RMH
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This title was added to our catalog on September 19, 2022.
Publisher
D&D Adventurers League
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