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Hamund's Herbalism Handbook


”Welcome dear reader to a brand new series of learning and adventure, brought to you by none other than I, Sir Hamund Holderhek! On the off chance that my published works have yet to reach you, let me say that I am a writer by trade, but an explorer at heart. Through my many years of wandering these planes of existence, I have seen, done, and conquered just about everything the multiverse has to offer!

I have scaled peaks that pierce the heavens, trekked across sands scorched by sun, and plunged into depths that border the Hells themselves, and through all of it I have marvelled at what nature has to show to me each time. For this volume in particular however, I have chosen to focus on nature’s more understated, yet crucial gifts: plants and herbs. 

Within this book is the compilation of copious amounts of travel notes, interacting with and consuming every magical plant ranging from the mighty mountain heart ginseng, to the mirthful sillypad. Within these pages you will find not only an exhaustive compendium of useful plants and herbs you may find on your travels, but also instructions on how to forage for them, how to brew them into powerful tinctures, new spells to add to your arsenals, and also my many humorous thoughts and musings. Nature has grown these miracles for us, and after reading this book, you will know how to take them all for yourself!

Good luck, and good foraging.”

-Sir Hamund Holderhek, O.B.H. (First class), V.A., N.K.P. 


If you have ever played an open world fantasy RPG game, chances are that it included some sort of mechanic to gather plants and herbs as you roam through the map. Other than providing useful buffs and abilities to the player, these herbs also serve as little pieces of worldbuilding - changing availability as the environment does, or serving as quest items for NPCs. 

This book aims to provide that same experience, as well as to serve the needs of any DM whose players constantly ask them if they can forage something while out travelling between quest locations. This book contains over 160 unique herbs, designed to be usable in any campaign that a DM can slot in to provide a whole new dimension of exploration and worldbuilding to their games. There’s also rules for foraging, some new spells, and a couple extra goodies.

Everything has been written with balance in mind, but you are of course free to rebalance anything in this guide to suit your own table, or feel free to message me at or hit me up on Twitter @drifterworkshop to discuss anything in this guide. 

Also, consider checking out some of my other works: the ‘Hamund’s Harvesting Handbook’ series (also written under the fictional pen of the boisterous Sir Hamund Holderhek), and my naval combat guide ‘Captains and Cannons.’ Both are available on the DMs Guild in both PDF and Fantasy Grounds versions.


  • Over 160 unique, magical herbs
  • Complete set of rules for gathering herbs and brewing them into tinctures
  • 3 new herbalism related spells
  • 2 new herbalism related feats
  • New background: Harvester
  • 2 new NPCs
Preview (right click and press "open image in new tab" for larger version):
Preview images of the book
Also check out Hamund's Harvesting Handbook Volumes I, II, and III for all your monster loot table needs!
Hamunds volume 1 cover art Hamunds volume 2 cover art Hamunds Volume 3 cover art
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Reviews (3)
Discussions (6)
Customer avatar
Brian W November 15, 2022 11:27 pm UTC
Will this be getting a Fantasy Grounds conversion?
Customer avatar
Samuel S September 30, 2022 8:36 pm UTC
This is an interesting system!

I ended up changing the rules a bit to fit my and my player's use of Izirion's Enchiridion of the West Marches, if anyone else was interested. Reduced Foraging & Picking actions to be four hours instead of eight (to fit the Enchiridion's slicing of the day into six 4-hour 'watches'), allowed Common herbs to be picked with a DC 20 Wisdom (Survival) Check instead of a flat DC 25 for all herbs (they're more common, so it logically would be easier to find them), and allowed the use of an Herbalism Kit to reduce that difficulty by 5 (to promote more tool use among my players and matching the XGtE use of the Herbalism kit). It definitely makes things mathematically easier but I think it also made my players more likely to try and gather herbs while traveling between points of interest.

I'm hoping the last page of the Herbs Table gets fixed soon and we get a printer-friendly version soon. This is a wonderful addon to any game set in the wilderness!
Customer avatar
Badger B September 15, 2022 3:54 am UTC
anyone know if the errors have been fied yet?
Customer avatar
Oliver W September 19, 2022 2:25 pm UTC
If "File last Updated" and "File originally added" are till the same in the top right of the page then no.
Customer avatar
Badger B September 20, 2022 2:16 am UTC
Thanks I will wait for the update I think

its a shame as the other books are stellar
Customer avatar
Samuel S October 22, 2022 4:08 am UTC
The error on the final page has now been fixed, as of October 12th! Hurrah!
Customer avatar
Badger B October 25, 2022 11:44 am UTC
did you notice if the other mentioned errors had also been addressed with the updated version?

and thank you for the update by the way!
Customer avatar
Samuel S October 31, 2022 2:32 am UTC
Just checked and Grave Root still appears twice on page 17. Otherwise I don't spot any other glaring errors.
Customer avatar
Badger B November 03, 2022 1:47 pm UTC
Thank you very much for checking this out.

I really appreciate it
Customer avatar
John R September 13, 2022 8:26 pm UTC
Hi Jasmine,

This is a very cool book, but page 46 went to a wide format that doesn't fit on the page. I'm missing the A-Z list after Sungi, and even the page going from Platinum Start to Sungi looks awful. I plan to print and bind this for myself, but I'd like these pages fixed first.

Any chance you can do that for me?

In appreciation,
Customer avatar
Miguel F September 12, 2022 3:32 pm UTC
Well just as I was thinking to myself "I wonder if there's any homebrew rules out their to help me improved the herbalist tool set" and I see the dwarf that fixed almost all of my crafting problems coming here to fix one more
Customer avatar
Oliver W September 10, 2022 7:32 pm UTC
The final page of the book is poorly formatted and can't be read, please can you correct this?
Customer avatar
Oliver W September 10, 2022 7:51 pm UTC
Grave Root also appears twice on page 17
Customer avatar
Alexander W September 11, 2022 7:20 pm UTC
Second this! It seems a wonderful guide I'd love to use in game, however I noticed this error also, upon purchase so just please update the last page. It would mean a lot !
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File Last Updated:
October 12, 2022
This title was added to our catalog on September 03, 2022.