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WBW-DC-MOM-02 One Chance

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ONE CHANCE
Or, an Illustrated Lesson
in the Art of Letting Go

If you could live your life over, would you do everything the same? Even archfey have regrets, and sometimes all one needs to learn is how to let go. Venture back into the past once more through the domain of Momentum, and rewrite Faerun’s untold tale of forbidden love.

The fateful conclusion to WBW-DC-MOM-01 One Moment!

A Two-Hour Adventure - with two bonus objectives - for Tier 2 Characters (Optimized for APL8)
(Content Warning: coerced behavior, existentialism, family conflict, religious proselytism, self-mortification (mention), social anxiety)



Travel in time through the delightful domain of Momentum, where your presence makes all the difference.
This challenging (and AL-legal) adventure is especially suited to those who gravitate towards different pillars of play, as it includes a total of three varying experiences (with a choice of each two-hour story on its own) such that every playthrough can be entirely different! Note that this module also features guidance for extended play; a complete run has been clocked at 5~6 hours if playing all three objectives.

Delve into the hidden beginnings of White Plume Mountain,
and the wizard Keraptis' journey to retrieve the legendary weapons Whelm, Wave and Blackrazor!
If you're no stranger to D&D and Adventurers League in particular,
you might well appreciate this module - and domain - that much more

https://i.imgur.com/aeI6tyh.png

Notable aspects include

⧖ the untold beginnings of one of the most renowned adventures in Dungeons & Dragons

original cover and character artwork for this adventure illustrated by Jamie Chan

4 unique maps (+2 phased map versions) for VTT (all that you'd need to run the game in a separate zip folder)

printer-friendly version (B/W) of both module (58 pages) and maps

A Roll20-supported version (with a full array of ready tokens, maps and handouts!) is now available as well, or check out the bundles available: (One Chance PDF+R20) or (Both Momentum adventures + the fully-prepped Roll20 lobbies together!)

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Reviews (3)
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Reviews
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February 21st, 2024
Another masterpiece of a module. Any series that connects together like this is great, but anything involving time travel (to me) makes it even better. The story is brilliant, and how it connects to one of the most played stories was a moment (pun inte [...]
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October 2nd, 2022
Masterfully designed and presented with superb emotional gravity, this sequel adventure picks up where its successor left off. Not for beginner DMs or novice players, and only run this as a sequel to One moment and only run if you give yourself suffici [...]
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August 30th, 2022
An ambitious and complex adventure set in a time-travelling fey domain, containing three sub-adventures. Playable, but the DM needs to give themselves time to read and prepare the adventure. See [...]
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Product Information
Copper seller
Community Content
Artist(s)
Rules Edition(s)
Pages
69
Publisher Stock #
WW32007
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
January 03, 2024
This title was added to our catalog on August 07, 2022.