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Curse of Strahd Companion 12: Wizard of WinesClick to magnify
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Curse of Strahd Companion 12: Wizard of Wines


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The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls the Wizard of Wines chapter:

  • Blood & Wine. This chapter features a storyline to severely streamline the winery. The Martikovs, wounded and poisoned, languish in a rotting cabin nearby, deprived of their lycanthropic birthright (see Crowpoison below). Dag Tomescu finds the adventurers just before the horde approaches and brings them to this cabin where Davian Martikov explains that only by snapping the *Gulthias staff* can the horde be destroyed and the winery reclaimed. This then leads to a swift and bloody fight against the winery's four druids, all of whom now have unique statistics. Triumphant, the adventurers return to the cabin to find all but Davian Martikov taken to be Yester Hill to be sacrificed in the druids' foul ritual.
  • Crowpoison. The Companion addresses the wyvern in the room: even aided with spellcraft, how did the druids drive off the Martikovs, actual wereravens kept alert by swarms of ravens? Crowpoison is to wereravens what wolfsbane is to werewolves. It poisons wereravens and, when inhaled as an incense, robs them of their shapeshifting. With crowpoison, an invention in my Van Richten's Treatise on Lycanthropy you can fill this plot hole.
  • The Briarthorn Riot. The Companion gives the winery a makeover, making it a thorned, vined monument to the darkness of druidism. With new area descriptions, you can disgust your players as a humble home is reduced to a riot of black vines, some thick enough to strangle a horse.
  • Dramatis Personae. A handy guide detailing all characters featured in this chapter of the campaign, with advice and variants.
  • Areas of Note. A guide to swiftly running the winery's areas, replete with new flavor text, traps, and enemies.
  • DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs.
  • Magic Item Descriptions. Save yourself the time of digging through the Dungeon Master's Guide to determine how the magic items in this chapter work.
  • Monster Stats. Time is precious, and matters all the more in combat. Appendix B has the statistics for the NPCs used in this chapter!







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February 7th, 2023
Yet being simple this module adds a lot of story to the otherwise very poorly written Wizard of Wines chapter. For me has been a life-saver. I expecially love the extra degree of detail about the druids in the winery and the reasons behond their action [...]
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File Last Updated:
July 06, 2022
This title was added to our catalog on July 06, 2022.