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B2 Keep on the Borderlands - 5e Conversion Guide with Maps
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B2 Keep on the Borderlands - 5e Conversion Guide with Maps

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Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide.

The original adventure is available for purchase on DMs Guild.

The following digital maps have been included at 70 DPI.  Grid and no grid options have been included. 

  • Caves of Chaos Exterior 9620 x 6300
  • Caves of Chaos Interior 9620 x 6300
  • Wilderness 6650 x 8400
  • Keep on the Borderlands 6020 x 7000
  • Guild House 700 x 1330
  • Trader 840 x 980

The Wilderness:

The Wilderness

The Caves of Chaos

Caves of Chaos

The Keep:

The Keep



Caves Exterior

Caves Exterior

 
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Discussions (1)
Customer avatar
Jonathan S May 20, 2022 1:22 am UTC
If the only 5E conversion out there for B2 was the "Classic Modules Today" version, I would understand why this conversion was made. However, Goodman Games has made an official conversion called "Into the Borderlands" which has the original module and the 5e module in a huge tome of a book.

What I can't figure out is why this conversion was created.
I see a few possibilities:
1. You made this for people who already own the original module and just want a conversion
2. You wanted to improve upon the conversion done by Goodman Games and thus created your own.
3. You made this for people who don't want to buy a huge $40 tome of a book to play B2 in 5E.
4. You don't think the Goodman Games version is close enough to the original so a simple straight conversion is better in your opinion.
5. You think the maps you created are a significant improvement/value.

Could you explain a little bit as to what your conversion approach is and what...See more
Customer avatar
Ernie N May 20, 2022 2:13 am UTC
CREATOR
Hi Jonathon,
I have done quite a few 5e conversions, primarily because I enjoy writing them. It is a very interesting and enjoyable way to pour through old publications from days gone by and re-connect with them. It scratches that gaming itch when I cannot game.

I have also laid out the conversion guide in a manner I find most helpful. I have posted them at DMs Guild hoping the conversion guide and or maps are of value to anyone. Folks have been kind enough to provide some feedback and pick a few copies here and there. I’ve been encouraged, so I keep converting old modules both as a passion project and because others seem to enjoy them.

DMs Guild allows for a conversion of old modules that are “streamlined, bare-bones conversion guide for someone who already owns the classic adventure (i.e., encounter-by-encounter conversion notes with any 5E stats needed, leaving out all other content…)”. This conversion guide refers to existing monsters by book and page number....See more
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16
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File Last Updated:
May 19, 2022
This title was added to our catalog on May 07, 2022.