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The Puppet Master & the Astral Sea


In Part 16 of the Sword Coast Coup campaign, our heroes return to Mornbryn's Shield only to discover it's been turned into a mighty fortress with many protections. They have information that the leader of Waterdeep is being held captive by the evil wizard tortle, Liberus. It will quickly become apparent how he earned the nickname, The Puppet Master as they fight off former allies who have been brainwashed by powerful magic. And just when things seem difficult, they quickly go from bad to worse, as they are shunted to the Astral Sea. Can they stop Liberus before he completes a strange and mysterious ritual? Can they save their friends who are actively fighting them? And what awaits them inside this rarely explored plane of existence?

Part 16 of the Sword Coast Coup may be the most challenging adventure yet. It is designed for four Level 16 PCs and should take about three 4-5 hour sessions, depending on the players' decisions. This adventure could stand alone or be incorporated into a campaign, such as the Sword Coast Coup campaign. Be sure to check out the other installments of the Sword Coast Coup, available on DM's Guild. 

As always, there is an appendix with information on NPCs, places to visit, and relevant combat stats. 

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File Last Updated:
April 19, 2022
This title was added to our catalog on April 19, 2022.