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Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)Click to magnify

Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)

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Title: Home-Field Advantage

Now available for Fantasy Grounds Unity!

Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters.

There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions are the tool D&D 5th Edition provides you, the Dungeon Master, to make sure that this battle lives up to the hype and anticipation. D&D truly shines when a boss battle is not just a slugfest, but involves the environment and unique obstacles for the player characters to overcome in creative ways. Our goal with Home-Field Advantage is to produce the kind of fun experience your players will still be talking about for years to come.

Run lair actions at every tier of play. Until now, Lair Actions were treated as something only legendary creatures, usually in the 3rd and 4th tier of play, should have. But in practice, adventurers tend to fight bosses in their lair at every tier of play, and most campaigns end before reaching this legendary stage. With over 170 lairs (almost 70% of the module) for the first two tiers of play, Home-Field Advantage puts the spotlight on the parts of the game people love and experience the most, making them shine even brighter than before.

Breathe new life into old favorites. There are creatures without whom D&D wouldn't be what it is: mages, hags, genies, mind flayers, vampires, or even the mighty Tarrasque. You've probably used at least a couple of them in every single one of your campaigns, and you know their stat blocks like the back of your hand. With Home-Field Advantage, you'll find an excuse to bring back some of those fond memories, and make them fresh (and deadly) all over again.

What people say about Home-Field Advantage:

  • RogueWatson: "Home-Field Advantage deserves a coveted place up next to Monster Manual Expanded as a good-looking, well-designed, and incredibly useful monster supplement, and a must-have for every Dungeon Master."
  • SlyFlourish: "I love this book - I think it's fantastic. It is currently the number 1 best seller on DMsGuild and with good reason. [...] As a Lazy DM, I think it's fantastic because if I want to run a boss fight, I can just run and grab this, I don't have to come up with my own mechanics."
  • Bob World Builder: "I really like it for including so many low CR monsters that I love to use, and now have all of these new actions to throw at my players"
  • GmBen of NevernotDM"Homefield Advantage is a fantastic way to bring dynamic combat to your tables. You get hundreds of flavorful lair actions in a well organized, high-quality supplement. Frankly, I was stunned at the production quality of this supplement."
  • Dicecreamsandwich: "So sometimes when you're DMing a campaign it can be hard to get experienced players to be excited about low level encounters. When it comes to players who've been playing this game for a long time, and they come up against a group of kobolds, a group of goblins, etc... It can be kinda hard to make it feel like they're in for a challenge. [Home-Field Advantage is] an amazing supplement that helps with this very problem."
  • The Cleric Corner: "As a DM, you want things to be impactful, but at the same time to be easy on you. And dropping these lair actions into the most mundane encounters will really just add an experience and a story that your players and you will remember for years."

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Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here.


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Reviews (0)
Discussions (1)
Customer avatar
Kevin C August 08, 2023 12:51 am UTC
PURCHASER
I do love this book but for the FG version how do you actually use the Templates to customize the original monster/NPC? I have tried copying, dragging one way and the other and I feel like I am missing something basic?
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Customer avatar
Sandy K August 08, 2023 7:25 pm UTC
PURCHASER
The easiest way is to copy the monster into your campaign from the relevant module, unlock it, then open up the template and copy the lair actions into the fields on the new copied sheet.

There used to be an extension that allowed you to merge NPCs - not sure if there is a current one now or not, but might be worth looking into.
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File Last Updated:
February 22, 2022
This title was added to our catalog on February 22, 2022.