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The Baatezu in the Details: Make Believable DungeonsClick to magnify
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The Baatezu in the Details: Make Believable Dungeons


Now you can get a free version without the tables, but with all the explanations.

Currently in the works: addig more monsters.

Let's say

  • you create a dungeon, and
  • you want to populate it with monsters.

Chapter One: Choose your monsters.

Your monsters can be

  • either native to the dungeon,
  • or guests in the dungeon,
  • or uniquely explained by the story/quest.

Chapter Two: Find more monsters.

Your chosen monster might have

  • a boss,
  • some friends,
  • or some minions

in the dungeon. Look up your monster in the table and find more monsters.

a sample page of the table containing the suggestion of monsters you could choose to accompany your monster

Chapter Three: Place physical clues in your dungeon.

The monsters can leave clues behind thanks to

  • their bodily functions,
  • their technology,
  • their prey.

Look up your monster in the table to find clues to place.

a sample page of the table containing the physical clues your monster leaves behind

Chapter Four: Place news in your quest.

The news of the monsters can travel

  • through their actions in society,
  • through the behavior of their neighbors,
  • through the retelling of survivors.

Helpful monsters might even rat out other monsters. Look up your monster in the table to place news of your monster in your quest.

a sample page of the table containing what kind of news travels about your chosen monster

Still not sure?

  • Every table is preceded by a thorough explanation how to use the values you find in the tables.
  • You will find every monster from the Monster Manual in this supplement.
  • If this becomes successful, I'll add more monsters from other publications.

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File Last Updated:
January 03, 2022
This title was added to our catalog on January 03, 2022.