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Three Horror Subclasses

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Punishment Domain Cleric.  Fleshmonger Artificer.  College of the Death Dancer Bard.  The worlds of Dungeons & Dragons are filled with unspeakable horrors, but for some adventurers horror can be a weapon as powerful as any sword or spell.  This product contains three unique horror subclasses designed to work best in Ravenloft, Curse of Strahd, Rime of the Frost Maiden, or other horror campaigns.

Cleric: Punishent Domain - The Punishment domain is responsible for bringing retribution to the guilty, so they might experience the suffering they have inflicted upon others.  Punishment clerics seek out the guilty and mete out penance proportionate to the crime.  Guilt may be assigned by the law, by the judgment of a deity, or by the cleric’s own moral standards.  Most clerics behave as dispassionate purveyors of justice, but others zealously embrace their calling.  Punishment deities include Arawn (Celtic), Nemesis (Greek), Vitharr (Norse), Orcus (Roman), Anubis (Egyptian), Loviatar (Forgotten Realms), Sargonnas (Dragonlance), Erebos, Klothys (Theros) and Wee Jas (Grayhawk).

Sample Ability: Instant Karma - Starting at 2nd level, you can use your Channel Divinity to punish those who harm your allies.  When a creature deals damage to an ally, you may use your reaction to present your holy symbol and cause that creature to make a Constitution saving throw.  The creature must be within 30 feet of you.  On a failed save, the creature takes 1d8 damage piercing or fire damage.  Until the start of your next turn, whenever another player hits the affected creature with a weapon attack, the creature takes an addition 1d8 piercing or fire damage (whichever was initially chosen).  

Artificer: Fleshmonger Specialist - Not all artificers work with metal and gadgetry.  There are those who believe that biological creatures are the perfect machine.  Perfect though they might be, biological creatures have an unfortunate tendency to die.  BUt the dead can still be useful.  Fleshmonger artificers use the parts from the bodies of dead humanoids to achieve marvelous (some might say ghoulish) effects.  Some talented fleshmongers can re-animate dead bodies to serve as golem companions and assist them in combat.  The most brilliant fleshmongers can even re-animate their deceased allies as sentient Reborn.

Sample Ability: Great Minds - At 3rd level, you can use your alchemists supplies to re-animate a brain in a jar, with which you share a psychic connection.  For one hour, you have advantage on all Arcana, History, and Nature checks.  After one hour, the brain becomes inert until re-animated again.

Bard: College of the Death Dancer - Bards of the College of the Death Dancer specialize in the beautiful and mystical Dance of the Dead, a calypso dance created in the Ravenloft domain of Souragne, which has since spread throughout the multiverse.  Through dance, the death dancer bard is able to command necrotic and psychic energy, as well as banish and summon the undead.  The most powerful death dancer bards are fearless in battle against even the most terrifying undead horrors.

Sample Ability: Flamenco of Fear - At 6th level, you become skilled in the flamenco of fear and learn how to frighten enemies by performing this dance.  Use an action to choose a number of creatures equal to or less than your Charisma modifier within a 30 ft range that can see you.  Each chosen creatures makes a Wisdom saving throw vs your spell save DC.  On a failed save, the creature become frightened for 1 minute.

  

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File Last Updated:
December 09, 2021
This title was added to our catalog on December 09, 2021.