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Eldritch Blast is History Volume 1

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This little product gives you 25 new eldritch invocations around 5 cantrips. Each has a second level warlock NPC statblock to kickstart these invocations into your campaign. They are all accompanied with a short story of what the warlock can become, a story to inspire!

The cantrips of this volume:

- fire bolt

- frostbite

- shocking grasp

- primal savagery

- sapping sting

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Reviews (1)
Discussions (2)
Customer avatar
Dylan G December 01, 2021 9:52 am UTC
PURCHASER
Great start. My only complaint is that there simply aren't enough evocations to build a warlock around a specific cantrip at higher levels. I'd definitely buy an expanded version with a number of evocations for each of these cantrips comparable to what eldrich blast has now.
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Customer avatar
David J December 01, 2021 10:29 am UTC
CREATOR
Thank you so much for your feedback!

I took the PHB as template which had 3 invocations for eldritch blast. I now see that XGE expanded that list to 5. I will look into this if we can update this volume with extra invocations for each cantrip.
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Customer avatar
David J February 01, 2022 7:54 am UTC
CREATOR
After a couple months of hard work, we updated the layout, added 2 more invocations for each cantrip, and added short stories to get inspired how the warlock can become. I hope you give it another look!
Customer avatar
Josh M November 30, 2021 1:51 pm UTC
PURCHASER
This is a good start, but the vast majority of these Evocations simply can't make a standard Cantrip as good as Eldritch Blast plus Agonizing Blast, let alone EB + AB + Hex/Hexblade's Curse. The reason is that Agonizing Blast adds damage that increases as the character increases in level, as it applies to each blast. Ignite looks good, but even at 1st level, the target has to fail two saving throws to be better than EB + AB, and even then, it's Fire damage (commonly Resisted or Immune) and it's damage over time, less useful than immediate damage. Primal Extend has a similar problem-- it boosts damage, yes, but the boost doesn't scale, and Primal Savagery is still a melee cantrip, requiring the user to endanger themselves to use it. The cumulative effects of some of these make them a bit better, but they're still circumstantial. I think you could go further in providing boosts if you want them to compete with EB.
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Customer avatar
David J November 30, 2021 3:31 pm UTC
CREATOR
Thank you for your comment, and your thoroughly explanation. I appreciate it a lot.

2 things I would like to mention.
- Funny enough this is the complete opposite reaction of my beta-readers. Which is why within development they were toned down in power quite a bit.
- The design decision was not meant to be on the same damage scale.
+ Due to putting healing on a cantrip which is strong outside of combat (frostbite)
+ gaining temporary hitpoints(shocking grasp)
+ consistent healing (sapping sting), don't forget the power of exhaustion.
So most of the cantrips should deal less damage. However the damaging cantrips like primal savagery and fire bolt should make you feel like you deal equal amounts of damage in particular situations.

Seeing your reactions means that for me fire bolt and primal savagery did not hit that mark at first glance. If more people are of the opinion they do not hit the damage mark, I surely will revisit...See more
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12
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File Last Updated:
July 31, 2022
This title was added to our catalog on November 29, 2021.