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Esoteric Caster's Feat Vault #02

Esoteric Caster's Feat Vault #02

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When I realized how open to different concepts the Casters were, I wanted to unleash this potential by writing feats on different concepts. As the first fruit of these efforts, I wrote 32 feats in four different concepts in #01. I gathered these under three basic concepts. These;

Admixture Feats; Admixture is an Evocation subculture whose feats allow you to bend any of your magical abilities. Usually, with this effect, you gain abilities that allow you to change the spells you cast Ranged Spell Attack, but of course, the possibilities are not limited to these.

Counterspell Feats; Counterspell is a very simple but effective spell that is at the disposal of many casters. Casters, who can discover the potentials of this simple magic, find themselves alone with a very wide range of abilities.

Defiler Feats; Defiler feats are a subcategory of Drawback feats that specifically deal with Terrain Casting. Most alter how Terrain Casting affects the environment. In addition, Defiler feats often grant additional benefits based on how many Defiler feats you possess.

Now I wrote 30 more feats under 4 different concepts by following a similar method. My concepts this time are as follows;

Channeling Feats; The most important trait for any caster is to be able to use conditions to his advantage as clever away as possible. The caster who can do this is still the most dangerous, whether or not he has the ability to inflict any damage. Here are the channeling feats that can turn this type of caster into a much more dangerous beast.

Necrosis Feats; Necrosis feats represent ongoing necromantic modification, corruption, or experimentation the character has made on her body to bring it closer to undead anatomy. Necrosis feats are distinct from more common feats in two ways.

Ritual Feats; Ritual feats focus on the use of Rituals. These feats are not required for using rituals in the first place - instead, they make it easier to learn and use them.

Wild Magic Feats; Feats that modify wild magic chance for yourself or others or manipulate the result of a wild magic event carry the (Wild Magic) descriptor. Many wild magic feats have improved effects depending on the number of wild magic feats you possess.

I hope you will like the 30 new feats this time and you will use this work of 7 concepts and 62 feats consisting of two documents in your games.

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Jimmy F December 03, 2021 6:07 pm UTC
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File Last Updated:
November 28, 2021
This title was added to our catalog on November 28, 2021.