Close
Close
Advanced Search

Tales from Temerrit - the Fall of Palrom the UsurperClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/378488.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/378488-sample.pdf

Tales from Temerrit - the Fall of Palrom the Usurper

ADD TO WISHLIST >

Greetings and welcome to Tales from Temerrit, the Fall of Palrom the Usurper. This module is designed to provide the skilled GM with everything they need to run a political intrigue style campaign based in the wild and fantastical province of Temerrit during the time of the rise, and fall, of Vincent Palrom, an oathbreaker paladin determined to achieve apotheosis. Whether the party seeks to unite the fractious members of the Northern Alliance, find common ground with the justifiably wary and war-weary indegenous Wildling tribes, or throw in their lot with the Usurper himself, choices are key to this immersive story. 

Within this adventure setting you’ll find a brief historical description of the time of Palrom, with an in-depth look at his plans, mercenary allies & NPC lieutenants. Many of these mercenary units use monsters from Volo’s Guide to Monsters (VGtM), but you can substitute with appropriate rosters from the Monster Manual as needed. While players can use any background & class type within Temerrit, there are three unique character backgrounds from within this setting that add extra flavor and story hooks.

Finally, the starting adventure, Smyall Worries, creates opportunities for character progression from levels one to four, while introducing players to the current political situation and a few key NPCs within the province itself. Assuming a party of four or five players, the introductory arc has PCs defending a refugee camp, fighting off Palromian saboteurs, investigating enemy spies and following them back to their hilltop base. Several potential storylines can branch from this initial story at the GM’s discretion and player’s interest, although there are many potential story hooks within each city. 

Players who enjoy political intrigue, strategic planning, or simply a large amount of combat will enjoy this campaign. Players will need to consider how best to reduce the Usurper’s power and position. Ideally, this campaign is flexible enough to take characters from levels 1 to 20, but for a shorter campaign, look to go from levels one to ten, using the Oathbreaker Paladin stats later in this module along with lair actions and allies as your final encounter. Crafting a story where the PCs feel like they are actually righting wrongs and making a difference in their world is the hallmark of many great Dungeons and Dragons stories, no more so than in the Fall of Palrom the Usurper. 

For more ideas about adventures, challenges, and interactions within Temerrit, check out A Field Guide to Temerrit, an adventure setting module that looks at Temerrit after the Fall of Palrom, with additional cities, NPCs, and the ever reverberating aftershocks of Palrom’s disappearance. After all, until you see the body, you never really can prove that someone is dead. And even then, check twice.

This module includes three new character backgrounds, four mercenary companies with rosters of enemies, strategies and tactics, 17 maps (including some battle maps gridded & non-gridded), adventure hooks for every city and town, plus an introductory campaign designed to introduce players to the wonderful world of Temerrit.

pixel_trans.gif
 
 More from this Title's Contributors
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (0)
Discussions (0)
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Community Content
Author(s)
Rules Edition(s)
Pages
84
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 26, 2021
This title was added to our catalog on November 26, 2021.