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DDAL-DRW-15 Frozen Whispers


DDAL-DRW-15 Frozen Whispers

Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards.
Part Two of the The Cold Dark series of adventures.

A four hour adventure for 11th through 16th level characcters.

Optimized for: APL 13

CONTENT WARNINGS: substance (alcohol, mention), abuse (mind control, manipulation, forced self-harm), mental health (Far Realm effects), possible phobia trigger (confined spaces, suffocation). See appendix C.

This purchase includes a print-friendly version of the adventure.

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Reviews (5)
Discussions (4)
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Anna G January 18, 2023 10:05 pm UTC
Does this contain a decent description of Xorvintroth, or at least part of it? I’d like to use it in my Frostmaiden campaign but have found the descriptions on season 10 very rudimentary, basic and lacking, is this any better?
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Noah G August 09, 2022 2:42 pm UTC
I read the content warnings and knew I'd probably half a problem with the depiction of self-harm. But I didn't expect to have to step away from the table for 10 minutes over a scene that was unnecessary for the story. It only added a grim tone where innocent NPCs are exploited and put in pain for mood setting flavor. This self-harm scene being used as "flavor" made it much worse for me and felt exploitative. It can be quite upsetting if you have a loved one who committed self-harm.

Additionally, this adventure begins with large (IMO excessive) amounts of body horror. This isn't in the content warnings, but body horror is a hard no for a member of my main play group so I look for this pretty closely now.

As far as other adventure content, heed what others say about the Sudoku puzzle. Like other DRW adventures, this was not well-edited for length and can easily exceed 4 hours. A DM who knows they need to cut can cut down some less interesting encounters from the beginning and...See more
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Thomas B May 22, 2022 1:57 am UTC
So you have to buy it to rate it, but if you've played it, you may know not to buy it. I'm assuming most people are playing this module during one of WOTC Virtual Play weekends, where you pay money with the expectation of having fun playing D&D. With that being the case, a lot of your time is taken up solving some ridiculous sudoku puzzle on steroids. Then you get to play a combat, but only if you succeed against being compelled to do something else. One of my biggest pet peeves in Adventurer's League modules is when you as player lose your action. If I wanted to watch other people play D&D I can just stream Twitch for free. So do yourself a favor - don't buy this module, and don't pay to play it somewhere else.
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Cameron E November 29, 2021 4:48 pm UTC
Looking to understand to run my tables better. Does DDAL10-05's story award: Corrupted Chardalyn Infusion get used in this adventure? Is this where to pick up after DDAL10-10/DDEP10-02?
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Ander T May 10, 2022 11:51 pm UTC
Presumably you're past this by now, but for anyone else reading this: Story awards in DDAL-PoA and DDAL-DRW-14 through -18 do not pay off unless NPCs are getting killed. There is one in the first half of PoA that pays off in episode 5, and that's it. Corrupted Chardalyn Infusion doesn't. I Saw Forever hasn't yet, and I'm not holding my breath. The hints at Father Lymic in PoA pay off surprisingly in DRW, and I'm very excited about DMing that, but the story awards are underutilized.
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File Last Updated:
November 16, 2021
This title was added to our catalog on November 16, 2021.
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