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Bloodied & Bruised – Monster Manual
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Bloodied & Bruised – Monster Manual


New Combat Actions for the Creatures in the Monster Manual

The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground and causes the earth around it to quake. 

Bloodied & Bruised is a series providing new combat actions for the creatures in the 5e roster. When pushed to their limits in combat, these monsters, critters, fiends, and foes gain new abilities that aid them in battle, or perhaps spell their doom depending on the circumstances. Bloodied & Bruised takes inspiration from the "bloodied" condition from 4e, making entirely new combat actions that can completely change the nature of a fight.

In addition, Bloodied & Bruised also introduces several "death throes" to the game, marking the demise of certain creatures with a grand explosion, heavy fall, or other unique effect to make the slaying of a great monster a truly unique experience.

Examples of Bloodied Actions

Iron Golem

When bloodied at 105 HP, the iron golem has the following features.

  • Ability Recharge: Poison Breath. When first bloodied, the golem’s Poison Breath ability is recharged.
  • Frailty: Malfunction. While bloodied, the golem doesn’t work as optimally. Its speed is lowered by 5 feet (to a minimum of 10 feet) and it cannot take reactions.
  • New Ability: Overheating. While bloodied, the golem overheats to maintain efficiency. Any creature who touches the golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. If a gallon or more water is dumped on the golem, this trait is suppressed until the end of the golem’s next turn.
  • Strength: Scalding Weapons. While bloodied, the golem’s weapon attacks deal an additional 7 (2d6) fire damage. If a gallon or more water is dumped on the golem, this trait is suppressed until the end of the golem’s next turn.
  • Death Throes: Arcane Boom. A small arcane explosion happens as the golem falls to the ground. Each creature in a 10-foot radius of the golem when it expires takes 12 (5d4) force damage.
Hill Giant

When bloodied at 52 HP, the hill giant has the following features.

  • Frailty: Frustrated. The giant is frustrated by its injuries. At the start of each of its turns, it must succeed on a DC 10 Wisdom saving throw or attack whatever creature is closest to it. If two or more creatures are within the same distance of the giant, it chooses its target at random.
  • New Ability: Ground Smash. As an action while bloodied, the giant can hit the ground at its feet, making the earth shake. Each Medium or smaller creature standing within 15 feet of the giant when it hits the ground must succeed on a DC 16 Dexterity saving throw or fall prone. After using this ability, the giant can make a single melee attack as a bonus action.
  • Death Throes: Timber. The giant falls in a random direction, provided it isn’t prone. Roll a d8 to determine which direction the giant falls when it dies. The area where it lands becomes difficult terrain, and the giant takes up a 15-foot square of space.
    Each creature standing in the area must make a DC 15 Dexterity saving throw. On a failed save, the dead giant lands on the creature. The creature takes 17 (5d6) bludgeoning damage, is knocked prone, and is restrained under the giant’s body. The creature must use an action and 10 feet of movement on its turn to make a DC 17 Strength (Athletics) check, freeing itself from beneath the giant’s body on a success. 
    If a creature succeeds on the Dexterity saving throw, it takes no damage, isn’t knocked prone, and is pushed 5 feet out of the giant‘s space into an unoccupied space of the creature's choice. A creature that cannot move or chooses not to move suffers the consequences of a failed saving throw.

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Dave M December 19, 2021 8:22 pm UTC
This is absolutely amazing, and I LOVE it. I really hope this will be available to print, eventually; also, I really hope you do the same thing for the other monster books (Volo's, Mordenkainen's, etc.)

A quick formatting error that I noticed: Rhinoceros wasn't given the same heading as the rest of the creatures.
Customer avatar
Brian E December 15, 2021 8:06 pm UTC
I would buy this in a heart beat, IF even a soft cover option was available....sorry I just really dislike owning PDFs of things that I would use very often. Just an old grognard that likes his hands on things....any way to make that an option available?? just learned about his from the Crit Academy's latest podcast...sounds amazing!
Customer avatar
Anne G December 21, 2021 6:14 am UTC
Unfortunately, getting a print version of the book is not possible right now. I never planned for this project to be print-on-demand, and once released a DMsGuild title has to have a bestseller status of Platinum or higher to qualify for printing. The PDF title does feature a free black and white printer-friendly version people can print at home.

However, given that there has been significant demand for some sort of POD option, I will look into it if it becomes relevant in the future (at the time of writing this comment, this title only just recently hit Gold status so it will probably be months before it turns over to platinum, if it ever does. There is no guarantee on these things).
Customer avatar
Jimmy F November 05, 2021 6:07 pm UTC
Hi! Your product is featured in my latest YouTube video. Feel free to use quotes from it on your catalog page if you want. Also please signal boost (share) the video if you can (and haven't already).
Customer avatar
Badger B November 03, 2021 9:33 pm UTC
Anne, what a fantastic idea!

I will be picking this up.
Customer avatar
Wout T November 03, 2021 7:34 pm UTC
This looks really amazing! Is it possible to put this on Fantasy Grounds, or would it be too complicated seeing that it's adding a lot of new rules/abilities to existing creatures?
Customer avatar
Grim Press ` November 03, 2021 10:29 pm UTC
Hi Wout,

We've chatted with Anne and will be working to adapt this for Fantasy Grounds. With the way the FG program works, we will have to do some creative monster feature-linking as we obviously can't reproduce each monster in its entirety from the Monster Manual.

To chat with us about this product's development, please join our Discord server:
Customer avatar
Wout T November 04, 2021 1:10 pm UTC
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Ryan R November 03, 2021 2:45 pm UTC
Incredible stuff! Just as a side note for whenever you do your first revision, as I was reading through I noticed the bloodied HP of the Black Dragon Wyrmling is still 63 when the other ones are much lower.
Customer avatar
Anne G November 04, 2021 5:39 am UTC
Damn, it must have slipped through editing. Updated it to the right HP amount. Thank you for letting me know!
Customer avatar
Colten T November 03, 2021 2:19 pm UTC
I've been enjoying adding the bloodied condition to some of my monsters as a DM! After learning 4e had it, I often wondered why monsters didn't have this mechanic anymore. Thank you for taking the time to make this!
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This title was added to our catalog on November 02, 2021.