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The Gleaming Cloud Citadel - 5e adventure (Fantasy Grounds)Click to magnify

The Gleaming Cloud Citadel - 5e adventure (Fantasy Grounds)

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The Gleaming Cloud Citadel

Now for Fantasy Grounds Unity!

Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Who will be brave enough to disarm this labyrinth, unravel the Order's secrets, and confront the potentially deranged archmage? 

Welcome adventurers to my first 5th edition D&D adventure, which has been something close to a year in the making!

An old-fashioned three-session dungeon romp, The Gleaming Cloud Citadel is a love letter to my early days playing Dungeons and Dragons in the late 80s and the 90s... days of pitting your wits against devious puzzle rooms, roundabout riddles, magical guardians - and even shadowy versions of yourselves.

Much as I loved those days, I wanted to add a degree of 5th edition credibility and intrigue into the mix, and those that dare to enter this booby-trapped tower of arcane research will come face-to-face with a body of double-dealing mages, each with their own motivation, and each ready to manipulate your PCs to obtain their own ends. How they handle these powerful wizards will determine whether your adventurers succeed on their quest. 

The Gleaming Cloud Citadel includes:

  • 3-4 session adventure
  • Two adventure hooks that should work for any party
  • Mix of encounters (4-6 combats, plus 2 riddles, 1 puzzle, room of traps, and various NPC interactions)
  • Variety of skills-based challenges
  • The Discoveries spellbook, containing 29 new wizard spells (including electric missile, flash bang, Eszteban's serpentine surprise and Valkas' tremendous tremor, to name but four)
  • 6 NPCs with full stats and backgrounds
  • 10 maps, purpose-built for the adventure (with line of sight and lighting set up and ready to go!)
  • One David Bowie reference.

Other Useful Info

The adventure is formatted exactly like WoTC official adventures for ease of use and reference.
Designed for 10-11th level characters, I have recalculated all combats for 5th and 6th levels, and 7th to 9th level adventurers.

The adventure nominally takes place in the Graypeak Mountains of the Forgotten Realms, however it is self-contained and can be dropped into any campaign setting as a stand alone adventure. I do also include one suggestion on how this adventure could provide a natural follow up for the Curse of Strahd storyline, where your PCs are in search for a cure for vampirism.

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Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here.

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File Last Updated:
October 17, 2021
This title was added to our catalog on October 17, 2021.