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Fey Compendium II: Hags (Fantasy Grounds)Click to magnify

Fey Compendium II: Hags (Fantasy Grounds)

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Fey Compendium II -- Hags

Now for Fantasy Grounds Unity!

Kids like hags, right? Well good, 'cause this supplement focuses exclusively on hags and how they work. Every shape of wicked witch with every CR range you could want is here, ready to spread misery and horror! Elder hags, new varieties of hags, hag magic, hag related monsters, powerful hags, everything hags!

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Part I. Hag Options

Volo's Guide to Monsters elaborated fantastically on hags, and this supplement aims to do even more.

  • Elder Hags. Many 5e supplements make reference to elder hags. Grandmother hags are generally understood to be elder hags. However, there aren't rules to cover elder hags. This supplement changes that. This supplement includes a simple set of adjustments that can be made to any hag to dramatically increase her CR and make her a worthy challenge for a higher level party. This includes elder annis hags (CR 12), elder bheur hags (CR 13), elder green hag (CR 9), elder night hag (CR 10), and elder sea hags (CR 8).

  • Hag Magic. Hag magic is broad and multivaried, and Volo's Guide to Monsters only scratches the surface. This supplement dives deeper, dealing with unique curses, shape shifting, familiars, alchemy, weird magic, and a broad arsenal of hag made items such as the head of the loveless.

  • Hag Weaknesses. Hags are strange creatures, and many may have strange weaknesses such as an aversion to a particular odor or an inability to enter a home that it hasn't been invited into. These weaknesses enable you, the DM, to throw higher level hags at your players while still giving them a fighting chance.

  • Non-Evil Hags. Not all hags remain evil. Some discover the benefits of goodness and abandon their wicked ways. This section of the supplement addresses such hags, including a name generator for non-evil hags, as well as a handful of sample non-evil hags.

  • Covens. Covens are by far one of the most fun aspects of hags, and this supplement explores covens in great detail. This includes rules for covens which include elder hags, increasing the power of the magic and expanding the spells available; non-evil covens which draw power from nature rather than arcane magic, including a standard non-evil coven as well as covens oriented around fate, the harvest, and healing; new coven spell lists including blasphemy and despair; and unique covens such as Eberron's Daughters of Sora Kell, Olhydra's Blue Coven, Ravenloft's Witches of Tepest, and a myriad of original covens.

Part II. New Hags

This supplement includes stats for 10 new varieties of hags. Some of these hags are adaptations of hags from previous editions such as the fanggen and the marzanna, but most are entirely original. These hags include lair actions and regional effects as well as rules for elder hag adjustment.

  • Carey Hags. These lawful evil hags prowl the skies of the oceans and delight in sinking ships.

  • Deemves Hags. These hags are a lawful evil offshoot of night hags which made a deal with the devil to become a part of the infernal bureaucracy. They use their magic to control people and spread misery. They're also inspired by the DMV.

  • Deep Hags. These hags of the deep oceans are fully saturated with the influence of the Far Realms and they use their psionic powers to spread insanity.

  • Dusk Hags. These hags are a variety found most commonly in Eberron. They are continually plagued by nightmare visions of the future and are compelled to seek the secrets of the universe.

  • Fanggen Hags. Like dryads, these hags are bound to a single tree. Because they cannot stray far from their tree, they cannot easily satisfy their thirst for secrets, so they make do by turning the skulls of their victims into crystalline prisons for their souls.

  • Hocus Hags. These glamour obsessed hags demand the love and adoration of every creature that they encounter. This section also includes a name generator for this variety of hag. They are perfect for working some hocus pocus to put a spell on you.

  • Marzanna Hags. These wintry hags are personifications of death and are astonishingly difficult to kill. Unlike bheur hags, these hags are more oriented towards necromancy and are interested in seeing people lose faith in both kings and gods.

  • Mojan Hags. Inspired by the witches from a popular game about mining and crafting, these hags are obsessed with alchemy and can throw potions at their victims. They hate civilization and would love to see all houses torn down.

  • Powler Hag. Inspired by Peg Powler and Jenny Greenteeth of UK mythos, powler hags are a river dwelling variety of hag that loves to create tragic mysteries.

  • Sighing Hags. These hags are the weakest variety of all hags and dwell on the Shadowfell. They hate light, warmth, and hope and would love nothing more than to see all such things extinguished.

Part III. Hag Related Creatures

This supplement contains stats for over 30 new monsters that would make excellent minions and thugs for hags. These include, but are not limited to:

  • Animated Objects. Statistics for even more animated objects likely to be encountered in a hag lair, such as a dancing cauldrons and swarms of cutlery.

  • Broodswarm. This swarm of tiny demons is bound to the service of a single hag and is a very dangerous foe, able to sew their victims together and summon their hags to them

  • Cait Sith. These black cats can bond to a single creature in order to cause misfortune and misery wherever they please.

  • Canomorph. Fiendish hounds that can transform into humanoid shapes, which include the haraknin, which transforms from a hell hound; the shadurakul, which transforms from a shadow mastiff; and a yeshbavhan, which transforms from a yeth hound.

  • Evil Trees. Hags love evil trees, and this supplement includes stats for black willows, dark cypress, night twists, and umbral banyans

  • Hagspawn. The male offspring of hags are ugly and brutish, though capable of great cunning. This includes rules for hagspawn as a playable race

  • Kenku Mage. A kenku mage is a sorcerous kenku with the ability to mimic spells that it hears. This includes a feat for player kenku.

  • Libation Ooze. These oozes are infused with corrupted potions, causing them to create strange effects in creatures they poison.

  • Scarecrows. This supplement includes four variant rules for scarecrows. This includes effigy scarecrows, which are created in the image of a single creature; guardian scarecrows, which are good aligned protectors of farms; infernal scarecrows, which can throw their flaming heads as weapons; and pestilence scarecrows, which can summon swarms of stinging locusts.

  • Stitched Devils. Unnatural fiends sewn together out of the flesh of slain devils and doomed to serve their hags mistresses.

However, this is not the full extent of all the creatures found in this supplement.

Part IV. Unique Hags

This supplement has stats for five powerful hags unlike any other. This includes lair actions and regional effects for the hags, as well as unique magical tools that they use and noteworthy servants.

  • Baba Yaga, Mother of All Witches. The most powerful of all hags is Baba Yaga, who roams the planes in her dancing hut and keeps her own counsel. This includes stats for her dancing hut and the Solar Knight who serves her.

  • Black Agga, the Voice of Vaprak. This annis hag is a living oracle of Vaprak, the trollish god of slaughter and destruction. She has grafted numerous limbs onto herself and possesses regeneration like a troll.

  • Cegilune, the Moon Crone. This fiendish hag has controlled the larvae trade in Hades for millenia upon millenia, and she brooks no insult, no matter how small. Rather than have lair actions, Cegilune possesses a magic cauldron which enables her to create a variety of effects. She is served directly by Yaya Zhelamiss, a night hag with the power to summon other fiends who wields a powerful magical staff.

  • Ceithlenn, of the Crooked Teeth. This archfey is mentioned in passing in the Curse of Strahd adventure. This supplement expands on her substantially, giving her a background which ties into Strahd as well as motivations that allow her to be easily incorporated into the Curse of Strahd adventure.

  • Malagard, the Hag Countess. This former night hag once ruled over Malbolge, the sixth layer of Hell, after deposing Moloch and taking his throne. However, she died mysteriously and was replaced by Glasya. Now she has allied with an ancient enemy of Hell that slumbers deep beneath the plane, allowing her to begin to resurrect herself. This also includes the statistics for the assassin devil (dogai) and the kalabon.

A huge thanks to Nell Fallcard for the fantastic work on the cover illustration!

Thanks to homebrewery for creating such a fantastic website.

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Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here.

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File Last Updated:
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This title was added to our catalog on October 08, 2021.