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Snobgoblins Guide to Herbalism

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Herbalism is an old and proud tradition that can be used to produce teas, tinctures, potions, oils, and salves from herbs that can be found in the wilderness or grown in gardens. Herbal products can serve as curatives, as warding against dangers, as enhancements, or even as poisons. Whatever mystical secrets your herbs might hold, they are sure aid you and your friends on your adventures!

This supplement introduce new ways to use the Herbalism Kit: 

  • Forage for herbs in the wilderness
  • Look for specific plants to help your friends 
  • Brew a special tea to bolster the health of your friends
  • A new take on the rules for brewing healing potions
  • Watch out for drawbacks and hazards - nature can be dangerous! 

Snobgoblins Guide to Herbalism comes with: 

  • 86 different herbs, fully fleshed out with their own unique benefits 
  • An easy and intuitive system that requires little to no knowledge to use right away
  • Lists of herbs found in each environment
  • Prompts to help you develop and roleplay your herbalist fantasy
  • A catalogue of herbs that can be found and used on D&DBeyond for your convenience

The system sees frequent use in my games at my table, and my players love it, so I hope you will too! :) 

Here's a few previews: 

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Herb descriptions and roleplay prompts

An example of herb lists

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Product Information
Copper seller
Community Content
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Pages
34
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Original electronic Click for more information
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File Last Updated:
October 01, 2021
This title was added to our catalog on October 01, 2021.