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Pinnacle of Power


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Tendrils of Saltmarsh Part 3

Manistrad Copperlocks and her dwarven crew have stumbled upon a secret beneath the mountain.

The dwarven miners have broken through into a underground river, but that's not what worries them. It's where it leads that has them concerned. They need a brave set of souls to investigate and see what is in store for Saltmarsh.

The adventurers venture deep into the underdark below Saltmarsh and uncover a dastardly yuan-ti plot. This adventure is presented as APL 10 (adjustable) and is intended to fill a level gap left in the Ghosts of Saltmarsh hardcover book. It ties into various Scarlet Brotherhood schemes around town and makes use of locations throughout Saltmarsh, such as the mine, the Wicker Goat, the Standing Stones, and more. This adventure takes 8 to 12 hours to play through.

Inside you'll find:

  • Maps: Six maps depicting many underground areas near Saltmarsh, including the Coil of the Chosen, a giant yuan-ti ziggurat. There is also a map of the Wicker Goat and the Standing Stones in Saltmarsh.
  • Ships: This has a new version of the folding boat, and a statblock for a new ship called a Ferry.
  • Creatures: 15 new creature statblocks.
  • Magic items: Ten new magic items

This adventure helps build upon the fantastic area Ghosts of Saltmarsh has created and strengthens a campaign using that book, though it can be run as a one-shot as well.

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WARNING: This module includes yuan-ti and therefore references some of their ideals including torture, eugenics, gore, slavery, and manipulation.

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Tendrils of Saltmarsh

Tendrils of Saltmarsh is a trilogy of adventures design to help fill in the level gaps left in the Ghosts of Saltmarsh books.  They can be run individually or together. You need not utilize the entire trilogy for the adventure's premises to unfold.

Part 1: Sigurd's Island. This first adventure is APL 6 designed to be run before chapter 6. Part 2: The Serpentine Path. The second adventure is APL 8 designed to be run before chapter 7. Part 3: Pinnacle of Power. This final adventure of the trilogy is APL 10 and designed to be run before chapter 8.
Sigurd's Island The Serpentine Path  Pinnacle of Power

About the Author

Chris Valentine lives in the Sonoran Desert, in Phoenix, Arizona. He has been involved with the hobby for over thirty years.  In 2019, he decided to start writing content for his favorite game, and ended up with several bestsellers. He is also a graduate of the RPG Writer Workshop course.

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Customer avatar
Randy M April 05, 2022 2:06 am UTC
Hi, first off awesome adventure. I picked it up after buying the Serpentine Path. I'll be using both to fill the level gaps in GoS. Reason for my post is some of the yuan-ti stats, they have the following:

At will: animal friendship (snakes only), eldritch blast (2
beams), minor illusion, poison spray

3/day each: poison spray, suggestion

Which poison spray is correct & what replaces that?

Other then that, solid adventure. I can't wait to spring it on my players!
Customer avatar
Chris V April 05, 2022 2:47 am UTC
Ooh! Sorry about that. The stat block should be correct in the Serpentine Path. Poison spray should just not be there, it was moved to at-will and apparently not deleted from the 3/day section. nice catch! I'll update the pdf soon.
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File Last Updated:
September 17, 2021
This title was added to our catalog on September 17, 2021.