| Amarune's Almanac: The Underdark (Fantasy Grounds) Regular price: $9.95 Bundle price: $6.93 Format: MOD (Virtual Tabletop)
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"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of no one else having bothered to write about it yet. As long as I was writing about all of the other biomes of the world, I should include the Underdark. I had no idea at the time what exactly we were signing ourselves up for."
- Amarune Whitewave
Amarune's Almanac Volume 2 is the second book in a multipart series exploring the eight biomes of Dungeons & Dragons within the Forgotten Realms campaign se...
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| Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds) Regular price: $19.95 Bundle price: $13.89 Format: MOD (Virtual Tabletop)
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"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- BJ Keaton, Geek to Geek media
This module is your ticket to the wondrous land of Zakhara—a land of devious viziers, clever sha’irs, mischievous genies, and enough adventure to entertain you for 1,001 years or more! Separated from the rest of the Forgotten Realms by jagged cliffs and treacherous seas, Zakhara has a culture all its own—a culture inspired in equal parts by The Arabian ...
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| Darkhold: Secrets of the Zhentarim (Fantasy Grounds) Regular price: $14.95 Bundle price: $10.41 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds!
Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself.
For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and generously rewards ability and ambition. The great stronghold of the Zhentarim is called Darkhold, a high-spired keep of black stone built to gigantic proportions. There are few places in Faerûn with a more notorious—and nefarious—reputation.
This fully coded module supplement includes:
A comprehensive history and guide to the Black Network, including never-befor...
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| Dunwood - Demons, Druids, & Danger (Fantasy Grounds) Regular price: $17.95 Bundle price: $12.50 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained within can easily be dropped into most campaign settings.
This fully coded Fantasy Grounds Module details the ancient Dunwood forest and its surrounding lands including:
An overview of lore surrounding Dunwood and a detailed exploration of three areas - The Great Road, Forest Blood Dale, and The Depths of Dunwood
Detailed encounter tables to kick start your ideas for adventuring in these lan...
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| Elminster's Candlekeep Companion (Fantasy Grounds) Regular price: $19.95 Bundle price: $13.89 Format: MOD (Virtual Tabletop)
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Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates, now for Fantasy Grounds!
This book is the definitive guide to Candlekeep and includes the first-ever comprehensive map of Candlekeep. Dungeon Masters can find a history and overview of Candlekeep developed in consultation with Ed Greenwood, creator of the Forgotten Realms, new variant rules, 26 new magic items, and 11 new creatures found in the library fortress. Players can create characters from four new subclass o...
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| Icewind Dale - Setting Guidebook (Fantasy Grounds) Regular price: $14.95 Bundle price: $10.41 Format: MOD (Virtual Tabletop)
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“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Fantasy Grounds Icewind Dale Setting Guidebook module:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and Kelvin's Cairn,
A listing & short description of inns, taverns, shops & other points of interest,
A sample quest hook for each of the ten towns, with maps!
5 new player archetypes:
Barbarian: Path of the Volitile Lands,
Monk: Way of the Frozen Disciple,
Pale Master: Elegy of Algid,
Rogue: Shadow Scrounger,
Sorcerer: Frozen Soul,
Dungeon Master optional rules:
Resting in cold weat...
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| Malar: The Beastlord Compendium (Fantasy Grounds) Regular price: $14.95 Bundle price: $10.41 Format: MOD (Virtual Tabletop)
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"Gather the faithful. The time has come for a Great Hunt, now in Fantasy Grounds!"
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.
Assembled from the vast collection of knowledge contained within Candlekeep's Great Library—along with all-new information—Malar: The Beastlord Compendium details everything there is to know about Malar, his followers, their faith, and their practices, rites, and sacrifices.
Malar: The Beastlord Compendium is a resource for Dungeon Masters and players alike, featuring new character options to inspire and flavor your game.
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| Player Primer: Amn (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.45 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath the surface, hope stirs: there are those among the populace working in the shadows to change Amn and bring its corruption to light.
This supplement contains everything a DM and players need to begin a campaign set in Amn including:
Life in Amn
Important events
Regions & cities
Factions
New & adapted backgrounds
A map of Amn
A Character Chronicle system to build characters that feel g...
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| Player Primer: Calimshan (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.45 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything a DM and players need to begin a campaign set in Calimshan including:
Life in Calimshan
Important events
Regions & cities
Factions
New & adapted backgrounds
A map of Calimshan
A Character Chronicle system to build characters that feel grounded in Calimshan
A dark "dusk" version, a light "dawn" version, and a printer-friendly version of the document
Our Charact...
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| Player Primer: Icewind Dale (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.45 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds!
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character Chronicle to build characters firmly grounded in Icewind Dale
Our Character Chronicle, adapted from the Heroic Chronicle created in Explorer’s Guide to Wildemount, is a system of character creation that helps players create characters with strong ties to Icewind Dale. This includes goals, secrets, and even favorite foods! Useful for any player, this system can al...
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| Player Primer: Moonshae Isles (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.45 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds!
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae Isles
Important events
Regions & cities
Factions
New & updated backgrounds
A map of the Moonshae Isles
A Charcater Chronicle system to build characters who feel firmly grounded in the Moonshae Isles
Our Character Chronicle, adapted from the Heroic Chronicle created in Explorer’s Guide to Wildemount, is a system of character creation that helps players ...
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| Player Primer: Tethyr (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.45 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds!
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains everything a DM and players will need to begin a campaign set in Tethyr, including:
Life in Tethyr
Important events
Regions & cities
Factions
New & adapted backgrounds
A map of Tethyr
A Character Chronicle systemto build characters who feel firmly grounded in Tethyr
Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to pur...
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| The Adamantine City of Tarondir (Fantasy Grounds) Regular price: $14.95 Bundle price: $10.41 Format: MOD (Virtual Tabletop)
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a 4th-level urban adventure. A beautiful, lively and diverse city to be explored by the characters.
What's included?
A fully coded Fanatsy Grounds module with:
The setting with guidelines to insert the city in Forgotten Realms and Eberron
32 internal and external locations
38 NPCs
80 Plot Hooks
A 4th-level urban adventure called "An Unforseen Fate"
7 new creatures
2 new magic items
35 unique detailed map, with a total of 136 counting th...
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| The Great Dale Campaign Guide (Fantasy Grounds) Regular price: $19.95 Bundle price: $13.85 Format: MOD (Virtual Tabletop)
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This book provides all of the setting, story, and character options needed for adventures in the Great Dale, now for Fantasy Grounds!
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind by an ancient empire. Opportunity and intrigue await those who join the rush of factions seeking to control the rejuvenated city of Uthmere. Above all, the Great Dale is a land of adventure.
The Great Dale Campaign Guide is filled with exciting new ideas for Dungeon Master’s and players to add to their home games. Inside you'll discover:
An overview of ...
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