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FANTASY GROUNDS Roleplayer's Toolbox [BUNDLE]Click to magnify

FANTASY GROUNDS Roleplayer's Toolbox [BUNDLE]

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This special bundle product contains the following titles.


323951-thumb140.jpgAn Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D (Fantasy Grounds)
Regular price: $21.95
Bundle price:
 $15.59
Format:
 MOD (Virtual Tabletop)
Now for Fantasy Grounds! Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D is a 113-page rules supplement that entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist approach, this title separates biological traits and cultural traits into two categories: parentage and upbringing. To create a new player character using this supplement, players choose two birth parents ...

353792-thumb140.jpgDaerdan's Class Feats | Volume II (Fantasy Grounds)
Regular price: $4.95
Bundle price:
 $3.87
Format:
 MOD (Virtual Tabletop)
One Hundred and Three Feats to Further Distinguish Your PC, now for Fantasy Grounds! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC of that class. Design Philosophy. A feat is a hefty cost to an adventurer, but paying that price promises greater reward. Whereas Class Feats Volume I concerned itself with shoring up defenses and patching preexisting flaws, Volume II goes full steam ahead on providing new playstyles for the adventurer. No class fantasy is too niche! Breakdown. Volume II consists of the following: Barbarians...

249188-thumb140.jpgEpic Characters (Fantasy Grounds)
Regular price: $14.95
Bundle price:
 $11.68
Format:
 MOD (Virtual Tabletop)
Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds! This 66-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, and Explorer's Guide to Wildemount. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found in Elemental Evil Player's Companion, Volo's Guide to Monsters, the Tortle Package, Locathah Rising, and Acquisitions Incorporated.   Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like ...

295576-thumb140.jpgEttinling Package (Fantasy Grounds)
Regular price: $4.95
Bundle price:
 $3.87
Format:
 MOD (Virtual Tabletop)
Once mighty two-headed creatures interested only in living a life of solitude... what have they now become? Introducing the ettinling, a new player race designed to be played by two players, now for Fantasy Grounds! Included in The Ettinling Package: A brand new 5e player race, the ettinling, balanced around being played by two separate players. Each player picks their own class and levels up individually Rules governing how spells, hitpoints, armor class, combat, and saving throws work Lore on how the ettinling came to be and how they fit into society, with unique art throughout the supplement 6 new feats that are be suitable for this new race A Dungeon Master inspiration section, containing: Tips and tables on how to roleplay ettinling non-player characters A s...

349148-thumb140.jpgFeats Don’t Fail Me Now (Fantasy Grounds)
Regular price: $4.95
Bundle price:
 $3.87
Format:
 MOD (Virtual Tabletop)
Now for Fantasy Grounds! Stay weird, D&D. Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.  Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game. Features Over 40 Feats for 5e! They’re balanced, too! (We think.) Because breaking the game is no fun. A bunch of illustrations all drawn by the same guy! Fully coded Fantasy Grounds module! Because visually impaired people play D&D, too. The Creators M.T. Black (designer) is a Guild Adept, who has created the Adamantine best-selling Complete Adventures of M.T. Black, the Eye of Klothys adventure for Theros, and the Mordenkainen's T...

333515-thumb140.jpgFundamental Feats (Fantasy Grounds)
Regular price: $2.95
Bundle price:
 $2.31
Format:
 MOD (Virtual Tabletop)
VeX & Grim Press Present Fundamental Feats (for Fantasy Grounds) Click Here for the PDF Version A new philosophy and rule for feats in *5th Edition Dungeons and Dragons* as well as a whole heap of new and old feats reworked for the world's greatest roleplaying game! What is it? A new rule for feats that makes them integral to 5th edition player characters without breaking the game! Twenty-eight NEW and revitalized feats to expand your group's library of balanced 5th edition feats. ...

284117-thumb140.jpgKeeping It Classy: The Bard (Fantasy Grounds)
Regular price: $5.95
Bundle price:
 $4.65
Format:
 MOD (Virtual Tabletop)
Welcome to Keeping It Classy: The Bard - now for Fantasy Grounds! This module aims to give you a host of new options for the Bard class, to liven up your game. This includes the following: 15 new Bard Colleges 5 new backgrounds (usable by everyone, but thematically appropriate for Bards) 1 new race (the windsingers - a race of winged humanoids that center themselves around song and community) 5 new pieces of equipment (Bard box, regional songbook, steel backing (for instruments) vuvuzela, weighted cloak). Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here. ...

284610-thumb140.jpgMorgrave Miscellany (Fantasy Grounds)
Regular price: $17.95
Bundle price:
 $14.03
Format:
 MOD (Virtual Tabletop)
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.  Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron  that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign setting now released for play with the fifth edition of Dungeons & Dragons. This 164 page book gives you the information you need to delve deeper into your Eberron story or character. It includes an expansive deep dive of Khorvaire from the Demon Wastes to the coasts of the Lhazaar Principalities, and a plethora of intrigue and noir story hooks in between. The purpose of this book is to provide you with additional rules and character opti...

315571-thumb140.pngThe Adventurer's Domestic Handbook (Fantasy Grounds)
Regular price: $29.95
Bundle price:
 $18.72
Format:
 MOD (Virtual Tabletop)
The Adventurer’s Domestic Handbook (5e) Unique Mechanics for Relationships, Business, and Homesteading Now for Fantasy Grounds! The Adventurer’s Domestic Handbook is everything you need to bring home and hearth to your table. This sprawling 153-page handbook contains 15 subclasses, 29 NPCs, 17 stat blocks, 15 magic items, 20 marriage ceremonies, 5 new vehicles, 6 vehicle upgrades, 6 new feats, and 6 new backgrounds, as well as mechanics for homesteading, raising a family, businesses, and apprenticing. With The Adventurer’s Domestic Handbook, you have everything you need to open up a shop staffed by charming employable NPCs; wine, dine, and quest with romanceable NPCs; take your family on the road with a souped-up wagon; and earn a steady income with your growing chain of businesses in th...

304659-thumb140.jpgThe Half-Race Handbook (Fantasy Grounds)
Regular price: $3.95
Bundle price:
 $3.09
Format:
 MOD (Virtual Tabletop)
The Half-Race Handbook (5e) A Modular System for Creating Unique Half-Races, now for Fantasy Grounds! The Half-Race Handbook contains 33 different races (not counting the included subraces), deconstructed into three categories: ability score modifiers, major features, and minor features. With the rules provided, you can combine these 3 categories to create just about any half-race that you can imagine. Each race has been broken down with balance in mind, so that it should be difficult to create a truly overpowered race. You can see all races and subraces that have been included in this supplements preview.  Included with the modular system are 3 examples of half-races: the Half-Elf, Half-Orc, Koboldfolk, and Yuan-Ti Halfblood. There are also two new family-oriented backgrounds: Blended Fam...

354114-thumb140.jpgThe K'rofa - A Porcine Race (Fantasy Grounds)
Regular price: $2.50
Bundle price:
 $1.95
Format:
 MOD (Virtual Tabletop)
Now for Fantasy Grounds Presented here by Steve Fidler and Nathanaël Roux is the K'rofa race! A race of hardworking dreamers, based on the porcine familly: pig, boars and warthogs! With their 3 subraces and 4 exclusives magic items, the cleriswine, nobioar, and bellator will be right at home in your adventures! Above the skies, far beyond the clouds, ride the k’rofa upon their skyships. They are aeronauts and closer to the heaven’s than any terrestrial race. Aboard these floating city-ships they toil away, nearly oblivious of the world below them. Much of their culture revolves around building and maintaining these ships as the survival of their race is contingent on them. Creativity, and the ingenuity to solve problems faster than they arrive, is a prized skill among k’rofa and their c...

357189-thumb140.jpgThe Merchant Class (Fantasy Grounds)
Regular price: $4.99
Bundle price:
 $3.90
Format:
 MOD (Virtual Tabletop)
Now for Fantasy Grounds "The Merchant Class is one of my favorite class supplements that I have reviewed I think so far in my years of reviewing class supplements." - Eric "RogueWatson" Watson "Ever wish you had a traveling merchant to follow you around in your Dungeons & Dragons adventures. Wouldn't it be great to have exactly what you need right when you needed it? Feel like there should be a role in the party for a pure support class caster, who always seems to have the very thing you need... for a price of course. Well, then the Merchant Class by Taron Pounds is exactly what you have been searching for to put into your homebrew campaign!" - Home Brew Crew The Merchant’s Place in the Party The class is intended to be a high-support spellcaster that helps the party stay equip...

357796-thumb140.jpgThe Sentient Weapon - a new combination of race and class (Fantasy Grounds)
Regular price: $9.95
Bundle price:
 $7.78
Format:
 MOD (Virtual Tabletop)
The Sentient Weapon now for Fantasy Grounds BECOME A WEAPON OF LEGEND! “I have seen people rise to the hero’s call, and others succumb to the way of villainy. Each person has a story to tell. What few people realize is that there are other stories out there that have yet to be told. I’m sure you’ve heard of Blackrazor. Have you heard the sword tell its version of the tale? Listen and learn, for these weapons are people too.” ~ Loremaster Shem                                  — Class Overview — ♦ Tell the story of how you came to be and who created you. ♦ Draw on your magical origin to fuel unique abilities and cast spells. ♦ Unlock your potential by choosing major and minor properties. ♦ Develop a relationship with your bearer. ♦ Fight as a single unit. —...

279382-thumb140.jpgTome of the Pact (Fantasy Grounds)
Regular price: $5.95
Bundle price:
 $4.64
Format:
 MOD (Virtual Tabletop)
Invigorate your warlock character and please your patron, now using Fantasy Grounds! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip effects. Fall in love with new signature spells with invocations breathing new life into spells like arms of Hadar, hunger of Hadar, and crown of madness. 144 flavorful quirks, with tables specific to every patron and patron's pact boon. Alternative class features for specific patron creatures from each canon warlock patron, creating slight modifications to better fit the flavor of your particular patron. Roleplaying tips and idea...


Total value:$135.89
Special bundle price:$99.95
Savings of:$35.94 (26%)
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Product Information
Community Content
Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
GPFGRPTB
Format
Original electronic Click for more information
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This title was added to our catalog on July 02, 2021.