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Dancing Hut of Baba Yaga

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Dancing Hut of Baba Yaga

Explore the Wonders of the Dancing Hut

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Rumors have been spreading in small towns and hamlets, regions isolated in the far reaches of the wilderness and cut off from major cities and trade routes. Rumors of strangeness in the forest, where the animals suddenly watch with intelligent eyes while the sound of a crone’s laughter pierces the veil of night. Rumors of young men and women disappearing without a trace in the wilderness. Rumors of a cottage that walks on enormous chicken legs.

Rumors of Baba Yaga.

Those rumors turn out to be true and the Dancing Hut of Baba Yaga has come once again to haunt, confuse, befuddle, and terrorize the far corners of the land. The Grandmother of Witches cackles in her flying mortar as she sails over the trees, a shadow in the darkness, but what does she want? Why has she come? And what strangeness awaits in her fantastic hut on dancing chicken legs? Brave heroes are needed to head out and find the answers to these questions and more!

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Welcome to the Dancing Hut of Baba Yaga, an adventure unlike any other. Baba Yaga, the Grandmother of Witches, has come to town, and her dangerous and mysterious Dancing Hut beckons adventurers to brave its wondrous depths. Open the doors, unlock the puzzles, and meet the famed witch, her adopted daughters, and a host of other strange characters.

This module presents the Dancing Hut and its most famous owner, Baba Yaga, as an adventure site worthy of high-level exploration. You can use the module in many different ways, and the Adventures in the Hut section provides ways to entice characters to seek out Baba Yaga. In general, the adventure environments presented are designed to challenge a party of characters levels 11-16, but with some adjusting and focus on non-combat solutions, a party of lower-level characters could also explore the Dancing Hut.

Digital Purchase Includes Zip File of All Interior Maps Ready for VTT Use! Here's the Hut Interior map as an example:

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Adventure Overview

The Dancing Hut is a legendary artifact of D&D lore, and Baba Yaga has been a component of it since its introduction. There are so many ways to detail the contents of this fabulous and wondrous site that it’s important to know what this adventure contains and its scope.

The contents of the Dancing Hut and the surrounding areas are detailed in this adventure module using a 2-page spread format, with a map of the specific area and pertinent information regarding what can be found or encountered there.

Here is a description of what you’ll find in this module.

History and Legends. The first section contains information pertinent to the history of Baba Yaga, the Grandmother of Witches, along with legends and stories concerning the Dancing Hut. Much of this information is drawn from classic fairy tales and eastern European literature, but it’s been given some dramatic spins to suit the fantastic settings of D&D. This section also contains some broad goals of Baba Yaga, legends regarding the famous witch, and details on her three distinct faces – the Hungry, the Wicked, and the Mother.

Adventures in the Hut. The Dancing Hut is a sprawling place, and adventurers traveling into its strange rooms should possess a goal to focus on so they don’t wander aimlessly. This section provides plots that can be used to entice parties of adventurers to seek out and explore the Dancing Hut.

Outside the Dancing Hut. The Dancing Hut can appear almost anywhere in the world or the multiverse, but wherever it touches down it changes the landscape around it in subtle ways. This section provides details of those changes, including its famous bone fence and interacting with the Dancing Hut itself. For many adventurers, this is the first taste of the strangeness to come.

Inside the Dancing Hut. The Dancing Hut can change its configuration to suit any need or want of its owner. The configuration presented in this adventure includes four sections – Between Layer, Outer Layer, Inner Layer, and Nucleus. The Between Layer exists outside of a defined structure, but the other layers are built like a die of decreasing size with each “face” of the die representing a room (of varying shape and design) with three exits/entrances.

The Outer Layer is shaped like a 20-sided icosahedron, the Inner Layer like an 8-sided octahedron, and the Nucleus is built like a 4-sided tetrahedron. Each room of each layer is described with a distinct map, inhabitants, and challenges designed for a party of characters levels 11-16.

Progressing deeper into the interior of the Dancing Hut requires using a special knock sequence. Some of the NPCs encountered can assist characters, while others are meant as antagonists with their own personal agendas – and some are just bizarre.

In addition to these three core layers, there are rooms accessible through the strange paths between chambers. These rooms include the personal chambers of Baba Yaga, her favored children, and rooms for the witch’s personal servants and guards. The first room entered by visitors, the seemingly normal inside of the hut itself, is considered one of these intermediary rooms.

Here's a preview of the Hut Interior and Kitchen of Blood from the product.

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Magic of Baba Yaga. This section details artifacts, magical items, and curses pertaining to Baba Yaga and the Dancing Hut.

Baba Yaga, Grandmother of Witches. Baba Yaga’s game statistics in her three forms along with roleplaying notes are found in this section.

Appendix. Monster statistics from sources outside the Monster Manual are marked with an asterisk (*) in the text and reprinted in this appendix for ease of reference. Many of these creatures are found in the Monsters of the Infinite Planes book.

Print On Demand looks great too!

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Reviews (1)
Discussions (9)
Customer avatar
Noam W December 08, 2023 9:29 am UTC
PURCHASER
I'm super confused where the ceiling hatch in area A (Hut interior) is meant to go. I know from another comment that folks assume it is meant to lead somewhere in the Kitchen of Blood (area 4), but can anyone confirm this? There's nothing in area 4 that seems to lead back to the Hut interior.
Customer avatar
Aldo R May 08, 2023 9:53 am UTC
PURCHASER
Hi,

I'm probably a bit dumb but where the ceiling hatch in area A (Hut interior) leads ? Really to 4-C (Kitchen of Blood) since this one did'nt leads back to area A.

Thanks.
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Customer avatar
Rob C November 30, 2023 6:05 pm UTC
PURCHASER
Yeah I had a similar confusion. I went ahead and sent the ceiling hatch to the Kitchen of Blood and added a cellar door to the Kitchen to go back to the entryway.
Customer avatar
Alaina G December 11, 2022 5:14 pm UTC
PURCHASER
Hi! I was wondering if you had suggestions for building the named characters stats incase the players decide to fight them? For example, Elena or any of the characters in the Between Layers?
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Customer avatar
Dave C December 12, 2022 1:51 pm UTC
CREATOR
Hello! Well, that would depend on the level of the party and how much of a challenge you want to present. For example, I would use the archmage stat block for Inessa and Kazakova, though I would steal a bit from the enchanter stat block for Inessa and the evoker stat block for Kazakova. Bumping up Elena from her default ghost stats should be straightforward as well - I would suggest the eidolon stat from Mordenkainen's Monsters of the Multiverse. Part of the key to presenting each of the Daughters of Baba Yaga as a challenge is them utilizing the resources of the hut itself to their advantage - calling on a troop of chicken foot ogres at the beginning of any combat, for example. I hope this helps!
Customer avatar
Sloth M September 15, 2022 9:12 pm UTC
PURCHASER
Hi there! This looks fantastic~
I was wondering about the "daughters" you mentioned. I am running a campaign which is currently making its way through Witchlight and plan on going to the Dancing Hut afterwards, when Tasha sends them to rescue her sister Elena the Fair / Mad. Are either Tasha / Iggwylv or Elena mentioned in your module here? Or the Hourglass Coven? If not, then could you mention something about those daughters you referenced?
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Customer avatar
Dave C September 16, 2022 12:32 am UTC
CREATOR
Thank you for the interest! Yes, absolutely the adopted daughters of Baba Yaga have a role in the adventure/setting for the Dancing Hut. The book describes 5 of them:

* Elena the Fair - She has gone mad and now haunts the Dancing Hut as a disembodied psychic spirit. She was corrupted by a devil named Jayden Thull. Is Elena redeemable? Certainly makes for a compelling story if she could!

* Ilya the Forgotten - Ilya was a princess who was turned into a hedgehog after disobeying Baba Yaga.

* Inessa the Enchanting - One of two current daughters of Baba Yaga, Inessa is an accomplished wizard with designs on stealing Baba Yaga's secrets.

* Kazakova the Strong - Strong, stubborn, and straight to the point, Kazakova is the other current daughter of Baba Yaga living in the Dancing Hut. She's cold and calculating but a potential ally for characters.

* Natasha the Dark - Natasha, who left Baba Yaga's Dancing Hut and became Iggwilv and eventually Tasha, is Grandmother's...See more
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Customer avatar
Sloth M September 19, 2022 3:09 am UTC
PURCHASER
Thank you so much for the detailed answer!
Looking forward to checking it out~
Customer avatar
Lucas D April 19, 2022 2:19 pm UTC
how many pages are there?
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Customer avatar
Dave C April 19, 2022 7:54 pm UTC
CREATOR
Thank you for your interest! The book is 122 pages long.
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Customer avatar
Lucas D April 29, 2022 6:52 pm UTC
cool! sounds awesome. one of my players has a connection to the feywild and baba yaga but doesnt know how and i decided theyd be the only son she ever had so thatll be interesting
Customer avatar
JOSÉ HENRIQUE D January 06, 2022 12:53 am UTC
Hi! The orginal adventure is AD&D 2nd Edition. How about this one? I couldn't grab this info, sorry
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Customer avatar
Dave C January 06, 2022 4:13 am UTC
CREATOR
No problem! This adventure setting was built using the D&D 5th Edition rules, though it could be adapted pretty easily to 1st or 2nd edition I think without too much fiddling. 3E or 4E might be harder to build out depending on what you were looking to do with the Dancing Hut! I hope this helps, thanks and happy gaming!
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Customer avatar
JOSÉ HENRIQUE D January 07, 2022 1:03 am UTC
One more question: is this pretty much the same 2nd edition adventure, only adapted to the D&D 5th edition rules? Or did you add something new to it? Thank you! Nice work!
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Customer avatar
Dave C January 07, 2022 3:14 am UTC
CREATOR
No, it's built from the ground up as a new Dancing Hut rather than update of either the 1st, 2nd, or 4th Edition adventures. I used those for inspiration for some of the rooms, but for the most part the areas in this Dancing Hut are brand new along with most of the NPC inhabitants. I liked the internal structure of the 2nd Edition version, so this version's interior is built like a 20-sided die, with a lower level built like an 8-sided down, and then the inner core built like a 4-sided die, with rooms existing outside the typical structure for things like servant quarters and the personal chambers of Baba Yaga and her daughters. I hope this helps, thank you for your interest!
Customer avatar
Nathan S January 05, 2022 3:21 pm UTC
How does this relate to the Curse of Strahd module?
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Customer avatar
Dave C January 05, 2022 3:29 pm UTC
CREATOR
Truthfully? It doesn't, at least not directly. In Curse of Strahd, Baba Lysaga and her Creeping Hut are one of the potential encounters in Barovia, and Baba Lysaga is tried pretty intrinsically to Strahd. Her Creeping Hut, while mobile, is less fantastic than Baba Yaga's Dancing Hut, but clearly inspired by it. If you wanted to link them, I would suggest connecting Baba Lysaga's Mother Night patron with Baba Yaga. Perhaps Baba Yaga IS Mother Night, and her situation of forsaking Barovia is more a byproduct of her Dancing Hut leaving the land. Or perhaps Mother Night is kin to Baba Yaga and the two correspond regularly. I hope this helps, thank you and happy gaming!
Customer avatar
Jesse B September 20, 2021 11:36 pm UTC
PURCHASER
What is the estimated run time of this adventure
Reply
Customer avatar
Dave C September 20, 2021 11:45 pm UTC
CREATOR
Thank you for the inquiry! The run time is entirely based on the purpose of the adventure, and can vary as much as you need it to. At conventions over the past decade I've run it in 4 hour blocks, and each time the party has had specific goals in mind (rescue the baron's daughter, fight the orc bands, stop Orcus from taking over the hut, etc.). And, due to the highly subjective nature of the hut's interior, you can change things around as much or as little as you want to fit the needs of your scenario. I hope this helps, thank you again!
Customer avatar
Daniel K August 04, 2021 1:52 pm UTC
Can this be run with the Mike Schley maps (originally made for 4e) or is it a completely different adventure and location?
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Customer avatar
Dave C August 04, 2021 2:00 pm UTC
CREATOR
Hello! This version is different, so the maps wouldn't apply directly, though there are a few rooms where it would be close (for example, area 6 Forge of the Blind in this version of the Dancing Hut matches pretty closely with the layout of area 22 Smithy and Toolworks from Dungeon Magazine #196, which contains the Schley maps). And there are a lot of rooms in my version which don't appear in any previous version, such as the Observatory of the All-Eye, Coliseum of Ancient Sands, and Divine Armory. I hope this helps, thank you!
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File Last Updated:
July 07, 2021
This title was added to our catalog on July 30, 2021.