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Sigurd's Island

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Sigurds Island Title

Tendrils of Saltmarsh Part 1

Ghosts of Saltmarsh introduced Sigurd "Snake Eyes" now find out who he really was!

It is revealed Sigurd had his own island. Explore Sigurd's home port in this 4 to 8 hour adventure. See what plots he had underway and discover his true agenda. Learn about the rest of his fleet, the residents of his island, and other guests that reside there.  The clues left on the Sea Ghost were just the beginning.  Sigurd was up to so much more.

This adventure is presented as APL 6 (adjustable) and is intended to fill a level gap left in the Ghosts of Saltmarsh hardcover book. It ties into several items found on the Sea Ghost and extends the backstories of many of its characters.

Inside you'll find:

  • Maps: Seven maps depicting different sections of his base and island.  And one of the Snapping Line inn in Saltmarsh.
  • Ship: Stat block for a new ship called a Sloop.
  • Creatures: Eight new creature statblocks, including parrot, pirate, pirate doctor, corsair, and more.
  • Magic items: Five new magic items, including the royal navy multi-tool.

This adventure helps build upon the fantastic area Ghosts of Saltmarsh has created and strengthens a campaign using that book, though it can be run as a one-shot as well.

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Tendrils of Saltmarsh

Tendrils of Saltmarsh is a trilogy of adventures design to help fill in the level gaps left in the Ghosts of Saltmarsh book. They can be run individually or together.  You need not utilize the entire trilogy for the adventure's premises to unfold.

Part 1: Sigurd's Island. This first adventure is APL 6 designed to be run before chapter 6. Part 2: The Serpentine Path. The second adventure is APL 8 designed to run before chapter 7. Part 3: Pinnacle of Power. This final adventure of the trilogy is APL 10 and designed to be run before chapter 8.
Sigurd's Island The Serpentine Path  Coming Soon



About the Author

Chris Valentine lives in the Sonoran Desert, in Phoenix, Arizona. He has been involved with the hobby for over thirty years.  In 2019, he decided to start writing content for his favorite game, and ended up with several bestsellers. He is also a graduate of the RPG Writer Workshop course.

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Reviews (1)
Discussions (1)
Customer avatar
Guy H January 19, 2022 3:39 am UTC
PURCHASER
If I were to place Sigurd at the island, where would you suggest him to be?
Reply
Customer avatar
Chris V January 19, 2022 3:58 am UTC
CREATOR
If you are going by the module, then page 23, Sigurd's Study. If Sigurd is not arriving in secret, then pg 19, Master Sitting Room
Reply
Customer avatar
Guy H January 25, 2022 6:04 pm UTC
PURCHASER
Thank you very much for the quick response Chris.
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36
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File Last Updated:
June 28, 2021
This title was added to our catalog on June 28, 2021.