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Ten-Towns Expanded (Fantasy Grounds)

Ten-Towns Expanded (Fantasy Grounds)

MOD (Virtual Tabletop)

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Ten-Towns Expanded


This product contains:

  • Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campagin book or known lore.

  • Quests and Connections. 13 mini quests and countless connections between Ten-Towns and the plots of the second chapter. Give your player more reason to travel around the reason or get hooked to the various plots of the campaign.

  • Town Events. 37 random town events to set the mood of the harsh reality the folk currently live in and to keep investigating the towns interesting.

  • Road Encounters. 20 diverse road encounters to spice up travel between towns and to let characters have a taste of the dale's dangers.

  • Expanded Sections. Additional options for traveling, trading, sacrifices to Auril on new moon, and many more.

  • Tables and Sidebars. Numerous tables and sidebars offering overviews and additional information to enhance your campaign.

  • Cross-References. Dozens of cross-references to the Rime of the Frostmaiden campaign on DnDBeyond and to other helpful resources.




Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

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Rules Edition(s)
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
June 28, 2021
This title was added to our catalog on June 28, 2021.