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Fantasy Grounds Unity Weather GeneratorClick to magnify

Fantasy Grounds Unity Weather Generator

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This is an EXTENSION for use with the Fantasy Grounds VTT and specifically the D&D 5E ruleset! Also works with 4E, 3.5E, and CORERPG!

Fantasy Grounds Unity Weather Generator

The skies are unpredictable and wild, and often treacherous to explorers.

Weather has the potential to change on each watch (a four-hour period), but won’t necessarily do so.

The weather on a given watch has three basic components: precipitation, wind speed, and temperature.

Each of these is randomly determined each watch, based on region, season, and the previous watch.

The DM may also select an option directly, of course.

This extension for Fantasy Grounds Unity allows the DM to generate up to a 10-day weather forecast, with six 4-hour periods per day.

Weather is generated using some initial conditions that the DM sets, and using any previous time periods forecast.

The forecast includes Precipitation, Wind speed, and Temperature which are all affected by the Region, Season, Time of Day, and previous forecasts.

SEE VIDEO BELOW!

Rob Twohy | rob2e

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Reviews (1)
Discussions (6)
Customer avatar
Graham D April 06, 2022 2:28 pm UTC
PURCHASER
Nice work but to make it useful for me I really want to be able to set the defintion/parameters of those initial conditions. For example, I'm running one campaign that is set in the game world of Skyrim, so all temperatures should be considerably lower than the ones that come up in the generator.
I also thought that I could save the Location so as my players travel around the world I could just go back to it.
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Customer avatar
Mattekure L April 06, 2022 3:24 pm UTC
PURCHASER
Appreciate the feedback. I’ll add this to the list of feature requests
Customer avatar
Andrew C September 03, 2021 11:23 pm UTC
PURCHASER
It would be a nice feature when you output to story that it create a checkbox in the story then I can check them off as I used each in my game.
Customer avatar
Caleb P August 06, 2021 5:53 am UTC
PURCHASER
This looks fantastic, and seems to be the best solution to the weather problem in my game.

A few requests for future updates:

1. I'd love to be able to build in my own regions and weather patterns. For instance, I'd want the drop-down menu for regions, rather than listing "coastal, forest, mountain" and so on, to instead list "Tangled Woods" and "Burning Jungle" as separate options that I could design, for instance, with one having a chance of tornadoes and the other having a higher average temperature but no chance of tornadoes.

2. I'd love to be able to click different aspects of the weather (for instance, blizzard) and have it open up a story entry detailing what a blizzard is mechanically. Ideally, I could edit blizzards to have my own preferred mechanics.

3. I'd love if this was available on FG Forge, for the auto updates feature.

Again, product as is is fantastic, and will change my game when I implement it....See more
Customer avatar
David S July 08, 2021 5:25 am UTC
PURCHASER
This is awesome!
Question/request: Is there a way to link this to our in-game calendar? Our Waterdeep campaign takes place in early-mid spring. I'd like to be able to tie the weather to days on the Harptos calendar used in-game. Instead of day 1, day 2, etc, I'd like to be able to change that to Tarsakh 19th, Tarsakh 20th, etc.
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Customer avatar
David S July 08, 2021 5:28 am UTC
PURCHASER
Nevermind. I just noticed that I can do this by outputting it to the story. Then, changing the dates manually. Would still be nice to automate it though... maybe have it show up on the calendar? I use the Player Agency extension. This would be great to link somehow. I'm lazy :)
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Customer avatar
Andrew P July 20, 2021 8:53 pm UTC
PURCHASER
I agree, it would be great if it would automate adding this to the custom calendar.
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Customer avatar
Mattekure L July 20, 2021 8:56 pm UTC
PURCHASER
There are no plans to add further calendar integration at this time, but that may be a feature in a future update.
Customer avatar
Mad N June 09, 2021 2:02 am UTC
What I want to know is, what are the odds of a Sharknado occurring in my campaign using this extension?
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Customer avatar
David S July 08, 2021 6:17 am UTC
PURCHASER
If Ian Ziering is in your party, it's virtually guaranteed!
Customer avatar
Vi F June 08, 2021 3:14 am UTC
PURCHASER
This looks really exciting :) I was about to try to make my own tables of weather generation and so am glad you created this. I'm curious what kind of "special" weathers you are added into this? I saw "storm" and "blizzard" in the video - but am wondering what other options are added in. Also, would it be possible to add our own given a certain set of conditions? Is there a certain source you based the weather generation off of?

Thanks for making this!
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Customer avatar
Mattekure L July 20, 2021 8:57 pm UTC
PURCHASER
Right now there are only Storm and Blizzard as special weather events. I am working on a way to allow for user defined events, but it is not ready for release yet.
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File Last Updated:
June 18, 2021
This title was added to our catalog on June 07, 2021.