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Tasha's Crucible of Everything Else Volume 1 (Fantasy Grounds)Click to magnify
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Tasha's Crucible of Everything Else Volume 1 is now available for Fantasy Grounds

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Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual.

Below is a short description of what you’ll find in each chapter of the book.

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  • 27 new subclasses for every class, including artificer
  • 3 remastered subclasses; just like the Circle of Spores druid and Bladesinging wizard get reworks in Tasha’s Cauldron of Everything, the Way of the Four Elements monk, the Wild Magic sorcerer, and the Undying warlock get new, exciting reworks in Tasha’s Crucible of Everything Else

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  • Over 30 new spells
  • Social, combat, and exploration spells for every tier of play
  • Harness the power of the planes with new conjunction spells!

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  • Over 50 new magic items to be discovered in any environment
  • Useful for both players and dungeon masters!
  • Discover the arcane properties of Tasha's Cauldron

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  • Alternative rules for Working Together
  • Add mechanical depth to characters by using Variant Flaws
  • Come to the dark side with Downtime Crime Revisited
  • Preludes, an alternative to traditional backgrounds where Dungeon Master and player work together to determine a character’s backstory and background feature

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Introduction

Chapter 1: Subclasses

  • Artificer
    • Effigist
  • Barbarian
    • Path of the Abomination
    • Path of the Alchemical Brute
    • Path of Infiltration
  • Bard
    • College of Harmony
    • College of Pantomime
  • Cleric
    • Inquisition Domain
    • Seership Domain
    • Trade Domain
  • Druid
    • Circle of the Bough
    • Circle of the Dragonfriend
  • Fighter
    • Bodyguard
    • Fencer
    • Scrapper
  • Monk
    • Way of Mundanity
    • Way of the Iron Grasp
    • Way of the Four Elements Remastered
  • Paladin
    • Oath of Enlightenment
  • Ranger
    • Dark Trapper
    • Herbalist
    • Stargazer
  • Rogue
    • Improviser
    • Temple Raider
    • Witchblade
  • Sorcerer
    • Spellslinger
    • Wild Magic Remastered
  • Warlock
    • The Creeping Vine
    • The Inevitable
    • The Undying Remastered
  • Wizard
    • Numerology
Chapter 2: New Spells
  • Class Spell Lists
  • Spell Descriptions
    • Behold
    • Buckshot
    • Conjunction of Air
    • Conjunction of Chaos
    • Conjunction of Dawn
    • Conjunction of Earth
    • Conjunction of Fey
    • Conjunction of Flame
    • Conjunction of Mundanity
    • Conjunction of Order
    • Conjunction of Shadow
    • Conjunction of the Natural
    • Conjunction of the Nexus
    • Conjunction of the Other Side
    • Conjunction of Water
    • Conjure Greater Animals
    • Dancing Decoy
    • Dartak's Retribution
    • Detect Portal
    • Dismantle
    • Elminster's Evoked Delivery
    • Folk Rite
    • Illusory Wall
    • Nystul's False Trail
    • Telegrab
    • Tenser's Climbing Wall
    • Wall of Bones
    • Wall of Mist
    • Waterspout
    • Zap
Chapter 3: Magic Items
  • Adderstone
  • Alarmotape
  • Amulet of the Night Moth
  • Anklet of Potential
  • Armor of the Naive
  • Armor of the Spineless
  • Armor of the Witless
  • Aundra's Magic Bracers
  • Blink Boots
  • Bloodseeker Weapons
  • Bonekeeper
  • Camp Cable
  • Cloak of Vines
  • Coinslot Necklace
  • Cold Iron Armor
  • Cold Iron Weapons
  • Diadem of Mental Fortitude
  • Disappearing Ink
  • Elemental Longbow
  • Enidda's Tea Set
  • Feather Tonic
  • Feywild Rose
  • Figureine of Wondrous Power (Coprolite Monkeys)
  • Firequench Cloak
  • Fleshhook
  • Gelatinous Shot
  • Gilded Lily
  • Grimoire of Hindsight
  • Harp Bow
  • Hlam's Welded Gauntlets
  • Iron Crown
  • Lock of Medusa
  • Lute of the Reveling Satyr
  • Manual of Exotic Golems
  • Mimaxe
  • Missile-Proof Glass
  • Mithral Weapons
  • One Hour Energy
  • One-Way Lantern
  • Pick-Eating Lock
  • Portable Hall
  • Portaorb
  • Ring of Fate
  • Ring of Sudden Impact
  • Shellstone Ring
  • Shovel of Digging
  • Snapdragon Gloves
  • Tasha's Cauldron
  • Tenser's Folding Disk
  • Tome of Animal Understanding
  • Trick Cards
  • Unseelie Dagger
  • Vajra's Antiwand
  • Wereboar Necklace
  • Xanastone Ring
Chapter 4: Dungeon Master Tools
  • Alternative Rules for Working Together
  • Variant Flaws
  • Downtime Crime Revisited
    • Environmental Implications
    • Infamy
      • Bribery
      • Doing Time
      • Laying Low
    • Criminal Activity
      • Extortion/Protection Racket
      • Counterfeiting
      • Street Level Dealing
      • Underworld Alchemy
  • Preludes
    • Example Lifepath Tables
    • Example Scenes
Appendix A: Creatures and Spells Referenced
Appendix B: Real Prelude Example

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Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

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Reviews (0)
Discussions (1)
Customer avatar
Kenneth S July 06, 2023 10:30 pm UTC
PURCHASER
Is everything coded?
Reply
Customer avatar
Grim Press ` July 08, 2023 4:09 pm UTC
CREATOR
Hi Kenneth S,

Thanks for reaching out.

Everything is adapted (Coded and Parsed) to work using the basic Fantasy Grounds 5e Effects for Advanced Automation.

If you have any questions or would like to learn more coding options for Fantasy Grounds
please Come visit us on Discord https://discord.gg/grimpress
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File Last Updated:
June 03, 2021
This title was added to our catalog on June 03, 2021.