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Grod's Grimoire of the Grotesque
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Grod's Grimoire of the Grotesque


Grod's Grimoire of the Grotesque is all about change.  Between these covers you'll find uncountable ways to bend races, classes, and even the game itself to your will.  From the gritty limits of Vetern Sixth to the world-shaking might of Mythic Powers, from alternate ability scores to no abilities altogether, Grod's Grimoire has everything you need to make the game your own.

  • Seven ways to change the rules, offering new ways to handle ability scores, health, weapons, armor, rests, and epic levels.
  • Five new subsystems, with expanded rules for non-combat encounters, downtime, firearms, allied characters, and heroes of myth.
  • A whole chapter for low-magic games, and all the challenges they involve--including two new base classes and eight subclasses to offer players exciting new options.
  • New versions of the Ranger, Sorcerer, and Warlock, improving balance, playability, and making the classes utterly unique.
  • And more!
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Discussions (3)
Customer avatar
June 20, 2021 2:11 am UTC
The Language of the Wild secret for the Archivist doesn't seem to have a level 6 feature. Is this by design because of the sheer number of spells they gain access to, or is the fact that all those spells still need to be cast as rituals considered the balancing factor at level 3 (and the missing level 6 feature is an oversight)?
Customer avatar
Charles C June 21, 2021 12:16 am UTC
I... probably should have added a ribbon, but the lack of a strong 6th level feature was intentional--not only do they get access to a lot of extra spells, but the new spells are STRONG. You don't need Extra Attack or a damage aura when you can whip up a Conjure Animals or Polymorph.
Customer avatar
July 01, 2021 10:02 am UTC
I suspected as much. Follow up question, does the Thirteen Runes secret Runic Sympathy feature have an effect for inscribed Enchantment spells?
Customer avatar
Charles C July 01, 2021 2:24 pm UTC
It certainly should--I'm not sure what happened there.

Enchantment: As a bonus action, designate one creature. You may use your Intelligence score in place of Charisma for your next interaction with them. After having done so, the creature cannot be targeted again until you have completed a long rest.
Customer avatar
Jesse W June 07, 2021 4:07 pm UTC

I’m having some trouble parsing the archivist class. Are the six spells you get at the start drawn from the Archivist list? If not, how do you renew them?

If so, are the two additional ritual spells the ritual caster ability says I should take a typo? It’s very difficult to parse.

Third. The minor sympathies ability says I start with three sympathies, the table says two. Which one or correct?
Customer avatar
Charles C June 07, 2021 5:06 pm UTC
Damn it... the first sentence is a copy-paste error from the Wizard. It should be two spells from the Archivist list. As for the Sympathies, text over table-- you start with 3, )gain one from your subclass at 3rd), and get new ones at 5th, 9th, 13th, and 17th.

I very much apologize for the errors. I'll fix them as soon as I can get a little more time with PDF editing software.
Customer avatar
Jesse W June 07, 2021 5:21 pm UTC
Thank you so much for the reply.

As an aside. Your low magic options are a life saver. Between them, a spell-less ranger I dug up and the scholar class, I've finally got a solid roster for a low magic game.
Customer avatar
Charles C June 07, 2021 5:31 pm UTC
Glad to hear it! If you like what you've read, go ahead and like and subscrib-- I mean, leave a nice rating :)
Customer avatar
Jesse W June 10, 2021 1:36 am UTC
As an FYI I think there’s a typo with curse of pain. A 1d6 changes into a 1d8.
Customer avatar
Charles C June 10, 2021 2:09 am UTC
UGH. Again, I deeply apologize. Curse of Pain should be d8s.
Customer avatar
Jimmy F June 04, 2021 6:06 pm UTC
FYI. Your product is featured in this video:
Customer avatar
Charles C June 04, 2021 6:15 pm UTC
Awesome, thank you!
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File Last Updated:
June 02, 2021
This title was added to our catalog on June 02, 2021.