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Van Richten's House of Lament DM Supplemental Guide and Maps
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Van Richten's House of Lament DM Supplemental Guide and Maps

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Maps & advice to help you run The House of Lament

The House of Lament is an adventure sure to scare and excite your players that is built for lvls 1-3, making it perfect for a one-shot adventure over 1 or 2 sessions or as the start for your next campaign.

This download includes:

  • Full-color, VTT ready map for the House of Lament. These are fully compatible with Roll20! (Aligns with dynamic lighting lines built into the premade module with, Aand can be used on any other VTT platform

  • Map of the Crossroads

  • DM’s Guide. Suggestions for how to run this adventure from start to finish with advice on when to level up characters and awaken the house

  • PDF fully bookmarked with a monster index for ease of reference when running the adventure

  • Advice running every combat encounter

  • New Ambient Haunts and Traps 

  • Use as an alternate opening  to The Curse of Strahd with advice on including NPCs and transitioning into the module

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Second floor

Final chamber

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Reviews (1)
Discussions (7)
Customer avatar
James L October 22, 2021 3:52 am UTC
Yeah, um.. VTT ready for Roll20 doesn't mean a whole lot.. except the map probably has a crappy 72 PPI resolution. What is the intended resolution in PPI? Is it a REAL VTT map, like for FOundry VTT, with walls, a visual layer, area based sound effects.. or is it just a map to paste in to Roll20?
Customer avatar
Alex L October 28, 2021 7:15 pm UTC
It is ready for roll20 as in that it has a file size and resolution that works for roll20 with 96 PPI. Additionally, if you own the Van Richten's module on Roll20 than it will align with all the dynamic lighting lines built in. It can be used in Foundry VTT, but it is not set up with walls, sound effects, etc. for Foundry. You would have to put in the walls and lighting yourself if using Foundry.

Customer avatar
James L October 28, 2021 10:07 pm UTC
Well, I bought it regardless. Can we get the maps at 140-150PPI or so? FoundryVTT doesn't force you to use crappy low resolution maps, and I would just as soon stick with the undustry standard, since that's what all of my other maps are. ;)

OH! There's no file size limit either, like Roll20, so kindly don't bother sacrificing quality levels for file size. I rather enjoy showing my players semi-realistic maps with a high quality level of detail. :)
Customer avatar
John D October 08, 2021 4:33 am UTC
Sorry, New DM first time using Roll20 here... this is probably a dumb question, but... I try just dropping the maps into Roll20 and the grids don't line up. I must be doing something wrong on how I am doing this. Can anyone help me out? I love the way the maps look and I would love to use Roll20 with this guide for a one/two shot this Halloween.
Customer avatar
Alex L October 10, 2021 6:35 am UTC
Hey there! When you drop the map, you will want to make sure you grab either the one labeled either "LR_HoL_full_grid_roll20_35px(28x38)_others(56x76)" or "Gridded_LR_HoL_full_roll20_35px(28x38)_others(56x76)," then make sure that the map is placed in the upper-left corner and stretch the map to the bottom-right corner. That is how it will align with the premade roll20 module for Van Richtens. You'll want to make sure that you don't accidentally set the map image to be partially off the screen. It can be easy to do that with big maps.

If you are not using the premade module, that is what the numbers are for. Roll20 in the premade module set the cell width to 35px (that's about halfway down on page settings). If you want to mimic the settings Roll20 chose as the best then use the first set of grid sizes (28x38) with the cell width set to 35.

Personally, if you are not using the Roll20 module then I would say to leave the cell width to the default for a room (that is...See more
Customer avatar
Amber M September 26, 2021 6:11 pm UTC
Thank you so much for this! My players absolutely loved running through this module and I am so much more satisfied with the intertwined ending.
I only have one note; you mention in your rework that you recommend replacing the depictions of Ezra because they aren't a 'good' god in FR. I think it would detract from the house to remove little things like the use of the sprig of belladonna to open the door upstairs.
I would suggest that when introduced to the iconography of Ezra, players are read from page 64 of VRGR, where there is a small green text box that explains Ezra's diverse portfolio within the mists, and that in some places, she is seen as a benevolent protector.

Kudos for the work!
Customer avatar
Alex L September 30, 2021 8:48 am UTC
Thank you for that! I missed that part about her in VRGR so was going off of older lore. I'll make an update to the PDF that notes what it says on pg 64 of VRGR.

Also, I'm glad that you and your players enjoyed it!
Customer avatar
Rory C June 23, 2021 10:20 pm UTC
OMFG i love what you did with V4.0
Customer avatar
Alex L June 25, 2021 10:59 pm UTC
Thank you! I figured a real update to include things that make the game a lot easier to run, like a monster index so you don't have to flip throughout the main books repeatedly is just really helpful.
Customer avatar
Rory C June 05, 2021 2:29 pm UTC
There are a couple of rooms areas that make absolutely 0 sense in the actual adventure namely areas 21 which you have to pick which one is which but then ther eis also an area in 21 that has no mention in the book. The stairs also from 10 i guess go down to 27 but again there is no mentionin the book.

Food for thought if you want to add to it.

Players got to the bedroom and love the maps group two loved seance 2 i used your guide even though i had used the book for seance 1 but they loved it and i cant wait to hit them with what is about to happen.
Customer avatar
Alex L June 10, 2021 6:59 am UTC
Thanks for pointing those out. I've updated the guide with a bit about them.
Customer avatar
Rory C June 10, 2021 12:26 pm UTC
Awesome i was looking over it and well i guess we both had same idea with the rooms upstairs as such.

Area 10 the kitchen didnt mention the stairs still ut thats ok.

I did find one more disparity in the house, Area 31 has stairs that have no exit and from above there seems to be no entrance. Again this is not on you i think it is a design flaw from WotC, i have been looking and looking and looking and reading the book, checking your maps and the originals and honestly think that the stairs were sealed up so you cant get up from below and you cant get down from above leaving only the one entrance much later.

I cant wait to run the playters through the rest of the house and my other group just finished sweeping the first floor and are abhout to head up to the second floor.
Customer avatar
Rory C June 10, 2021 4:01 pm UTC
ok i just read it in the book the area was area 30 and it does state it is bricked over
Customer avatar
Alex L June 10, 2021 10:31 pm UTC
So I believe the stairs in the kitchen (area 10) are supposed to lead down to the wine cellar (area 27). It is just in the module there is nothing that specifically states that those stairs lead down to there.

Also, glad you found that note for area 30.
Customer avatar
Jimmy F June 04, 2021 6:08 pm UTC
FYI. Your product is featured in this video:
Customer avatar
Rory C June 03, 2021 12:41 am UTC
Thank you so much for this i am running 2 games of ravenloft and have one just finished the first seance and the other about to enter the house. The Maps are amazing and i have been waiting for them to appear as i hate hate hate the originals. Glanced over the guide and well i have my investigators staying in the seance room pooring over notesd and the players running around, will look further into it later.
Customer avatar
Alex L June 03, 2021 1:48 am UTC
I'm glad you like the maps, and thank you for purchasing!
The investigators can definitely work as part of the story. Since you've already started, you may just want to use the parts of the guide with some suggestions for the empty rooms. Notably room 6a-c and the guest rooms (14) on the second floor. Some of the ambient haunts and traps may be fun as well. Both of those should be able to be incorporated into the story without it changing the story as written.
Customer avatar
Rory C June 03, 2021 12:35 pm UTC
I love the additions to the 3 rooms (6a-c) I had to wing it with them with the group that ius inside already and also wing the haunts. I am using the twins in both games as i dont use the crossroads start i have my own start that i used in both CoS and these campains although the ravenloft ones are much tougher. I had the girls pouring through the tomes looking for information while the players were searching the first floor of the house.

I will definately be using this for the other group though and will use parts for the group that is further along.
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File Last Updated:
November 02, 2021
This title was added to our catalog on June 02, 2021.