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Kilvyn's Guide to LockpickingClick to magnify
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Kilvyn's Guide to Lockpicking

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Lockpicking is an opportunity for worldbuilding. This book includes over fifty sample locks and lock makers you can add to your campaign to make lockpicking more interesting, plus legendary locks and the Lock Generator Tool with tables so you can make a new lock for your game from behind the screen. 

Introducing the Safecracker's Tools, Safecracker Background, Rogue Infiltrator subclass, and two new feats! These player options are intended to make lockpicking a more useful and exciting part of the game. The Infiltrator is a gentleman thief, a master criminal who can pull off the biggest and most daring heists either alone or with the help of his crew. 

Bank Heist Mini-Adventure: the Copperline Bank & Loan! This adventure for 4-6 characters of levels 2-5 is a great way to test out new approaches to lockpicking. With full-color maps drawn in Dungeondraft, a cast of NPC's, three adventure hooks so that even lawful-aligned characters can get in on the fun, and full schedules for the day-to-day operations of the bank, this adventure gives your players a chance to plan and implement their own bank heist.

Five new monsters including the Lockmic (picture a mimic pretending to be a door lock) and the 5th edition return of the Living Vault from the 3rd edition Epic Level Handbook!

Lockpicking should be fun for the whole group, not just a dice roll for one player. This book will help you make locked doors, treasure chests, and jail doors more exciting for your group. 

Note: the Copperline Bank & Loan adventure is both included in this book and sold seperately. Both are also sold together as a bundle at no additional cost. If you enjoyed the adventure and would like to purchase this book, then you do not need to pay twice for the same adventure if you purchase the bundle instead.

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Reviews (1)
Discussions (1)
Customer avatar
James L July 05, 2021 12:10 pm UTC
PURCHASER
I've got a slight question (good product otherwise just curious on this). How come the Infiltrator subclass for the rogue is a 5th level caster? Normally half-casters for rogues tend to be around 4th level spellcasters max (based off the Core Arcane Trickster subclass),
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Customer avatar
Matthew A July 12, 2021 2:10 pm UTC
CREATOR
James, thanks for asking this. I wanted the Infiltrator to feel a little different from the Arcane Trickster. If the Arcane Trickster is a general magic-using rogue variant, then I wanted the Infiltrator to feel a little more specialized. That's one of the reasons why most of the subclass features (and spells) are not very helpful in combat, but would be ideal if you need to break into or out of a castle while robbing the crown jewels and avoid combat altogether.

So an arcane trickster should be useful for stealth, combat and tomb raiding. An infiltrator is a little more purpose-built for robbing three casinos, escaping with the money, and winning back Julia Roberts all in one night.
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Customer avatar
James L July 30, 2021 7:32 am UTC
PURCHASER
Thank you for your reply Matthew. That makes sense to me thank you for clarifying :)

Kind Regards
James
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49
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File Last Updated:
January 14, 2022
This title was added to our catalog on May 17, 2021.