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Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)

Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)

MOD (Virtual Tabletop)

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Explore the Frozenfar like never before - now with Fantasy Grounds!


This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion on the class since its release. 


The following new lore-faithful subclasses appear in this book:

  • Artificer Specialist - Rune Shaper
  • Barbarian Primal Path - Thunderbeast
  • Bard College - Hospitality
  • Cleric Divine Domain - Travel
  • Druid Circle - Circle of the Jotun
  • Fighter Martial Archetype - Runic Warrior
  • Paladin Sacred Oath - Sacrifice
  • Pugilist Fight Club - Knucklehead Knocks
  • Ranger Archetype - Trailblazer
  • Roguish Archetype - Relic Seeker
  • Sorcerous Origin - Frozen Heart
  • Warlock Otherworldly Patron - The Frost Maiden
  • Wizard Arcane Tradition - Diabolism


The verbeeg race has long been associated with Frozenfar and thus, wouldn’t feel quite right to have omitted from this book. There is also an alternative list of traits to create firbolgs of Frozenfar, which have notable distinctions from the firbolgs of the southern regions of the Forgotten Realms.

In addition to the standard race traits, this supplement also lists mechanics for creating verbeeg characters using the rules presented in Eugene Marshall’s “Ancestry & Culture”.


Drawing inspiration from runecasting in previous editions, Runic Invocation is a new optional mechanic designed to introduce this element of the Forgotten Realms to fifth edition. The Rune Shaper, Circle of the Ordning, and Runic Warrior all rely on this system, so they will be unavailable to tables that opt not to use Runic Invocation.


New items have been added to this supplement with mechanics to surely help adventurers out during their journey, such as fisher's supplies, engraving tools, and various flora and fungi that can help adventurers overcome some of the harshest issues of the wilderness.

There is also a set of Appendices that delve into the lore of the region, the famous Barbarian tribes of the North, a deep dive into each of the Ten Towns, maps of the Frozenfar and Icewind Dale, as well as a timeline of the history of Frozenfar.

Additionally, several rules that are sure to come up for players in Frozenfar but don’t appear in the Player’s Handbook (such as the rules for extreme cold) are presented within in accordance with the Community Content Agreement for Dungeon Masters Guild products. It also includes an extensive list of the more notable flora and fungi that one might find in the region.





Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

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File Last Updated:
May 03, 2021
This title was added to our catalog on May 03, 2021.