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Jasper's Game Day 2021 [BUNDLE]

Jasper's Game Day 2021 [BUNDLE]

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Support suicide prevention and awareness when you purchase this bundle of adventures, player options, and more! All proceeds benefit non-profit Jasper's Game Day. Save over 90% OFF throughout Jasper's Game Week 2021. Learn more at jaspersgameday.com/jaspers-game-week/.



Forged in Battle
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Master the New Sublime Way Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with new class options, including the new Bladesage class, backgrounds, and alternative rules for Honor and Dueling. Find your path to enlightenment and become a Sublime warrior!  Warriors of the Sword Forged in Battle features seven new subclass options that utilize Superiority die and martial disciplines. Path of the Ravager - A barbarian path that hones their rage and martial prowess to perform death-defying stunts.  Stalwart - A revised Battle Master Fighter archetype th...

Heroes of the Realms
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Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player options fit awkwardly into the default setting of D&D, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore you need to know who your character is and where they come from. Heroes of the Realms—written with respect for the experiences of real DMs and players who will take these new rules to the table—humbly seeks to do better. To help you decide, the "Full-size Preview" includes the entire product, all 75 pages. Supporti...

A Vital Vintage
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A Fey Flavoured, Wine-Tasting Mystery for 3-6 players, level 5-6. A mysterious benefactor, known only as the Squire, has invited you to meet them in Versan, a local tourist spot known for its exquisite winery. They wish to hire you for an important task, but they will only give the details in person, simply saying it is a risky undertaking with rich rewards. Upon arriving in Versan, you find that the Squire has been delayed, but they’ve given you the full run of the town while you wait, no expense spared. It sounds like a dream vacation for weary adventurers, but the longer you spend in Versan, the more questions you have about the winery and its magnetic proprietor. Something dark is brewing below the idyllic surface, and it isn't the wine...or is it? (Accessible Version available)...

Barreling Forward
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Excitement and action abound in this pulp-noir train heist set in Eberron. A dangerous artifact from the Mournlands bound for nefarious purposes is on board and it's the party's job to get in, grab the artifact, and get out. No one knows for sure what it is but they're not the only ones after it. Barreling Forward is a 4 to 6 hour long Dungeons & Dragons 5th edition adventure for a party of 4th- to 6th-level adventurers. Pulling together elements of classic westerns and modern heist movies sprinkled with the pulp noir morality typical to Eberron where no one’s really on the right side, it can be played as a one-shot episode or adapted for a longer running campaign. For inspiration, it draws from Firefly’s “The Train Job,” the train heist scene from the Star Wars movie Solo, ...

CCC-ARCANA-01 The Phantom Pursuit
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Caravan duty in the Cormanthor forest can be dangerous, but normally you only have to deal with bandits and the odd goblin. No-one said anything about the undead, but now you're being chased by a malevolent spirit! Can you escape - or will you die trying? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CCC-ARCANA-01 The Phantom Pursuit is Part One of a two-part series, but it can also be played as a standalone adventure. Check out CCC-ARCANA-02 Seclusion for Part Two! This product includes: Adventure PDF - Printer Friendly Version Illustrated, gridded maps for encounters  ...

CCC-DES-01-04 An Answer Never Offered
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The Mistress of Tides calls upon heroes to awaken an ancient archfey to aid against the threat of Seelie and Unseelie Court conspirators. But a treacherous fey creature fueled by insatiable envy is playing a spoiler. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ---------- Enjoy the fourth chapter in the unfolding saga of the "At Jeny's Request" series. This adventure continues where "Finding the Rabbit Hole" and "A Sanity Never Questioned" leave off. The drama between the Seelie and Unseelie Courts has not resolved itself. In fact, outside agitators are inflaming violence, which threatens to boil into the Prime Material Plane. Can your party help prevent catastrophe, and survive the weirdness that follows the Fey? Please enjoy the five parts of this series, relea...

CCC-HERO-BK03-02 The Fire Rekindled
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Whispers have arrived of an assassination attempt on the Mage Rymdyl. While the mage has made her presence known by bringing about peace across the Border Kingdoms, as of late she remains unseen, isolated inside her tower. Plagued by ghosts of the past and twisted visions of a land in conflict, Rymdyl will need help to discover the true enemy and protect her newly resurrected life. A Four-Hour Adventure for Characters of 5th – 10th Level...

College of Acapella
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The COLLEGE OF ACAPELLA welcomes bards and minstrels alike who seek to utilize the harmony they have within themselves. As an acapella bard, you can manifest spectral duplicates to enhance your combative song & manipulate the harmonic connections between you and your allies to greater heights! Along with a new subclass option for bards to pick at third level, this supplement also features three new spells, two optional feats, and a secret bardic language for encoding messages into performance. Whether you’re a lifelong singer or looking to hone your harmonies, the College of Acapella welcomes you with open arms! WHERE TO FIND THE AUTHOR: Omega Jones, also known as the Critical Bard, can be found on Twitter at @criticalbard or via email at critbardofficial@gmail.com!...

Creatures of Eberron
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There are currently 52 new monsters for your Eberron (or any) campaign. There are also three living spells that share a statblock, and two templates.  Akleu Alchemy Beetle Ash Remnant The Warlock of the Aberrant Scar Carrion Tribe Members Chaos Fleet Dolgarr Dolgaunt Cell Leader Dolghast Dolgrue Dream Serpent Essence Reaver Jhorash’tar orcs Karrnathi Dread Marshall Kyra Legendary Beasts of Xen’drik (these are mythic monsters) Living Spells Madborn Humanoid Mistling Dryad Mounts Mourner Mourning Haunt Opabinia Quarbound Wolf Spy Rancid Beetle Swarm Rancid Beetle Zombie Rhesh Turakbar And His Allies Scorrow Skinweavers Tentacle Spider Umbral Spy Urdark Warforged Raptor Warforged Scorpion Whirling Blade Swarm Xenostelid Xorbeast Yuan-Ti Wretchling...

D&D Revamped Business Rules
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The Revamped Dungeons and Dragons Business Rules takes the core information about running a business from the 5th Edition Dungeon Master's Guide, and expands on them, creating a detailed guide about running different types of businesses, their own effects, and some content for Dungeon Masters to use them in their games. ...

DC-PoA-JGD-05 Shadows Under Ice
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Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.  A four-hour adventure for tier 1, 2, or 3 characters.  Social Interaction and exploration, with light combat  Content warnings: helping people in mental health crisis—suicidal thoughts, isolation, claustrophobia, insomnia, depression, and hallucinations All proceeds go to Jasper's Game Day and the American Association of Suicidology for suicide prevention and awareness efforts!...

Into the Forest of Wyrms Temple of the Demonic Cult
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Into the Forest of Wyrms Temple of the Demonic Cult is a tier 2 adventure set in the Forgotten Realms.  Recommended APL is 5 with 4-6 characters.  Characters will advance from level 5 to at least level 8. The adventure kicks off in Boareskyr Bridge with a caravan escort, making its way to the gnomish town of Hardbuckler, before delving into the Forest of Wyrms.  Three side quests with different twists add spice to this adventure: Restless undead from a past battle threaten a farmhouse on the Trade Way; A strange statue with magical tears sought by a wizardess; A gnoll and his family have forsaken their evil God and seek solace and an ability to raise his family in peace. Fight bandits along the way, feast at the Many Eyed Maw Tavern outside Hardbuckler, and dive into a traditional du...

Jasper's Game Day (Charity Information)
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Learn more about this non-profit supporting suicide prevention and awareness!...

Lair of the Frog King
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An Adventure for First Level Characters! Now Includes Pre-generated Characters! Lair of the Frog King is a short adventure for five 1st-level characters that takes place in an ancient castle. The river—which used to flow around the castle and fill its moat—has diverted over the centuries, and now what used to be fertile farmland is marshy bog. What’s more, the swamp has claimed the castle itself. A tribe of bullywugs settled in the muddy former fortress, and use it as a base to raid nearby farms. Can the newly-minted heroes stop the bullywug menace?  Find out in Lair of the Frog King! About the Author R P Davis is a freelance writer, editor, and adventure designer. He has been a tabletop RPG player and referee the entire time he's been sentient, and a role-playing a...

Nature's Ally
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Nature's Ally is a subclass for both druids and wizards. In addition, this work provides unique mechanics to integrate the subclass into a multiclass archetype for characters progressing both classes. It's like a prestige subclass focusing on summoning magic specifically between the two classes. a wizard arcane tradition that adds a strong druid aesthetic to the wizard class. Nature's Ally gains the stand-out druid conjuring spells and wildshape class feature specifically to encourage multiclassing between the two classes. I hope you enjoy! keep an eye on what is in the works next at: www.twitter.com/filkearney www.filkearney.com www.facebook.com/filkearneycreations www.twitch.tv/filkearney www.deviantart.com/filkearney email: filkearneycreations@gmailcom...

O Wagon, Where Art Thou?
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O Wagon, Where Art Thou? Is the second installment of the Ore Town Adventures. The party is hired to recover a wagon of stolen goods. They must investigate and gather information in order to create a plan to retrieve the wagon. The options are only limited by the ideas of the players! This adventure is optimized for a party of four 3rd level characters. It can be adapted to any fifth edition Dungeons & Dragons setting and can take multiple sessions to complete dependent on your players. The PDF's goal is to provide the DM with the needed information to work with any plan the players may come up with. Included in this purchase: PDF Adventure Printer friendly and Accessible PDF Ore Town Map Warehouse Maps (1st and 2nd floor)  If you enjoy this adventure or any of my other produc...

Organized Chaos
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A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the magic of the Abyss! Across the pages of Organized Chaos, player characters of any and all levels will encounter a board-game loving dragon, vegetarian minotaurs, perplexing portal-based puzzles, labarynths, chimpanzees, a faceless and nameless demon, a terrifying meeting of deadly fiends, an orderly quasit, Herbert from Accounting, and more! Organized Chaos is a dungeon crawl for the curious ...

Player Primer: Icewind Dale
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Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character Chronicle to build characters firmly grounded in Icewind Dale Our Character Chronicle, adapted from the Heroic Chronicle created in Explorer’s Guide to Wildemount, is a system of character creation that helps players create characters with strong ties to Icewind Dale. This includes goals, secrets, and even favorite foods! Useful for any player, this system can also be used to create more fu...

Primal Path - Path of the Hero
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A Heroic Barbarian leader Lead your party to victory with this teamwork-focused Primal Path! Make your allies stronger as you inspire them with your fearless rage, freeze your enemies in fear as you charge and show them how things are done! Go forth as your heroic rage boosts your allies, protecting them against harm, forcing your foes to recoil and let your party wail on them! Furthermore, you are not just strong, but your heroic presence is also useful when it comes to social encounters. Be the face of the party, not just its brawn! Cover Image created with: https://www.dmsguild.com/product/259105/DMs-Guild-Cover-Image-Template-Photoshop German Translation Available here!                             Also available on Fantasy Grounds! Click Here ...

Prism: Light & Magic
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Click Here to get the Fantasy Grounds version of the Prism class! A brand new class for Dungeons & Dragons 5th Edition The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections - each turn and can be spent while using a projection to alter the emotional state of a target. This is done to both punish enemies and to bolster allies. The Magic of Light Most of a prism's magic is focused on the manipulation of light, energy, and emotions. As a prism grows in power, they specialize into an aspect of the light known as a facet--a single way of interacting with the prism...

Ravens over Hollowmoon
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A renowned adventurer known for their misfortune finally seems to have luck on their side. But, sometimes serendipity may not be what it seems.  Learn why the darkness clings to forgotten places and people in this tale of ancient tragedy and bloody vengeance. “Ravens over Hollowmoon” is a stand-alone adventure set in the Forgotten Realms that can be inserted in to a larger campaign. It is designed for four to seven characters of 7-9th level. An adventure in the "Upturned Card" series...

Reclaim-ores
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An Adventure in the Elemental Plane of Fire! Hostility between the azers and the efreet has been steadily simmering in the Elemental Plane of Fire. Now, an efreeti has taken over a forge of the azers, and they need the help of brave adventurers to reclaim their forge and evict the efreeti. Is your party up to the task? This is a 3-hour adventure for a party of Tier 2 (level 5-10) characters. It is optimized for a party of 5 characters with an APL of 8. This adventure was written as part of of the Summer 2020 RPG Writer Workshop. Feedback is appreciated and will be used to further refine this adventure!...

Sands of Time
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A multi-session adventure for four to six beginning characters. An expedition for a wealthy sponsor takes novice adventurers into the great desert of Anauroch and through time itself in pursuit of a hidden relic. This adventure is set in the Forgotten Realms and begins in the Cormyrean city of Arabel. It is designed for a party of four to six 1st level characters, who will advance to 3rd level by its conclusion. Update (Feb21): This is a cosmetic update to improve presentation....

Scoundrel's Spellbook: 25 Spells for Pirates, Rascals, and Rakes
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Twenty-five spells built for scoundrels, rascals and rakes! These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking for something nasty up the pirate queen’s sleeve. This spellbook includes spells of every level, skewed toward scalable damage at lower levels and utility....

Shape of Folly
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A Lost Dwarven Mine Reshaped by Malfunctioning Modrons! An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps A local dwarven family of miners has rediscovered an old family mine and wish to reclaim it. Rumored to be filled with adamantine ore, it could be worth tens of thousands of gold pieces. The party would receive a substantial cut, should they return with proof of having found and cleared the mine. As they plumb its depths, however, the party discovers that the mine has been reshaped for some unknown end. Planar hijinx and unique puzzles and tr...

Strange Times In The Ten-Towns
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The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune. Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown. Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns. This scenario is for characters of 1st-3rd level.  It can be run as a stand-alone adventure or as the start of a new campaign set in Icewind Dale.  Although it is set in the Forgotten Realms, it could be adapted to any campaign setting. It includes twenty-one random encounters for Easthaven and Icewind Dale (or any other arctic environment), four linked encounters (The Assault On The White ...

Tartarus | Journey into the Underworld
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Tartarus There is about to be a power shift in the underworld.   Persephone is plotting to seize power of the underworld and seeks the help of mortals… Tartarus is a level 12 one-shot adventure that sends players into the ancient Greek underworld. Adventurers will encounter monsters, unique puzzles, and more as they explore the realm of the dead! This adventure is designed for Dungeons & Dragons 5th Edition. You will need the following Dungeons & Dragons books in order to play this game: Player's Handbook, Monster Manual, Dungeons Master's Guide, and Mordenkainen's Tome of Foes.   Tartarus Includes: ·        Full color maps and art as ...

The Blood Hunter
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A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER (Click on “Full-size Preview” to view the entire product before purchasing. I am confident you will love what you see, and I appreciate your support!)  “You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach, and small children cry at the sight of your unnatural demeanor. Such is the burden of life as a Blood Hunter.” Experience this epic adventure built entirely around Matthew Mercer’s Blood Hunter class, inspired by Andrzej Sapkowski’s book series, The Witcher, and beautifully illustrated by Gordon McAlpin (Creator of Death by Goblins!)! Sit down with a friend and play a 5th-level Blood Hunter on a quest ...

The Brewski Jubilee
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The Brewski Jubilee is a standalone adventure that can also be used as part of a downtime session in a larger campaign. It is a level 5 adventure for three to four players, but can be adjusted for different levels of play. This adventure has an estimated 2-3 hours of playtime. Adventure Background The Brewski Jubilee is an annual celebration that commemorates the tapping of the first keg of the season. Each year at the Brewski Jubilee, the Brewski Hopstacle Course takes place. While the course wasn’t an original part of the day’s festivities, it put the Brewski Jubilee on the map. Adventure Hook Olga the Obliterated has won the Hopstacle Course for the last eight years running and is looking to attempt her ninth win at tomorrow’s event. Several NPCs are interested in hiring ade...

The Combat Medic
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Become an adrenaline-packed surgeon with the Combat Medic. Included in this supplement is the Combat Medic chassis, with 3 awe-inspiring subclasses. ...

The Rebel Phantoms: Pact of the Mask
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A Persona 5 inspired warlock pact, The Rebel Phantoms: Pact of the Mask comes with a new pact, several patron spells, and a list of patrons. Combining a warlock's charismatic spellcasting with a rogue's stealthiness, The Rebel Phantoms build is best suited for urban adventures....

The Stoneheart Ruin
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What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin! The adventure features: A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.  16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.  Provides a great introduction to Mind Flayer lore and mythos for Tier 1 players. Can easily be set in the Spine of the World for use in Rime of the Frostmaiden.  Let your characters test their mettle as they climb and face the ancient dangers lurking in the cracks of The Stoneheart Ruin! “I have no explanation for any of these finds. We heard disturbing noises coming from further within the mountain; thunderous and growling.” Excerpt from a pamphlet, si...

Three Sheets to the Wind
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Encounter rare creatures and play with portals in this fifth-level adventure for the world's greatest roleplaying game Hired to retrieve a particularly unstable tome of multiplanar research from the University, characters get a chance to encounter rare creatures, explore the city, wrestle with making deals and a crime syndicate, and more! Players will need to move quickly and think on their feet if they want to stop the next dangerous entity from emerging. Three Sheets to the Wind is a 5th-level one-shot adventure that takes place in Sharn (or any large city in your setting of choice), where portals are generating rare and dangerous creatures from across the multiverse. Characters are hired by a distraught librarian to retrieve some dangerous research before ...

To Undo the Glue
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Love, Cats, and Things That Are Just Too Sticky A truly thoughtful and goofy adventure in all the best ways that shows the light in the Dark, appearances and motivations can be deceiving, and you better wish you don’t get yourself stuck together with sovereign glue. -Sebrina Calkins (@SebrinaCalkins) A 4th to 6th level goofy adventure featuring an open-world playground dungeon! “Hey, did you hear what happened to Beni Firmhand? The dope glued their hands together. With the good stuff. They’ve got folks all over the place asking for help. Apparently their wife Beatrice gets back in the morning and they don’t wanna be caught with, uh... sticky fingers, so they’re looking for adventurers to go check out that old church of... Sune, yeah. Dunno what’s up with that, t...

Twilight at Eventide
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"The well-designed anthology of low-level adventures in Twilight at Eventide would make the perfect introduction to a fey-theme campaign." - Eric Watson (RogueWatson) "Very creative storytelling and a good start in the world to get characters through the low levels 1-3. Interesting use of fey creatures in three modular stories that can be inserted into campaigns pretty easily." - Cra S. "This is another really great...set of adventures. These adventures are well planned with a lot of detail and many unexpected twists. Playing through these is a great way to spend time with friends." - Rick C. Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are wea...

Waterdeep: Kitten Rescue
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A purr-fect short adventure to run in-between ongoing urban campaigns, or if you’re looking for something to run while some of your players are away. Set in the city of Waterdeep characters are asked to help a kitten find her home. Spend a morning playing with cute kitties at the Homeward Bookshop, cross paths with Zhentarim rivals, and uncover the mystery of this curious kitten....


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Product Information
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Publisher Stock #
JGD2021
Format
Original electronic
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This title was added to our catalog on April 30, 2021.