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Strange Times In The Ten-Towns
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Strange Times In The Ten-Towns

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The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune.

Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown.

Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns.

This scenario is for characters of 1st-3rd level.  It can be run as a stand-alone adventure or as the start of a new campaign set in Icewind Dale.  Although it is set in the Forgotten Realms, it could be adapted to any campaign setting.

It includes twenty-one random encounters for Easthaven and Icewind Dale (or any other arctic environment), four linked encounters (The Assault On The White Lady, The Streets of Easthaven, Battle at the Town Hall, and Lair of the Ice Goblins), six new creatures (Captain Imdra Arlaggath, Kyorlin Do'Urden, Ice Goblins, Ice Goblin Slingers, Ice Goblin Crag Cat Riders, and Ice Goblin Shaman), and five unique maps (The White Lady Inn, Easthaven Town Hall vicinity, Easthaven and its locale, Entrance to the Ice Goblin caves, Ice Goblin Caverns).

If you enjoy this adventure, you can find my other works on www,dmsguild.com

 
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Product Information
Community Content
Artist(s)
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Pages
34
Format
Original electronic
Scanned image
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File Last Updated:
April 02, 2021
This title was added to our catalog on April 02, 2021.