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Nature Magic (Fantasy Grounds)

Nature Magic (Fantasy Grounds)


This is the Fantasy Grounds MOD file version of "Nature Magic, Codex Seven of the Enchiridia Mysteria."

Have you felt your primal urges beckoning?

Some adventurers answer the call more than others, but every spellcasting class can benefit from the powers of nature to some degree.  In this collection of 57 new spells, druids and rangers benefit the most, but every spellcaster has something to learn.  Additionally, there are 2 new class archetypes: the Circle of Roots druid, and the Warden ranger.  There are also 3 new plant monsters to help support the Circle of Roots druid.

The Warden is a special labor of love here: I was fond of the 4th edition class, and I have updated them here for 5th edition as a ranger archetype.  There are the original four guardian paths to choose from (Earthstrength, Lifespirit, Stormheart, Wildblood) as well as a new path, Wintersoul.  Updating the warden required a lot of spell support, which means that 16 spells appear only on the Warden archetype spell lists for ranger! 

You may shuffle the Warden spells around if you wish, but if you make the "Form of" spells available to normal rangers and do not keep the warden's spell list restrictions, please give the "Form of" spells a duration of concentration to address potential power level issues that may arise.

49 of the spells are brand-new, while 8 are reworked from older spells: crack ice, form of paradise's bounty, form of the imperious phoenix, form of the starmetal warrior, form of the stone sentinel, form of the thunderstorm, form of winter's herald, and tanglestrike is an update of tanglestaff.

Heed the call of the wild, for it may well be a warning.

An example of Nature Magic as a MOD file for Fantasy Grounds.

Check out my other works on Dungeon Masters Guild!

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File Last Updated:
March 30, 2021
This title was added to our catalog on March 30, 2021.