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The Dancer Class


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The Dancer

A martial support class that employs special dance moves, called Flares, and the power to envigorate their allies by granting additional actions. This class plays very heavily with the action economy to help get the entire party moving! 


As a knight swings wide trying to strike the frothing maw of a displacer beast, a tiefling moves across the cave in a display of confidence and beauty. The mere sight of her envigorates the knight with an inner fire, who musters the strength to raise their sword up once more. The beast’s deafening roar is silenced, as the blade is plunged deep past its fangs, seconds before those same fangs would have buried themselves within the knight’s neck.

An archmage opens his flame-wreathed hands, sending bolts of fire directly towards the party. Interceeding, a human guides the flames through the air, flinging them back at the archmage, giving him a taste of his own medicine.
Throwing all of his weight at the bandits, a dwarf slams against the leader and hurls them into a wall while bringing his elbow up into the gut of a subbordinate, pummeling them both with a brutish fluidity and grace.

Preservers and pioneers of dance traditions, dancers are practitioners of the alluring and, at times, distracting art of dance. They have a remarkable flair for drawing the attention of others, allowing these awe-inspiring muses to turn the tide of any engagement.

Baskers of Limelight

Anything created that illicits an emotional response can be considered art. Writers pen the story, musicians compose the song, painters color the landscape, but dancers simply dance. It is the only artform in which the performer is the entirety of the artistic medium, putting themselves on display for their passion. They are mavens of distraction, for no person is truly more at-home as the center of attention than a dancer.

Captivating their audience with their enthusiasm, grace, and force of personality, dancers use dazzling flares on the battlefield to support their allies, and distract their foes.

Flair and Panache

Drawing the comparison between a bard and a dancer is inevitable; but the two are compliments, not competitors. While bards actualize their magic by performing or reciting tones of power, the dancer uses beautiful dance flares to externalize and influence emotion. The two work separately, yet cohessively, for a bard's music decorates time and the dancer's beauty decorates space. Anyone can dance, but few can claim to have gone through the practice, study, then application of this artform that makes one a dancer.

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Discussions (5)
Customer avatar
Victor L August 02, 2021 2:21 am UTC
Hi ! First off, love the class ! Can't wait to try it in game. But I'm bit confuse with the movement included with the flares. Does the movement included with the flare add to your base movement like a Dash action would ? Or is it just a way to affect your normal movement so that opportunity attack are at disadvantage ? If its the latter, then what does the movement included with Vision of the Muse do ? Thanks in advance !
Customer avatar
Spencer J October 26, 2021 11:19 am UTC
As Taron said in an earlier comment, flares allow you to move as a part of performing the flare, using your speed.

As for why that's useful for Vision of the Muse, the flare states that you can give another ally you can see within 60ft a Bardic Inspiration. So by being able to move 15ft, you can potentially reach an ally who was otherwise out of reach.
Customer avatar
Austin T June 27, 2021 9:06 pm UTC
Awesome class, I am allowing this as a playable class in my homebrew game on foundry.

I have a question regarding the "Trip the Light Fantastic" ability from the Weave Teaser:
Can you elaborate a little on how this ability works? RAW it seems like you can walk across spell areas such as 'entangle', 'fog cloud' and others in any direction. Is that right? It seems a little confusing to me.
Customer avatar
Taron P June 27, 2021 9:26 pm UTC
Thank you!

So if a spell has an area such as a "cylinder", "sphere", "cube", etc. the Weave Teaser can walk on the area of the spell, ignoring gravity to do so. Think of it like a "fly speed" as long as they maintain contact with the area of the spell.
Customer avatar
Raymond H June 21, 2021 10:17 pm UTC
The class seems really cool, not immediately busted in any way I can see, except for the flare I'm going to mention below. Added it to the list of homebrew my players can select from.

Artful Dodge seems.... really broken? A bonus action dodge that also increases your AC by up to 5, with no limit? Just being a resourceless bonus action dodge is already really good. Monks have to spend a ki point for that.

Also, just so I'm clear on Flare movement speed stuff, if I move 30 feet, then perform a 30 foot movement speed flare, can I move an additional 30 feet or am I prevented from moving altogether because the Flare is meant to eat part of my normal movement speed as part of the action? Likewise, if I use a 0 movespeed flare, does that mean I'm prevented from moving that turn, or just that the flare doesn't require any movement? I saw your response to Mathias regarding flare movement stuff, but I'm having a hard time understanding it.
Customer avatar
Taron P June 22, 2021 4:57 am UTC
Thanks for the feedback! Let me go backwards on this:

Flares allow you to move as a part of performing the flare, using your speed.

On Artful Dodge, it’s strong, but no different than Monk getting Unarmored Movement, aside from this not costing a core resource. I’m pretty of the opinion that monk suffers because it’s damage and disengagement tools are locked behind the same class resource, so I try not to model options closely to that class. If you feel it’s likely too strong, I’d make the change of it can’t be performed while you’re wearing armor.
Customer avatar
Raymond H June 22, 2021 10:31 pm UTC
"Flares allow you to move as a part of performing the flare, using your speed." .... So a 30ft Movespeed Flare, if I use that 30ft, will consume all of my normal movement for the turn?

If I move 15ft, then use a 30ft Flare, I'd only get to move 15ft while using that Flare? (assuming base 30ft speed)

"On Artful Dodge, it’s strong, but no different than Monk getting Unarmored Movement" I don't know why you would compare a slow-ramping movespeed increase to a Bonus Action Dodge with +5 AC, so I assume you mean Patient Defense? In which case, it is demonstrably stronger on account of the AC increase. Assuming max Charisma (which is not a big assumption for a Dancer), it's the Shield Spell and Patient Defense wrapped into one package, but without resource expense.

If you take the Disadvantage/Advantage to be mathematically equal to a -5/+5 attack roll bonus, then Artful Dodge is more than double the strength of Patient Defense, so it seems very different....See more
Customer avatar
Mathias H June 17, 2021 6:06 pm UTC
First off, love this flavor and plan to play this class in my next campaign. I'm a bit confused on the movement aspect of flares. When I use a flare, am I required to move that many feet before the effect happens, or is that just a cap on the amount of feet I can move in the same turn?

Ex #1: Artful Doge has Movement: 0 feet. Does that mean I can't move at all in that turn, or that I'm not required to move prior to using it, and can then spend my full movement for the turn?

Ex #2: Bolstering Bolero has Movement: 30 feet. Does the effect occur before I move, when I've moved exactly 30 feet, or anywhere in between of my choice? And if my movement speed is greater than 30, can I then use my remaining movement after using the flare?

Ex #3: Saber Dance has Movement: 30 feet. It says "while using your movement, you make an attack...". Does this mean if I'm already in melee with the creature I want to attack, I have to move away and back a total of 30 feet (i.e. 15 back,...See more
Customer avatar
Taron P June 18, 2021 5:00 am UTC
Glad to hear it! Thank you!

When you use a flare, you can move as a part of that same action, up to the distance listed in its Movement description. That's all intentional because it's only while you perform the flare that opportunity attacks made against you have disadvantage. If a flare has a Movement of 0, you can't move to perform the flare (you dance in place).
Customer avatar
Mathias H June 18, 2021 1:32 pm UTC
Cool, that totally makes sense thematically that performing that dance would use some or all of your movement, hence a cap on how far you can move in that turn.

That said, the example of say Saber Dance, if I'm already in melee with my target at the start of my turn, I'm taking that I can in fact just use the flare right away but then can only move up to 30 feet that same turn after using it. I don't have to go for a 30 foot walk and THEN use the flare, I think that all makes sense.

Thanks for clarifying!
Customer avatar
Daniel B March 26, 2021 11:13 pm UTC
Do you regain flare dice on a short or long rest? I couldn't find where it specified that, if at all.
Customer avatar
Taron P March 27, 2021 4:00 am UTC
Flare dice are not expended. Think of them like Sneak Attack dice
Customer avatar
Ivan K April 01, 2021 6:02 am UTC
So one can use flares any number of times?
Customer avatar
Taron P April 01, 2021 11:11 am UTC
Yes, they are all special actions that provide about the same amount of power as a cantrip. Some do have restrictions such as "The target is immune to this effect for 24 hours" or "You gain a level of exhaustion."
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File Last Updated:
November 16, 2021
This title was added to our catalog on March 24, 2021.