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EB-13 Stonefire
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EB-13 Stonefire



The light of the Silver Flame shields all who bathe in its glory, but also casts deep shadows. When heretics in the fortress city of Flamekeep emerge from the dark, the Cathedral of the Silver Flame becomes the last bastion in a citywide conflict. Optimized for APL 13, this is the third in a trilogy of adventures, the Drums of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Find other adventures in the Oracle of War campaign here

EB-01 The Night Land

EB-02 Voice in the Machine

EB-03 Where the Dead Wait

EB-04 The Third Protocol

EB-05 A Century of Ashes

EB-06 The Last Word

EB-07 Song of the Sky

EB-08 Parliament of Gears

EB-09 Lord Bucket

EB-10 Judgment of Iron

EB-11 My Undying Heart

EB-12 The Waiting Game

EB-13 Stonefire

EB-14 From Dust

EB-15 Dream Eater

EB-16 The Dragon Below

EB-17 The Final Tribute

EB-18 Scales of War

EB-19 Back to the Mud

EB-EP-01 The Iron Titan

EB-EP-02 Rolling Thunder

EB-EP-03 The Rising City

Oracle of War: Salvage Bases and Missions


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Discussions (9)
Customer avatar
Malcolm W August 28, 2021 10:12 pm UTC
This is a very confusing adventure. Using an invisibility , bags of holding and fly I cannot see why the party does not just fly out of the gardens in part 2. We are told they should not fly due to the balistraria covering the area but since 2 are not much of a threat to PCs of this level how many actually cover the wall? Also as other people have commented the final encounter is very confusing. What is Flamewind's endgame . If it is get the oracle but still stay at the university then he either needs to get the players to agree or kill them as they will just try to get it back. He and his helpers are pretty weak to take on the party and with 18 int and wis he should know this. If it is to get the Oracle and bugger off then a direct confrontation is stupid. He has a relationship with the party and could probably get them to leave the oracle with him as he does a little more research on it. He could even have a couple stay to guard it and only have to deal with a few of them. Is Antinua on a suicidal vengeance...See more
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EVGENII T May 06, 2021 3:06 am UTC
I have really been quite confused with Sky Blue's role in the overall story and reading through this one has made things even worse.
Why would PCs, who've been outright betrayed by her in EB-EP-02 and realized that the Oracle's prophecy isn't necessarily about her, care about Sky being taken hostage so much as to try and talk the sphinx (who, by the way, turns on them seemingly completely out of the blue with seemingly zero hints about it in any of the earlier adventures) down from killing her? Instead of, I don't know, shrugging and going away to deal with much bigger issues right at hand, like the whole Stonefire situation?
Honestly, if I were in Flamewind's place, I'd much rather put a knife to Kalli Alran's throat.
Customer avatar
Will D May 06, 2021 11:56 am UTC
Sky Blue doesn't *totally* betray the group in EBEP-02 - at the end of the day, she gives the group the one thing they're looking for on the train! As for the treasury, well, rogues gotta rogue... :)

You can swap Sky for Kalli Alran if you want (we originally even had that as an option), but it would need a bit of tweaking at the end of the campaign. Flamewind - and her motivations - are detailed further in EB-20, which is when Sky returns too.
Customer avatar
EVGENII T May 07, 2021 12:01 am UTC
Look, I'm willing to let a lot of things slip, because overall I love this campaign and my players are VERY invested in it.

But I'll have to be completely blunt and honest - taken out of context the whole last scene of this adventure seems like a feverish dream sequence at best and a contrived afterthought of an encounter at worst. And this adventure (as well as what, 8 adventures after it?) provides exactly zero context for it.

It doesn't mention where, when, how, and, most importantly, why Sky was captured. It has no mention of what Sky can tell players about the whole situation in the conclusion. Flamewind just kinda pops out of the scenery, does unexpectedly evil things with no prior foreshadowing (just like Lord Bucket did some good things without anything earlier hinting that he's not actually a complete douche), and then Undying opponent-of-the-week pops up onto the scene as well, alone, like a revenge-seeking lone wolf she is. By the way, Antinua's not even given a personal info...See more
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Will D May 07, 2021 4:24 pm UTC
I'm sorry.

Thanks for sticking with us so far though !
Customer avatar
Lou T May 02, 2021 3:14 pm UTC
Hi, just want to know what happens to Sky Blue after all this. The next module series doesn't touch on what happens, where she goes or what her importance is so just want to fill the gap once I finish this module, thanks!
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Will D May 03, 2021 10:49 pm UTC
After this, Sky Blue doesn't return to the story until the very end. She shows up again in EB-20! Until then, she's in Salvation, trying to find news of her father.
Customer avatar
David G April 15, 2021 10:28 am UTC
Hey. Just a querie that had my players a little confused. The Airship that is gifted to the group by Jaela has contractory information in the stat block and the text.

In the stat block it states that it has a cargo capacity of 1 ton where in the text on the following page it states it has a 30 ton cargo capacity.

The stat block also states that it flies at 9 miles/hour whereas the text it flies at 20 miles/hour

Also.... did the ship have a name? My party has christened it "Jaela's Gift" but surely it would have a name prior to being loaned to the party.
Customer avatar
Will D May 03, 2021 10:52 pm UTC
Interesting - we'll check those stats, clearly something went awry. The ship can be named whatever your group wants it to be called, or you can give it a previous name yourself. It's cool to let the players choose something though!
Customer avatar
Canon M March 20, 2021 8:53 pm UTC
Where is the warlord statblock in this adventure supposed to appear?
Customer avatar
Alan D February 06, 2021 3:23 pm UTC
I'm slightly confused by the events on page 6 and 8. On page 6 it says that Jaela is escorted into the room by two champions. Then on page 8 is says that the champions burst into the room after 3 rounds.

Are these 2 more champions? If so, are the original 2 unaffected by stonefire? If they are the same 2 champions, did they leave after escorting Jaela into the room?
Customer avatar
Will D February 07, 2021 2:44 pm UTC
Hi Alan, I agree it is somewhat unclear as written. These are the same two champions who escorted her inside; they're supposed to wait just outside the door.
Customer avatar
Theresa O February 03, 2021 2:56 pm UTC
I am a little confused by the plotline here. It is not fully explained. What exactly is happening to the elves? How come some elves can resist while others cannot? Why does Torazun resist Stonefire only if the PCs forge a rapport with him?

Is this affecting all of the elves in the Five Nations? All of the elves in Khorvaire? All of the elves in the world? Are half-elves affected? Are Phiarlan and Thuranni elves affected?

Page 11 says, "The statue is of Tira Miron, the paladin who sacrificed herself to bind the demon Bel Shalor, one of the Lords of Dust, and who now serves as the Voice of the Silver Flame." This is a confusing sentence, because it could be read as Bel Shalor serving as the Voice of the Silver Flame. Also, I believe Bel Shalor is an overlord, not a Lord of Dust; the Lords of Dust are the organization trying to release the overlords, not the overlords themselves.
Customer avatar
Will D February 03, 2021 7:55 pm UTC
Hey Theresa, it is intentional that the precise nature of how Stonefire works remains mysterious. The players aren’t supposed to know exactly how it functions, and by extension, it’s not really important that DMs know either - indeed, in a home game it could work however you want it to. But, to give you some background on the storyline intent - it only affects elves that the Cairdal Knot have implanted with their hypnotic suggestion. These “sleepers” are unaware they’re affected until they receive the telepathic trigger. This trigger takes time to ripple across the sleepers, so they don’t activate all at the same time (hence why Torazun has a delayed response). Antinua, in her rage, activates the whole program at once, affecting sleepers across Khorvaire. Their objective once activated is simple: maniac destruction.
Customer avatar
Paul B February 04, 2021 6:43 pm UTC
Will the PCs still be wading through the Stonefire chaos in EB-14, or will things have been resolved by then?
Customer avatar
Will D February 04, 2021 9:33 pm UTC
The consequences of this event definitely affect later adventures in the series, but with the Cairdal Knot out of the picture, the campaign moves on to face wholly new perils in the next three part storyline, "Engines of War".
Customer avatar
Theresa O February 02, 2021 10:21 pm UTC
Why is Immeral's lover named "Keyleth Siannodel" here, when it was previously "Antinua"?
Customer avatar
Will D February 02, 2021 10:38 pm UTC
Oops! We'll fix this. Last minute change on my behalf; it should be Antinua.
Customer avatar
Will D February 03, 2021 12:50 am UTC
Now fixed!
Customer avatar
Sean T February 02, 2021 8:27 pm UTC
Full colour, high res battle maps for this most excellent of adventures can be found at

A bundle containing all maps for the Drums of War storyline can be found at
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File Last Updated:
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This title was added to our catalog on January 25, 2021.
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