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Harmonic - A Magical Weapon for Bards
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Harmonic - A Magical Weapon for Bards

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Harmonic - A Magical Weapon for Bards

Harmonic was designed to help bards utilize their bardic abilities during melee combat. Though most bards enjoy staying out of melee action, preferring to enhance and cheer on their friends from a distance, there are those who enjoy getting into the middle of the action.

Harmonic allows bards to utilize their known spells during melee combat without using a spell slot. The drawbacks are the bard must be in melee combat, and they must successfully hit their target with the harmonic weapon. In addition, these weapons have limited charges. Using the last charge may result in the weapon vanishing from their hand during combat.

Several versions of this weapon have been created to allow bards with enough coin to purchase a greater powered Harmonic.

The pricing reflects the availability of the item. Not many bards wish to sell their harmonic weapon, and quantities are limited.  

 
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Reviews (1)
Discussions (3)
Customer avatar
Vincent M January 19, 2021 3:34 pm UTC
PURCHASER
Very clever idea for helping some bards feel more proactively engaged in combat and not just primarily support (although support is of course important). I think the bard in the campaign I'm DMing might find this rather appealing, or at lest tempting. A few questions for clarification: Is it correct that the common version does not have the teleporting property? So after the two charges are used, it is just a normal dagger, right? And then regains all charges at dawn? Regarding teleporting, it mentions "to the nearest bard within a 5-mile radius"; so, hypothetically, if it is determined there are no other bards nearby, where does it go? In any case, thanks for the contribution to our gaming fun.
Customer avatar
Jeff C. S January 19, 2021 3:41 pm UTC
CREATOR
You are correct with the common version. No teleporting and once charges are expended it becomes a normal weapon until the next dawn. Regarding the teleportation, that is a good point. I've considered increasing the radius to 15 miles and/or stating bard or entertainer. If the later received the weapon, a commoner among the people could find the item powerful and see themselves as a hero or villain. That could be great fun and create an adventure all on its own!
Customer avatar
Jacob L January 13, 2021 11:26 am UTC
PURCHASER
So... it basically gives any character with at least one level of Bard the ability to cast all Bard spells as a Cantrip by trading the Spell Slot for the item's Charge while also reducing their Range to "Touch"? Is that not OP, especially for any spells that already are typically/always point-blank range, such as Thunderclap?
(Serious question, as I'm still fairly new to the game and haven't yet played a bard at all, let alone a higher-level one with all the cool powers).

Are there other items that let you replace Spell Slots with Charges or similar caveats? Because that sounds epic for anyone that would want to be a mage that is competent at close-combat without focusing heavily or at all into multiclassing with melee-oriented classes.
Customer avatar
Jeff C. S January 13, 2021 1:57 pm UTC
CREATOR
The spell level is limited to 1st thru 3rd level spells. They get to cast them only on a successful melee hit with the weapon, and the spell may not work due to passed saves or miss spell attack rolls. The item also has limited charges, and the potential to be lost if the final charge is expended. I feel the power is balanced because of these factors. As a DM, you are welcome to make changes as you like. you could reduce the number of charges or the spell levels.

Other items have charges that allow a wielder to cast specific spells from the item. I opened this up to the spells the bard knows to create the flavor of a combat bard.
Customer avatar
Gabriel W January 12, 2021 7:23 pm UTC
PURCHASER
Really interesting Item! But I think as rarity goes up you should remove the vanishing feature totally or perhaps it vanishes to a bard further away, increasing the miles with the rarity.
Customer avatar
Jeff C. S January 12, 2021 7:35 pm UTC
CREATOR
I like the vanishing aspect of the item. I think it adds a little suspense if the bard decides to use that last charge. I like your idea of increasing the teleportation range. That is a cool idea. Either way, I don't mind if a DM adjusts the item and puts their own twist on it.
Customer avatar
Thomas O January 12, 2021 9:49 pm UTC
What if there are two bards in the party? Or two bards fighting each other? Does the weapon pop back and forth?
Customer avatar
Jeff C. S January 12, 2021 10:04 pm UTC
CREATOR
It very well might!
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File Last Updated:
January 12, 2021
This title was added to our catalog on January 12, 2021.