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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)
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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)

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Hold On To Your Magic Carpet!

"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"

- Ahmed Aljabry, 20Arabia

"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"  

BJ Keaton, Geek to Geek media 

This book is your ticket to the wondrous land of Zakhara—a land of devious viziers, clever sha’irs, mischievous genies, and enough adventure to entertain you for 1,001 years or more! Separated from the rest of the Forgotten Realms by jagged cliffs and treacherous seas, Zakhara has a culture all its own—a culture inspired in equal parts by The Arabian Nights and Hollywood glamor. Whether you are a longtime fan with tons of old books and sourceboxes, a new traveler interested in the southern lands, or anywhere in between, Adventures in the Land of Fate has you covered.

Within this volume you will find:

  • An overview of the lands, cities, and people!
  • New character classes and kits!
  • Zakharan weapons and equipment!
  • Power groups vying for control of the land
  • New monsters and NPCs for your game!
  • An introductory adventure to get you started!

So what are you waiting for? Grab your scimitar, buckle your lamellar, tuck in your jambiya, and prepare for adventure. And remember—we have no Fate but the Fate which we are given!

Note: if you would like to purchase just the Monster section from the book, it is available here: Monsters of Zakhara

If you would like to purchase the introductory adventure "The Rat Catchers" by itself, it is available here: The Rat Catchers 

Image Gallery




Chapter 1

Chapter 2

Chapter 3

Chapter 4

Appendix 1

Appendix 2

Appendix 3

Appendix 4


Winged Cats


Power Groups

Huzuz Writeup

Huzuz Locations Map


Cities of the Heart

Encounter Tables

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Reviews (3)
Discussions (12)
Customer avatar
BJ K May 20, 2021 10:08 pm UTC
I couldn't post in the Reviews tab for because reasons, so I wanted to make sure I put this here for people to read, even if it won't pop the star-rating up. Disclaimer: I got a review copy of Zakhara, but it hasn't influenced my review at all.

One of the worst things about coming to tabletop gaming and Dungeons & Dragons when I did (when D&D Third Edition was new) is that I missed out on a lot of the now-classic settings that older editions had. Settings like Spelljammer, Dragonlance, and Planescape have been left behind to make room for expanded Forgotten Realms lore and newer worlds like Eberron.

One of these left-behind worlds from AD&D days is Al-Qadim, a desert-themed setting full of genies, flying carpets, and seas of sand as far as the eye can see. The Zakhara Campaign Setting, though, revivifies it and updates the Land of Fate with new art, new mechanics, new player options, lore, monsters, npcs, and so freaking much more. This is Al-Quadim 5e. And it is...See more
Customer avatar
Kelly R May 01, 2021 4:40 am UTC
So, I just wanted to check on 71-72 present the Holy Slayer Fellowships lists. Table on 71 includes both The Storm Which Destroys and The Wind of Fate, but neither have a description on p. 72. Descriptions (in theory) should fall between The Soft Whisper and Wrath of the Old.

Since I don't really know the original, I wasn't sure if that was an error, if you consciously decided to leave it out, or if that information was never published in earlier additions.


Also--LOVE this!
Customer avatar
GM Lent X May 01, 2021 11:06 am UTC
You're not wrong; somehow, we overlooked those two groups.

As we speak, Ahmed Aljabry has written a piece on the Storm Which Destroys and we have another covering the Wind of Fate, both of which will be out soon and both of which will be available free.

And thank you!
Customer avatar
Kelly R May 01, 2021 7:29 pm UTC
Sure thing! It was a good read. Although my current campaign isn't in Zakhara (or Toril, tbh), I'm actually going to use one of the Fellowships as an adventure seed to pull them south. (If they XXX, that is).
Customer avatar
Attila E April 29, 2021 11:02 am UTC
Hey, this book and setting is really interesting. May I ask, do you ever plan to make it into a module for Fantasy Grounds Unity?
Customer avatar
GM Lent X April 30, 2021 3:22 pm UTC
We have a Fantasy Grounds conversion underway as we speak! We don't have an ETA yet on when it will be available, but it is coming.
Customer avatar
Attila E April 30, 2021 6:52 pm UTC
WOW! Thanks, I can't wait!
Customer avatar
Kelly R May 01, 2021 4:41 am UTC
Customer avatar
Grim P June 14, 2021 5:05 pm UTC
Hi Attila,

This massive sourcebook is now available for Fantasy Grounds! Thanks for your interest :)
Customer avatar
Attila E June 14, 2021 6:37 pm UTC
Cool, thanks!
Customer avatar
Christian J April 28, 2021 1:44 pm UTC
I probably just missed it, but what is the difference between the standard color print version and the premium color print version?
Customer avatar
GM Lent X April 30, 2021 3:30 pm UTC
The Premium Color book has greater color saturation and a richer palette. It's hard to describe; here is the page from OneBookShelf on it (the bit at the bottom discusses the difference between Standard and Premium printing):

In our case, the cover of the Standard color book also has a slight purplish tinge rather than the full navy blue of the Premium color version.
Customer avatar
Phillip W April 25, 2021 10:27 pm UTC
Hey, first off, hats off to you for trying to be thorough. I haven't bought it yet, but I probably will. Out of curiosity though, are you updating the material to represent that 100 years has passed since the original Zakhara stuff came out, or is this going to be presenting things as they existed from the original material pretty much (i.e. same major rulers, same major realms, etc..)? I don't consider one way or the other to be better, I just feel like some people will want to know just like I do.
Also, do you have any links to the forgotten realms as well (i.e. do you try to interrelate this with the other regions of Toril)? To note, I already have most of the Zakhara material, so if I buy this, it would be more of a "hey what did this guy try to do with the region". As well, I'm interested to see how you might try to update the rules to 5e, as that's also of interest.
Customer avatar
GM Lent X April 26, 2021 12:07 am UTC
Hi Phillip!

The Zakhara timeline and the larger Forgotten Realms timeline have never been officially linked!

They use different calendars and no official conversion has ever been published. We maintained this separation. Therefore, our decision was to keep the time the same: The same rulers in the same year, with the same plots hanging unresolved. This allows those who have the 2e books to cross-reference them if they want to, and even use the same adventures. This provides you with a single resource for the whole continent, and 5e rules for subclasses, monsters, kits, equipment, and NPCs you are likely to need!

Now, will further books move the timeline along? Only time will tell! :)
Customer avatar
Jeremy W April 24, 2021 10:46 am UTC
Did you miss an instance of "imam"? p 211, Pilgrim District Encounters table, entry 2.
Customer avatar
GM Lent X April 24, 2021 11:19 am UTC
Seems we did. Thanks for pointing it out!
Customer avatar
Jeremy W April 23, 2021 1:46 pm UTC
I think either the Location Key + numbered map of Huzuz is wrong or the book text is wrong: e.g. based on the book text, location 9 should probably be the Gulf Gate, not the Lion Gate.
Customer avatar
GM Lent X April 23, 2021 9:37 pm UTC
Wow! Good catch! The two definitely seem to be flip-flopped on the map.
Customer avatar
George K April 21, 2021 6:42 am UTC
Good for you for bringing back Zakhara. I am another author currently working on a more sub Saharan African setting and or Mesoamerican setting. It's good that you also toned down what was considered problematic or offensive stereotypes. I understand the struggle though because if you want the material to feel authentic and immersive you need to paint the setting in a somewhat realistic and accurate light but you don't want to make it offensive or crude in it's depiction. If you ever want to co write something in the future just text or message me. My family in law are Ethiopian and have several stories of monsters and mythological kings to share.
Customer avatar
Erik L April 20, 2021 1:51 am UTC
Well written with beautiful artwork. I recommend it!
Customer avatar
GM Lent X April 21, 2021 11:51 am UTC
Thank you!
Customer avatar
Eugene S April 19, 2021 7:39 pm UTC
I'm confused as to what this is. Is this a 5e translation? Why not buy the actual book?
Customer avatar
David S April 22, 2021 7:29 am UTC
It says "5th Edition in the stats about the product at the top right side of the page.

This is a "Dungeon Masters Guild" product. The entire DMs Guild program is a program to licence people to sell core 5e material and material based on the few D&D settings that have been authorised for use under the DMs Guild program.

Al-Qadim comes under the remit of Forgotten Realms (as do Kara-Tur and Maztica).

The "actual books" (i.e. the 2nd Edition Al-Qadim products) are part of the D&D Classics range. You can buy them if you would rather play 2nd Edition AD&D.
Customer avatar
Stephen K April 17, 2021 8:41 am UTC
The Askar kit (Folk Hero), Corsair, Saluk and several other kits appear to be missing from the book (or are subclasses, not kits), though their name appears on Table 6, p. 79.
Customer avatar
GM Lent X April 17, 2021 12:53 pm UTC
Hi, Dylan.

The intention of Table 6 is to provide guidelines for Zakharan archetypes, not necessarily a list of kits. The intention is that what the Zakharan call an Askar is what others might call a Folk Hero - more specifically a character with the Folk Hero background from the Player's Handbook.

Similarly, a Corsair is a Zakharan character with the Sailor background, and a Sa'luk is really just a rogue or ruffian.

Our goal was to help players (and DMs) bring Zakhara to life with minimal mechanical changes to 5e. We saw no reason to reinvent the wheel and/or loading people down with a bunch of new stuff when simply providing an alternate name or term for existing material would save the purpose.

I hope this helps clarify things!
Customer avatar
GM Lent X April 17, 2021 1:08 pm UTC
I'm sorry, Stephen! I read one comment while responding to a different one and goofed up the names in my reply.
Customer avatar
Dylan G April 16, 2021 12:10 pm UTC
When WOTC talks about the problematic elements of D&D's past... isn't this one of them? Not just the slavery & torture thing, but the pillaging of cultures and portraying them as an exotic other. Is this a portrayal of European mythology about the Middle East? Is this analogous to cosplay as another culture? In short: how is this version of Zakhara OK?
Customer avatar
Jeremy P April 16, 2021 1:00 pm UTC
It's OK because many people like it, including many people of Middle Eastern ethnicity, including one of this book's creators, whose credits include translations of DM's Guild materials into Arabic. We can either embrace the inclusion of D&D settings inspired by elements of non-European cultures (and created or co-created by people affiliated with those cultures), or we can insist that the only settings permitted are those based primarily on European cultures. Which of those do you think is preferable?
Customer avatar
Christopher B April 17, 2021 6:48 am UTC
The author of this supplement specifically addresses this issue and explains how there were editorial decisions made to remove offensive stereotypes and give the people described in the guide respect and agency. Ultimately, all of D&D is based on the history, mythology, traditions, and even religions, of various real world cultures—as is most literature, art, etc. No one is suggesting, nor should they attempt, to use this supplement to “cosplay” any real world culture. But, if one understands one is playing a fantasy game that is inspired by, but not meant to accurately portray, the real world and its people, it can be an enriching and entertaining experience.
Customer avatar
Tarik Z April 18, 2021 10:37 am UTC
As player of Arab origins and Muslim believes, yeah, is ok. Is not "offensive". Al Qadim has always been one of my favourite settings, I was so happy when it came out in the 90s that I showed it immediately to my father. Just enjoy and try to keep to a minimum censorship culture. Thanks for the concern, but you should leave it to Arab and Muslim players, no need to be our "spoke person". And Ramadan Moubarak everybody.
Customer avatar
Erik L April 20, 2021 1:54 am UTC
Trying to understand and offer an interpretation of another culture is not "pillaging" it.
Customer avatar
Harris I April 22, 2021 1:03 pm UTC
*applause for Tarik Z* It is just a game, thank you for this voice of reason amidst the overly-sensitive.
Customer avatar
Boyan P April 22, 2021 5:52 pm UTC
"portraying them as an exotic other" presumes that they are contrasted with characters that are not part of that culture. In effect, the characters go to a different place with strange "others". Actually, I'd say that is not necessarily a problem in itself, but it can contribute to some problematic narratives when the "other" is innately inferior or exists as a way to validate the characters' native culture

When the characters are from the same culture being depicted, this is far less of an issue. At that point, we identify with the "others" because that is who our characters are. "They" become "we.".
Customer avatar
Dylan G May 26, 2021 1:45 pm UTC
I see a lot of hate from people who don't want to consider racism (or are, at least in one case, in favour of it), but no response from the creators. That's a shame. It's possible to do this kind of product right, but I can't take that on faith.
Customer avatar
GM Lent X May 26, 2021 2:49 pm UTC
Hi, Dylan! Thanks for your interest.

But we have to admit, we're not sure exactly what you're looking for here. When writing and assembling this book we knew the minefield we were walking into - it's why we took care to involve Arabic speakers as language and cultural consultants. These consultants include Ahmed Aljabry, a Saudi national whose stated goal is "to help bridge cultural gaps and support [people] in creating an authentic feel to [their] games," and who has performed similar assistance to Kobold Press among others. Ahmed was one of three native Arabic speakers we worked with, and was by far the most involved with the project. We can't put words in his mouth, but we can say that he enjoyed working with us enough to contribute to some other (as-yet-unpublished) projects as well.

The book passed muster not only with Ahmed, but with the DMSGuild staff and hundreds of others. We can't claim it's perfect - it certainly isn't! - but as lovers of the setting, its inspiration,...See more
Customer avatar
Dylan G May 26, 2021 3:11 pm UTC
Thanks. That's the kind of answer I was hoping for.
Customer avatar
GM Lent X May 26, 2021 3:16 pm UTC
My pleasure!
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File Last Updated:
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This title was added to our catalog on April 13, 2021.