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The Last Day of Sharn
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The Last Day of Sharn


Sven's Adventures: Collector's Edition


The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn.

Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull!

A tier 2 adventure, optimized for 5 players at level 7, that will give you 2-3 sessions (6-8 hours) of fun! The adventure can be scaled for a party of 2-7 players at levels 5-10 and compressed to 4-5 hours of game time. There is guidance inside to easily make this adventure fit any setting, not just Eberron!




The venerable githzerai anarch Nar’lar’ran has been captured by the nefarious illithid! She is held captive on one of their nautiloids, en route to a secret base to undergo interrogation. She is one of the greatest leaders and philosopher-kings of the githzerai and the illithid will squeeze all they can from that ancient master-mind—before they feast on her brain itself.

Nar’lar’ran had herself captured on purpose to get control of the flux capacitor, a temporal manipulation prototype installed on this particular nautiloid. The anarch has contracted an independent giff company long ago for just such an eventuality—and an extractor team is on the way. Unfortunately, it does not seem like the assault of the giff is going all that well… They succeeded in breaching the nautiloid but got bogged down by the illithid servitor creatures and defense systems of the ship. Their ship destroyed during final approach, their only hope of survival and—more importantly!—fulfilling their contract is now to breach the command deck.

On the bridge, the illithid commander is fighting its own losing battle—the giff assault has crippled the controls of the nautiloid, and if it cannot get it back under control, it will inevitably crash into the planet ahead…

…where the party is currently enjoying the Race of the Eight Winds, one of Sharn’s greatest festivities of the year! Their doom seems inevitable, with the nautiloid aimed straight for the City of Towers. Even though they know nothing of it, their annihilation is mere minutes away—and there is nothing that could possibly prevent it.

Except that Nar’lar’ran has grasped the opportunity presented to her. The nautiloid’s systems are failing, damaged during the giff assault. The arcane shields of her holding chamber down, she is free to teleport out of there. She realizes that the battle for the nautiloid is lost, the giff will never retake it in time. There is just not much to teleport to, and the nautiloid is about to crash and annihilate the city below… and that is a prize the anarch is not willing to pay for her survival.

So Nar’lar’ran grabs some of the illithids’ experimental temporal devices and departs—looking for some worthy adventurers to take up the call to save the day… The Last Day of Sharn.


If you want to know what else I’m up to, follow me on Twitter @TheRubyFeather! In case of any questions or business inquiries, please don’t hesitate to contact me at!

If you enjoyed this one, you might also like my other adventures and supplements!

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File Last Updated:
December 26, 2020
This title was added to our catalog on December 24, 2020.