Close
Close
Advanced Search

What Players Know Rime of the Frostmaiden EditionClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/340235.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/340235-sample.pdf

What Players Know Rime of the Frostmaiden Edition

ADD TO WISHLIST >

This is not a guide with tips on how to run Rime of the Frostmaiden... 

This is not a guide with additional lore of Icewind Dale...

This is not new Homebrew content to expand Rime... 

This is a UNIQUE GUIDE with ALL Rime book MAIN PLOTS sorted in five easy to use tables that will help you run the adventure smoothly. To know what's happening in your adventure with a glance. That will save you hours of prep work.

If you are new to RIME, you would be glad you bought this.

If you are currently running chapter 1 or 2, YOU WILL ABSOLUTELY LOVE IT.

Intro to Material

Whats

Questions

Silver Seller

WHY THIS GUIDE?

Unless you spend more than 50 hours reading and sorting through all the information in the book, you will likely run into one of these scenarios: 

1. During the adventure, you have not given enough information on a specific topic, so when it comes time to reveal that plot, you need an NPC to make an information dump.


2. You reveal too much too early, and as a consequence you send your players to a place much more advanced for their level, risking a Total Party Kill.


3. You miss out on having one of the most satisfying moments any Dungeon Master can have: the moment when your players put together all the little bits of information you have been feeding them for months, and they have a EUREKA! moment (remember Cap lifting the hammer?)


This guide is made so you can feed information to your player’s bit by bit, treating all plots like puzzles they have to figure out, making Icewind Dale a richer world. It will help you control a massive 6-12 months adventure, without worrying about what should you reveal and when?

HOW WE DID IT?

.

  • We read all 320 pages of the official book.
  • Took out with more than 200 different plot points your players will find out while playing the adventure and categorized them in Subplots (more than 15 different categories were created).
  • Grouped all information in four different tables that you will use depending on the moment your players need to know about a particular item:
.
TABLE 1: Just tell your players. 
General information about Ten Towns that will help you set up the atmosphere, and your players should know without any roleplaying (Just... Tell... Them).
TABLE 2: Breadcrumbs
Rumors people are talking about. When they are with an local NPC, roll  2d10 dice and check which is the rumor they are talking about.
TABLE 3: In Quest.
Information players will only find ONLY if they take a specific quest. This will allow you to know which quests are essential for the main plots.
TABLE 4: Automatic
Here you will see the information your players will find out NO MATTER what they do. The official book tells you when to tell them and who will deliver this information.
Tables you will find in the guide

Really Epic

pixel_trans.gif
 
 More from this Title's Contributors
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (1)
Discussions (3)
Customer avatar
Nicholas M March 06, 2021 3:40 am UTC
PURCHASER
First of all I want to say how awesome this is. This is going to be my 'go to' supplement for my campaign. You really did a wonderful job putting together the information and laying it out for us. Well done. If you ever wish to revise it consider adding a list of all the NPCs by town and what they know (like Patrick mentioned). I see you added a quest by town, which is nice for sure, but having NPCs by town and what info they know would be the cherry on top.
Apart from that the only only revision you should absolutely consider is putting the table headings at the top of each page. As it stands now, I forget what field is what and I have to scroll up several pages to get to the top of the table to see the headings.
Reply
Customer avatar
Victor S March 07, 2021 5:24 pm UTC
CREATOR
Nicholas.
Thank you, thank you, thank you.
You really took some time to talk about my guide, choose the right words, and you don't know how much I appreciate it. Really cool man (you can't see me, but I'm hitting my heart with my fist two times when I say "really cool man").

Second: Look for the guide next thursday... you will have an update with the name of the table in each page! That's great input!

Third: The first week of April I will release an update that will blow your mind (you guessed what I'm working at): It will be a "Onepage per Town and/or Quest", that you will be able to hang from your DM Screen with:
- NPC's
- Monsters
- Magic Items
- Treasure
- Location related notes at the top of the page we ALWAYS forget (examples below):
This cave is imbued with wild magic...roll a d100 everytime you make a spell.
All dungeon doors are locked. Pick Lock DC15 / 100 HP.
In this town, the sound of bees are...See more
Reply
Customer avatar
Brandon S April 05, 2021 8:24 am UTC
PURCHASER
Has the update been released with he One Page per Town and Quest yet?
Reply
Customer avatar
Victor S April 06, 2021 1:25 am UTC
CREATOR
Hello Brandon.
Right now I’m dealing with some real life stuff that has taken all my time, so I had to postpone the release until further notice.
I’ll keep you posted as soon as it’s ready.
Thanks a lot for your support.
Customer avatar
Patrick M January 16, 2021 7:06 am UTC
PURCHASER
This would have worked better for me if you had organized it by location and then NPC and then what that NPC knew. If they are in Bryn Shander, I want to know which NPCs have plothook information to share, like Copper. Once they find Copper, I want to have what Copper knows at my fingertips. Instead, I have to remember where Copper is, and the quest or npc he knows about, and then hunt that down... which I was already doing. And, in this example, know that information is found under the Netheril table, for some reason. Additionally, the way this is laid out, I can't find information on many Chapter 1 and Chapter 2 quests. Jarlmoot, the npc who would send the party to look for their child at Caer Dineval, etc, are not to be found. Either there are holes in the information, or I'm unable to locate them as written. Maybe it will help me track what info I have given the party after the fact, but it won't help me while I'm in game, which is where I was hoping to get help. Please consider reorganizing.
Reply
Customer avatar
Victor S January 16, 2021 4:24 pm UTC
CREATOR
Hello Patrick.

First of all, I want to thank you for taking your time to dissect the guide, and then take time to write your comments. Big help and big thanks (again).

I tried to focus in big plots, leaving self contained quests out; in other words, if you get and resolve the information in one quest, it's not in this guide.
That’s why you are missing some quests in Chapter 1 and 2… because they have nothing to do with another plot — they are 100% self contained. You can follow the Icewind Dale book and take them. No guide necessary.

Your Cooper example is VERY GOOD, because I also struggled to try to find out where to put it or if I needed to add in the first place. Black Cabin is a self contained quest…Cooper tells you about it, you go, you solve it and that’s the end of the story; you don’t need to speak to Copper ever again.
------------- ----------- BIG BIG BIG BIG BIG SPOILER HERE — PLAYERS, STOP READING ------------- -----------
BUT…This...See more
Reply
Customer avatar
Victor S January 16, 2021 4:31 pm UTC
CREATOR
I just had an idea! (literally 1 minute after clicking send in the post above).
I will create a new table that organizes this same information BY LOCATION. That way you know what's important to notice when players are on a certain location.
What about that? I think it will solve one of your concerns with this guide.
Reply
Customer avatar
Victor S January 20, 2021 10:28 pm UTC
CREATOR
It's ready Patrick.
Just added a new table that collects all quests you can find by town, so you will know what to look for when your players are at a certain place.
Please send me what you think!
Reply
Customer avatar
Lucus T February 13, 2021 7:16 pm UTC
PURCHASER
Where is this located?
Reply
Customer avatar
Victor S February 13, 2021 7:39 pm UTC
CREATOR
Last page of the document (page 18), you have a table by town.
There you know which quest are available on each town. You can even mark which quest they already took.
Please let me know if you need more information; I'm happy to update it so it works perfect for you.
Thanks,
Reply
Customer avatar
Nicholas M March 06, 2021 5:36 am UTC
PURCHASER
Hi Victor
Awesome job on the supplement. I'm really looking forward to using it.
Regarding you saying, "Table 1 is meant to be used during the game, but the other tables are used BEFORE the game..."
Could you clarify or give some examples?
I'm a bit confused by this because you say for Table 2, for instance, "Every time your players are in a place with NPC’s (a merchant they found on the road, a kid telling tales for coin, or two dwarfs talking in the tavern), roll a d100, and check the table for the subject they NPC is talking about." This suggests that the rolls are happening during the game, no?
The same goes with Table 3, wouldn't that table need to be at the ready as the game is going on?
Reply
Customer avatar
Victor S March 07, 2021 5:08 pm UTC
CREATOR
I'll reply in a few minutes! (sorry for just writing that, but I was already on the answer and had some stuff to take care of). Please read in 30 min...all this will be erased of course....
Reply
Customer avatar
Victor S March 07, 2021 5:51 pm UTC
CREATOR
Here is the thing. Something changed when I started running my own adventure.
Here is the way I’m using it:

TABLE 2:
Using the table, by the 5th session, my players had TONS of lead, quests, ideas that they know about. THEY LOVE IT… they feel like they are playing “Red Dead Redemption” (their player agency is off the charts)… so I will stop using TABLE 2 until they close some open quests.
When the moment comes, and based of what they did so far, I will check TABLE 2, and decide if I leave the next gossip to chance (roll dice), or I will just select it.

PLEASE USE IT DURING THE GAME on your first sessions…It will help you to create the “ambiance” of the place, and send them to a lot of places.

One advice: Not all quests are meant for the same level of adventurers— my first roll sent them to Dougan’s Hole and nearly TPK them…here in DM’s Guild under my name you will find a free guide with a table that tells you the level by town…if...See more
Customer avatar
Michael O December 21, 2020 5:55 am UTC
I really hope you make a version for Storm King's Thunder, that would be amazing. This is a great idea.
Reply
Customer avatar
Victor S December 21, 2020 8:16 pm UTC
CREATOR
Thanks a lot for the comment. It's exciting when someone compliments something where you put a lot of effort.
I'm planning on doing several guides like this in 2021, and I'm planning on releasing on new material each month!
We have a lot of cool ideas cooking! You can find all about them on the Youtube channel (that's why we launched it, so you can keep track of what we are doing.
Thanks again!
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Electrum seller
Community Content
Author(s)
Artist(s)
Rules Edition(s)
Pages
18
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
January 20, 2021
This title was added to our catalog on December 16, 2020.