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Eberron Gothic: Curse of the Thornwood

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Eberron Gothic: Curse of the Thornwood

Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past. 

On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .

Curse of the Thornwood is an adventure that uses a lot of things I love about Eberron and weaves it into a type of story that feels grounded in the setting, but doesn't resort to being set in Sharn or having a lightning rail or airship show up to get that fact across, which is super refreshing. It's an investigation where the influence of other planes and the weight of history is strongly felt, and does a great job of painting a picture of a rural village that stands on the edge of a creepy forest and across the river from the fricking Mournland (I am especially reminded of the scene on [LOCATION REDACTED], where we had our showdown with [NAME REDACTED]—that description was amazingly evocative).

—Dylan Ramsey, playtester

This is not a one-shot: It is expected that it will take most groups at least four sessions to complete. This is a Tier 2 adventure optimized for 4-6 5th level characters, but each encounter includes notes on how to increase or decrease the difficulty level for parties of different power levels. The adventure document is fully bookmarked and internally hyperlinked for ease of use. A Fantasy Grounds version of this adventure is also available.

The adventure includes:

  • 13 new monsters with full stat blocks
  • Over a dozen NPCs with backgrounds, personality traits, and stat blocks
  • 6 new magic items and a new spell
  • A well-developed village in rural Thrane with details on dozens of residents
  • 11 full-color maps suitable for use with virtual tabletops—each map comes in both a gridded and gridless version

sample pagesample page

sample pagesample page with NPC

Check out a detailed video review by The Geek Pantheon:


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Reviews (4)
Discussions (3)
Customer avatar
PEDRO M October 29, 2023 9:06 pm UTC
PURCHASER
I'll start this adventure really soon, is there a problem if I move the Brightdawn village to another area, instead of the specific Arythawn Keep?
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Customer avatar
Stuart B October 29, 2023 9:30 pm UTC
CREATOR
It might require quite a bit of adjustment if you move it out of Thrane, since there's a lot of Silver Flame references—though there are some ways around that, depending on where you move it to. You could easily replace Arythawn with another fortress near the Mournland. You could even skip that part of the adventure if you come up with another way to get the PCs to the last act. If you want to do that, check the flowchart near the front of the book. It should provide a bit of guidance.
Customer avatar
Ben T November 05, 2021 4:42 am UTC
PURCHASER
On page 20, the stat block for the Tower Vines seems to be cut off at "Until this grapple". What comes after that?
Customer avatar
Jeff C February 13, 2021 2:38 am UTC
PURCHASER
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Electrum seller
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67
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File Last Updated:
December 14, 2020
This title was added to our catalog on December 14, 2020.