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The Faerie Coffins
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The Faerie Coffins


Step Into The House of Curiosities!

Once a prosperous stop off on the Evermoor Way, Nulfi's House of Curiosities has fallen on hard times.

Now the main attraction, the mysterious Fairie Coffins, have been stolen, and the ever eccentric proprietor is seeking aid.

Will your adventurers recover the Fairie Coffins and survive the darkness that lurks at the House of Curiosities' heart? Or will they end up filling little boxes all of their own?


  • A 4-6 hour adventure for three to six 1st level characters.
  • A fully mapped house of oddities and "delights" for the party to explore.
  • A mixture of investigative, social and combat challenges, to suit any playstyle.
  • Two new magical items to discover.
  • Two new creatures to battle, as well as variations to two preexisting creatures.

Part 1 of the "Grove of Cernunnos" series.

Part 2: "The Court of the Pixie Queen": Available now!

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Reviews (4)
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January 18th, 2021
The mechanics really fit the theme in this game. Between the shapeshifting and stealth abilities of the monsters in this module your players will be suprised at every turn! The art is beautiful as well! [...]
January 5th, 2021
it. was a. solid adventure. good to see an unusual monster as a bad enemy [...]
December 19th, 2020
This is by far one of the best adventures that I have seen that uses a dryad as a horror villain. [...]
December 15th, 2020
The Faerie Coffins can be a nice first adventure or a side adventure depending on what you want for your group. The adventure gives enough material for DM that makes it coherent and understandable. The thought and insight given about the lore related [...]
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File Last Updated:
December 14, 2020
This title was added to our catalog on December 13, 2020.