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Claus for Concern: A Holiday One-Shot for Christmas
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Claus for Concern: A Holiday One-Shot for Christmas

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Now an Electrum Best Seller! Wow! You're all fantastic human beings! Thank you for the support!

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Synopsis:

Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.

A team of Santa's elves manage to escape the workshop warzone and recruit a party of adventurers to go take back toyland.   

Can our heroes muster enough cheer and joy to make sure all the good girls and boys get their holiday gifts? Or will everyone forever get stockings full of coal...whether they're on the Naughty List or Nice? 

"Claus for Concern" has over a dozen holiday and winter-themed magic and wondrous items, maps of all locations, and full custom stat blocks for enemies and bosses!

This adventure is designed for levels 1-5 with scaling adjustments for parties of different levels. Additionally, my estimation is that you can complete the mission in a 3-4 hour session, but you can easily shorten or extend it based on your party's needs. 

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This particular one-shot could go very well in any arctic campaign as a side-story, and works particularly well with Rime of the Frostmaiden

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Updated 1: now includes images of all maps as a .zip for easier VTT integration.

Update 2: Adjusted abilities and made level scaling clearer for different encounters. Added stat blocks for NPC companions if necessary. (PDF v1.1)

Update 3: Added new cover for Copper medal, changed to more wintry background, added level range and estimated duration to the description, added .zip of fancy maps remastered by u/Sandmanx5 from Reddit

Update 4: Electrum metal added to the cover, minor adjustments to description copy


 
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Reviews (3)
Discussions (5)
Customer avatar
Al S December 21, 2020 3:40 am UTC
PURCHASER
I ran this for my group and it was great. The writing had a very nice atmosphere and the items were interesting. Took us 3 hours and we skipped about half the combat for pacing

As is, I think this should be for level 3-5. My group is 3 level 3s, so for the boss battle I removed Santa and Myra Claws as enemies and brought her HP down to 75. Eldara at the end was still way too powerful for them. My group still could not get a hit in, so I had to Christmas magic her AC and HP because the fight was dragging. I don't think a level 1 party could handle a CR 5 boss

It would have been nice to have a weaker version of the boss battle printed there. And more suggestions on lower level combat. Still a good time!
Customer avatar
BJ K December 21, 2020 2:45 pm UTC
CREATOR
Hey! Thanks for the feedback! I’m keeping a list of notes for the next update, and I think these are spot on. I appreciate the specifics on what made it harder for your party and will totally get in a scaled version of the boss battle and some lower-level alternates. Thanks again!
Customer avatar
Holt K December 17, 2020 7:53 am UTC
No indication of level or duration
Customer avatar
BJ K December 17, 2020 3:29 pm UTC
CREATOR
I had the level range on the cover, but I had somehow forgotten to add it to the description. It's 1-5, so I updated that when I fixed the cover and added the medal. I also added that I estimate this one to be 3-4h, but it's hard to say. Thanks for the nudge on it!
Customer avatar
Carlos S December 16, 2020 9:03 am UTC
PURCHASER
Love the story. Question? I don't see stairs on the map leading from 8 to 9? And on village DM map should the 2 and three be swapped? Thanks
Customer avatar
BJ K December 16, 2020 2:28 pm UTC
CREATOR
Hi, Carlos! I will adjust the stairs from 8-9 to be more clear in the next update. As it is, I see them continuing down from 8 to the western alcove in 9. And regarding the village map, I have it as the workshop being the southernmost building in town behind the walls with more of the collected buildings available for the village. But if it works better for your party, swap em up!
Customer avatar
Imeel S December 14, 2020 6:17 am UTC
PURCHASER
Do you have player versions of the maps? Like maps without the numbers on them. I usually run games on roll20 these days so that would make things a lot easier for me. It'd be super helpful if you could include the grid dimensions of the map as well, so that it'll be easier to align it on roll20.
Customer avatar
BJ K December 14, 2020 3:40 pm UTC
CREATOR
I added the images as a ZIP just now for player maps with no numbers. The squares *should* be 5ft to 1 square. The village map doesn't have a grid from the artist, but it should line up with Roll20 pretty easily. :)
Customer avatar
William J December 12, 2020 4:32 am UTC
PURCHASER
The first map, page 3, has a key which refers to "1: Courtyard where the sleigh lands.".
But there isn't a '1' on the map. I assume it's basically in the middle?
Customer avatar
BJ K December 12, 2020 1:57 pm UTC
CREATOR
You are absolutely right. I have updated the map to in v1.01 of the PDF. Thanks for pointing it out!
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Product Information
Electrum seller
Community Content
Author(s)
Rules Edition(s)
Pages
21
Publisher Stock #
G2G001
Format
Original electronic
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File Last Updated:
December 17, 2020
This title was added to our catalog on December 11, 2020.